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https://gitlab.com/Nanolx/patchimage.git
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add support for NSMBW3: The Final Levels
This commit is contained in:
parent
1f335b42df
commit
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@ -45,7 +45,7 @@ case ${GAME} in
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source script.d/koopacountry.sh
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source script.d/koopacountry.sh
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;;
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;;
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h | H | NSMB4 | "New Super Mario Bros. 4" )
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h | H | NSMBW4 | "New Super Mario Bros. 4" )
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source script.d/nsmbw4.sh
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source script.d/nsmbw4.sh
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;;
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;;
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@ -57,6 +57,10 @@ case ${GAME} in
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source script.d/wintermoon.sh
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source script.d/wintermoon.sh
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;;
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;;
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k | K | NSMBW3 | "NSMBW3: The Final Levels" )
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source script.d/nsmbw3.sh
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;;
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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source script.d/parallelworlds.sh
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source script.d/parallelworlds.sh
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;;
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;;
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@ -50,6 +50,7 @@ G Koopa Country
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H New Super Mario Bros. 4
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H New Super Mario Bros. 4
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I New Super Mario Bros. Wii Retro Remix
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I New Super Mario Bros. Wii Retro Remix
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J Super Mario: Mushroom Adventure PLUS - Winter Moon
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J Super Mario: Mushroom Adventure PLUS - Winter Moon
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K NSMBW3: The Final Levels
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1 The Legend of Zelda: Parallel Worlds
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1 The Legend of Zelda: Parallel Worlds
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"
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"
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102
script.d/nsmbw3.sh
Normal file
102
script.d/nsmbw3.sh
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@ -0,0 +1,102 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="https://www.dropbox.com/s/rvuwd8ztl44g18y/NSMBW3_The%20final%20levels.zip"
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RIIVOLUTION_ZIP="NSMBW3_The final levels.zip"
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RIIVOLUTION_DIR="NSMBW3"
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GAMENAME="NSMBW3: The Final Levels"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/NSMBW3.XML
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=""
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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NSMBW Hack featuring a bunch of new levels.
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Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1673
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
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IMAGE=$(eval echo SMN?01.wbfs)
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elif test -f SMN?01.iso; then
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IMAGE=$(eval echo SMN?01.iso)
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 1
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fi
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fi
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SFL${REG_LETTER}01
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if [[ ${VERSION} != EURv* ]]; then
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echo -e "Versions other than PAL won't show the correct title-screen."
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fi
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/{Message,Layout} )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/EU/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/EU/Layout/openingtitle/* ${WORKDIR}/files/EU/Layout/openingTitle/openingTitle.arc
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/EU/${dir}/
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done
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;;
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JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/JP/
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;;
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esac
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cp -r "${RIIVOLUTION_DIR}"/Stage/ ${WORKDIR}/files/
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}
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dolpatch() {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" #\
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# "802F148C=53756D6D53756E#7769696D6A3264" \
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# "802F118C=53756D6D53756E#7769696D6A3264" \
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# "802F0F8C=53756D6D53756E#7769696D6A3264" \
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# xml="patches/KoopaCountry-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q
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}
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