add support for NSMBW3: The Final Levels

This commit is contained in:
Christopher Roy Bratusek 2013-08-06 09:34:30 +02:00
parent 1f335b42df
commit 07d7fa31ec
3 changed files with 108 additions and 1 deletions

View File

@ -45,7 +45,7 @@ case ${GAME} in
source script.d/koopacountry.sh source script.d/koopacountry.sh
;; ;;
h | H | NSMB4 | "New Super Mario Bros. 4" ) h | H | NSMBW4 | "New Super Mario Bros. 4" )
source script.d/nsmbw4.sh source script.d/nsmbw4.sh
;; ;;
@ -57,6 +57,10 @@ case ${GAME} in
source script.d/wintermoon.sh source script.d/wintermoon.sh
;; ;;
k | K | NSMBW3 | "NSMBW3: The Final Levels" )
source script.d/nsmbw3.sh
;;
1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" ) 1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
source script.d/parallelworlds.sh source script.d/parallelworlds.sh
;; ;;

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@ -50,6 +50,7 @@ G Koopa Country
H New Super Mario Bros. 4 H New Super Mario Bros. 4
I New Super Mario Bros. Wii Retro Remix I New Super Mario Bros. Wii Retro Remix
J Super Mario: Mushroom Adventure PLUS - Winter Moon J Super Mario: Mushroom Adventure PLUS - Winter Moon
K NSMBW3: The Final Levels
1 The Legend of Zelda: Parallel Worlds 1 The Legend of Zelda: Parallel Worlds
" "

102
script.d/nsmbw3.sh Normal file
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@ -0,0 +1,102 @@
#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://www.dropbox.com/s/rvuwd8ztl44g18y/NSMBW3_The%20final%20levels.zip"
RIIVOLUTION_ZIP="NSMBW3_The final levels.zip"
RIIVOLUTION_DIR="NSMBW3"
GAMENAME="NSMBW3: The Final Levels"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/NSMBW3.XML
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=""
show_notes () {
echo -e \
"************************************************
${GAMENAME}
NSMBW Hack featuring a bunch of new levels.
Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1673
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
IMAGE=$(eval echo SMN?01.wbfs)
elif test -f SMN?01.iso; then
IMAGE=$(eval echo SMN?01.iso)
else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
nsmbw_version
GAMEID=SFL${REG_LETTER}01
if [[ ${VERSION} != EURv* ]]; then
echo -e "Versions other than PAL won't show the correct title-screen."
fi
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/{Message,Layout} )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/EU/Layout/openingtitle/* ${WORKDIR}/files/EU/Layout/openingTitle/openingTitle.arc
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/EU/${dir}/
done
;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,Layout} ${WORKDIR}/files/JP/
;;
esac
cp -r "${RIIVOLUTION_DIR}"/Stage/ ${WORKDIR}/files/
}
dolpatch() {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" #\
# "802F148C=53756D6D53756E#7769696D6A3264" \
# "802F118C=53756D6D53756E#7769696D6A3264" \
# "802F0F8C=53756D6D53756E#7769696D6A3264" \
# xml="patches/KoopaCountry-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q
}