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add support for MLG Super Luigi Bros. Wii
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parent
168ed7ade6
commit
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@ -8,6 +8,14 @@ v7.1.0:
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- fixup The Legend of Zelda - Parallel Worlds patcher
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- fixup The Legend of Zelda - Parallel Worlds patcher
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- fixup --patch command line parameter
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- fixup --patch command line parameter
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::misc. changes
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- removed download link for Awesomer Super Luigi Mini (down)
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::game additions
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:::New Super Mario Bros. Wii
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- add support for MLG Super Luigi Bros. Wii
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v7.0.0:
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v7.0.0:
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::internal changes
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::internal changes
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- add PATCHIMAGE_DIR new internal variable
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- add PATCHIMAGE_DIR new internal variable
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@ -12,6 +12,7 @@ b) ${PATCHIMAGE_WBFS_DIR}
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a) SMN?01.iso
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a) SMN?01.iso
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b) SMN?01.wbfs
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b) SMN?01.wbfs
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SLB?01 MLG Super Luigi Bros. Wii
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SLF?01 NSMBW3: The Final Levels
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SLF?01 NSMBW3: The Final Levels
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SMN?03 Newer Super Mario Bros. Wii
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SMN?03 Newer Super Mario Bros. Wii
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SMN?04 Canon Super Mario Bros. Wii
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SMN?04 Canon Super Mario Bros. Wii
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@ -322,6 +322,10 @@ for game in ${GAME[@]}; do
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source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/revisedsupermariobroswii.sh"
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source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/revisedsupermariobroswii.sh"
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;;
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;;
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NSMB27 | MLGSuperLuigi )
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source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/mlgsuperluigibroswii.sh"
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;;
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NSMB99 | NSMBWCharacters )
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NSMB99 | NSMBWCharacters )
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source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/nsmbw_characters.sh"
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source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/nsmbw_characters.sh"
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;;
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;;
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@ -56,6 +56,7 @@ NSMB23 TheLegendOfYoshi The Legend of Yoshi
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NSMB24 RemixedSuperMarioBros Remixed Super Mario Bros. Wii
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NSMB24 RemixedSuperMarioBros Remixed Super Mario Bros. Wii
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NSMB25 GhostlySuperGhostBoos Ghostly Super Ghost Boos. Wii
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NSMB25 GhostlySuperGhostBoos Ghostly Super Ghost Boos. Wii
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NSMB26 RevisedSuperMarioBros Revised Super Mario Bros. Wii
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NSMB26 RevisedSuperMarioBros Revised Super Mario Bros. Wii
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NSMB27 MLGSuperLuigi MLG Super Luigi Bros. Wii
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NSMB99 NSMBWCharacters Customize Characters
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NSMB99 NSMBWCharacters Customize Characters
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117
scripts/nsmbw/mlgsuperluigibroswii.sh
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117
scripts/nsmbw/mlgsuperluigibroswii.sh
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@ -0,0 +1,117 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://www.mediafire.com/download/wsob4c27urgkl62/MLGLuigiWii.zip"
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RIIVOLUTION_ZIP="MLGLuigiWii.zip"
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RIIVOLUTION_DIR="MLGLuigiWii/MLGLuigi"
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GAMENAME="MLG Super Luigi Wii"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/MLGLuigiE.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PUJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Story: As soon as Mario, Luigi, and their friends arrived with Peach safe and
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sound from destroying Bowser’s world they saw all the way back in World 6 a rift
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opening up. Then on World 1 a rift opened up and sucked up both Mario and Peach.
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From there a wild void spread through the land changing the layouts and worlds
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as everyone knows it. Now its up to Luigi to save Mario and Peach.
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Along with a new friend.
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This hacks includes:
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* 3 remodeled worlds with brand new themes.
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* 1 reused tileset from an old hack everyone loves (ESBW)
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* Minecraft tileset
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* Play as MLG Luigi as P1 and Void Luigi (P2,3,4)
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* Retextured sprites and objects
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* Along with collecting star coins. Can you find the secret keys in each level?
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* Tons of brand new levels and challenges as well
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* Remakes of old school levels
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Source: http://rvlution.net/thread/4538-mlg-super-luigi-bros-wii/
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SLB${REG_LETTER}01
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}
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place_files () {
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NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/{Message,staffroll,Font}
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"${WORKDIR}"/files/EU/PolEU/{Message,staffroll,Font}
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"${WORKDIR}"/files/NewerRes )
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for dir in "${NEW_DIRS[@]}"; do
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mkdir -p "${dir}"
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
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for dir in "${LANGDIRS[@]}"; do
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/EU/"${dir}"/staffroll/staffroll.bin
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cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/EU/"${dir}"/Font/
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done
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cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in "${LANGDIRS[@]}"; do
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/US/"${dir}"/staffroll/staffroll.bin
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cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/US/"${dir}"/Font/
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done
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#cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/JP/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/JP/staffroll/staffroll.bin
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cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/
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#cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Env/* "${WORKDIR}"/files/Env/
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cp -r "${RIIVOLUTION_DIR}"/Layout/* "${WORKDIR}"/files/Layout/
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cp "${RIIVOLUTION_DIR}"/MovieDemo/* "${WORKDIR}"/files/MovieDemo/
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cp -r "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/Object/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/Sound/stream/*.brstm "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/
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cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
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xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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