add support for MLG Super Luigi Bros. Wii

This commit is contained in:
Christopher Roy Bratusek 2016-08-07 20:25:21 +02:00
parent 168ed7ade6
commit 313ec91026
5 changed files with 131 additions and 0 deletions

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@ -8,6 +8,14 @@ v7.1.0:
- fixup The Legend of Zelda - Parallel Worlds patcher
- fixup --patch command line parameter
::misc. changes
- removed download link for Awesomer Super Luigi Mini (down)
::game additions
:::New Super Mario Bros. Wii
- add support for MLG Super Luigi Bros. Wii
v7.0.0:
::internal changes
- add PATCHIMAGE_DIR new internal variable

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@ -12,6 +12,7 @@ b) ${PATCHIMAGE_WBFS_DIR}
a) SMN?01.iso
b) SMN?01.wbfs
SLB?01 MLG Super Luigi Bros. Wii
SLF?01 NSMBW3: The Final Levels
SMN?03 Newer Super Mario Bros. Wii
SMN?04 Canon Super Mario Bros. Wii

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@ -322,6 +322,10 @@ for game in ${GAME[@]}; do
source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/revisedsupermariobroswii.sh"
;;
NSMB27 | MLGSuperLuigi )
source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/mlgsuperluigibroswii.sh"
;;
NSMB99 | NSMBWCharacters )
source "${PATCHIMAGE_SCRIPT_DIR}/nsmbw/nsmbw_characters.sh"
;;

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@ -56,6 +56,7 @@ NSMB23 TheLegendOfYoshi The Legend of Yoshi
NSMB24 RemixedSuperMarioBros Remixed Super Mario Bros. Wii
NSMB25 GhostlySuperGhostBoos Ghostly Super Ghost Boos. Wii
NSMB26 RevisedSuperMarioBros Revised Super Mario Bros. Wii
NSMB27 MLGSuperLuigi MLG Super Luigi Bros. Wii
NSMB99 NSMBWCharacters Customize Characters

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@ -0,0 +1,117 @@
#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://www.mediafire.com/download/wsob4c27urgkl62/MLGLuigiWii.zip"
RIIVOLUTION_ZIP="MLGLuigiWii.zip"
RIIVOLUTION_DIR="MLGLuigiWii/MLGLuigi"
GAMENAME="MLG Super Luigi Wii"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/MLGLuigiE.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PUJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Story: As soon as Mario, Luigi, and their friends arrived with Peach safe and
sound from destroying Bowsers world they saw all the way back in World 6 a rift
opening up. Then on World 1 a rift opened up and sucked up both Mario and Peach.
From there a wild void spread through the land changing the layouts and worlds
as everyone knows it. Now its up to Luigi to save Mario and Peach.
Along with a new friend.
This hacks includes:
* 3 remodeled worlds with brand new themes.
* 1 reused tileset from an old hack everyone loves (ESBW)
* Minecraft tileset
* Play as MLG Luigi as P1 and Void Luigi (P2,3,4)
* Retextured sprites and objects
* Along with collecting star coins. Can you find the secret keys in each level?
* Tons of brand new levels and challenges as well
* Remakes of old school levels
Source: http://rvlution.net/thread/4538-mlg-super-luigi-bros-wii/
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SLB${REG_LETTER}01
}
place_files () {
NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/{Message,staffroll,Font}
"${WORKDIR}"/files/EU/PolEU/{Message,staffroll,Font}
"${WORKDIR}"/files/NewerRes )
for dir in "${NEW_DIRS[@]}"; do
mkdir -p "${dir}"
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/EU/"${dir}"/staffroll/staffroll.bin
cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/EU/"${dir}"/Font/
done
cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/US/"${dir}"/staffroll/staffroll.bin
cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/US/"${dir}"/Font/
done
#cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/US/Layout/openingTitle/
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/JP/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/JP/staffroll/staffroll.bin
cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/
#cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/Env/* "${WORKDIR}"/files/Env/
cp -r "${RIIVOLUTION_DIR}"/Layout/* "${WORKDIR}"/files/Layout/
cp "${RIIVOLUTION_DIR}"/MovieDemo/* "${WORKDIR}"/files/MovieDemo/
cp -r "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/Object/* "${WORKDIR}"/files/Object/
cp "${RIIVOLUTION_DIR}"/Sound/stream/*.brstm "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/
}
dolpatch () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}