From 7f3011f278ff3e7af546e79b0dd6a6c783081e86 Mon Sep 17 00:00:00 2001 From: lordofpeace Date: Sat, 21 Oct 2017 14:17:59 +0200 Subject: [PATCH] added Newer Super Luigi: Dark Moon --- scripts/nsmbw/luigidarkmoon.sh | 137 +++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 scripts/nsmbw/luigidarkmoon.sh diff --git a/scripts/nsmbw/luigidarkmoon.sh b/scripts/nsmbw/luigidarkmoon.sh new file mode 100644 index 0000000..c8f8270 --- /dev/null +++ b/scripts/nsmbw/luigidarkmoon.sh @@ -0,0 +1,137 @@ +#!/bin/bash + +WORKDIR=nsmb.d +DOL=${WORKDIR}/sys/main.dol +DOWNLOAD_LINK="https://drive.google.com/open?id=0Bx9bufRDCntQOUhlbno1cmlSOGs" +RIIVOLUTION_ZIP="Luigi_Dark_Moon_1.1.zip" +RIIVOLUTION_DIR="DarkMoon" +GAMENAME="Newer Super Luigi Wii: Dark Moon" +GAME_TYPE=RIIVOLUTION +XML_SOURCE="${RIIVOLUTION_DIR}" +XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/DarkMoon.xml +BANNER_LOCATION=${WORKDIR}/files/opening.bnr +WBFS_MASK="SMN[PEJ]01" + +show_notes () { + +echo -e \ +"************************************************ +${GAMENAME} + +Newer Super Luigi Wii: Dark Moon is a fan-made sequel to Newer Super Mario Bros. Wii. +Freshened up from their last adventure, Mario and the gang decide to explore a small remote location called Evershade Isles. +However, in the midst of their expedition, Mario goes missing! Looks like it's up to Luigi to save the day! + +Features: + + Luigi as the star of the show + Wario as a playable character in multiplayer + 8 new unique levels + 24 tricky star coins to collect + a shiny new map + various recolored objects + ...and much more! + +http://horizonwii.net/?page=post&id=3473 +https://youtu.be/WuCgPhKuASM + +Base Image: New Super Mario Bros. Wii (SMN?01) +Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 +************************************************" + +} + +detect_game_version () { + + nsmbw_version + GAMEID=SMN${REG_LETTER}ZB + +} + +place_files () { + + NEW_DIRS=( "${WORKDIR}"/files/LevelSamples "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/Sound/new/sfx "${WORKDIR}"/files/Maps ) + for dir in "${NEW_DIRS[@]}"; do + mkdir -p "${dir}" + done + + case ${VERSION} in + EUR* ) + LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU ) + for dir in "${LANGDIRS[@]}"; do + cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/EU/"${dir}"/ + done + cp "${RIIVOLUTION_DIR}"/OthersP/* "${WORKDIR}"/files/EU/Layout/openingTitle/ + ;; + + USAv* ) + LANGDIRS=( FraUS EngUS SpaUS ) + for dir in "${LANGDIRS[@]}"; do + cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/US/"${dir}"/ + done + cp "${RIIVOLUTION_DIR}"/OthersE/* "${WORKDIR}"/files/US/Layout/openingTitle/ + ;; + + JPNv1 ) + cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/ + cp "${RIIVOLUTION_DIR}"/Message/* "${WORKDIR}"/files/JP/Message/ + cp "${RIIVOLUTION_DIR}"/OthersJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/ + ;; + esac + + cp "${RIIVOLUTION_DIR}"/Tilesets/* "${WORKDIR}"/files/Stage/Texture/ + cp "${RIIVOLUTION_DIR}"/TitleReplay/* "${WORKDIR}"/files/Replay/title/ + cp "${RIIVOLUTION_DIR}"/BGs/* "${WORKDIR}"/files/Object/ + cp "${RIIVOLUTION_DIR}"/SpriteTex/* "${WORKDIR}"/files/Object/ + cp "${RIIVOLUTION_DIR}"/Layouts/* "${WORKDIR}"/files/Layout/ + cp -r "${RIIVOLUTION_DIR}"/Music/*.er "${WORKDIR}"/files/Sound/new/ + cp "${RIIVOLUTION_DIR}"/Music/sfx/* "${WORKDIR}"/files/Sound/new/sfx/ + cp "${RIIVOLUTION_DIR}"/Music/stream/* "${WORKDIR}"/files/Sound/stream/ + cp "${RIIVOLUTION_DIR}"/Music/rsar/* "${WORKDIR}"/files/Sound/ + cp "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/ + cp "${RIIVOLUTION_DIR}"/LevelSamples/* "${WORKDIR}"/files/LevelSamples/ + cp "${RIIVOLUTION_DIR}"/Others/charaChangeSelectContents.arc "${WORKDIR}"/files/Layout/charaChangeSelectContents/charaChangeSelectContents.arc + cp "${RIIVOLUTION_DIR}"/Others/characterChange.arc "${WORKDIR}"/files/Layout/characterChange/characterChange.arc + cp "${RIIVOLUTION_DIR}"/Others/continue.arc "${WORKDIR}"/files/Layout/continue/continue.arc + cp "${RIIVOLUTION_DIR}"/Others/controllerInformation.arc "${WORKDIR}"/files/Layout/controllerInformation/controllerInformation.arc + cp "${RIIVOLUTION_DIR}"/Others/corseSelectMenu.arc "${WORKDIR}"/files/Layout/corseSelectMenu/corseSelectMenu.arc + cp "${RIIVOLUTION_DIR}"/Others/corseSelectUIGuide.arc "${WORKDIR}"/files/Layout/corseSelectUIGuide/corseSelectUIGuide.arc + cp "${RIIVOLUTION_DIR}"/Others/dateFile.arc "${WORKDIR}"/files/Layout/dateFile/dateFile.arc + cp "${RIIVOLUTION_DIR}"/Others/dateFile_OLD.arc "${WORKDIR}"/files/Layout/dateFile/dateFile_OLD.arc + cp "${RIIVOLUTION_DIR}"/Others/easyPairing.arc "${WORKDIR}"/files/Layout/easyPairing/easyPairing.arc + cp "${RIIVOLUTION_DIR}"/Others/extensionControllerNunchuk.arc "${WORKDIR}"/files/Layout/extensionControllerNunchuk/extensionControllerNunchuk.arc + cp "${RIIVOLUTION_DIR}"/Others/extensionControllerYokomochi.arc "${WORKDIR}"/files/Layout/extensionControllerYokomochi/extensionControllerYokomochi.arc + cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase.arc + cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase_OLD.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase_OLD.arc + cp "${RIIVOLUTION_DIR}"/Others/fileSelectPlayer.arc "${WORKDIR}"/files/Layout/fileSelectPlayer/fileSelectPlayer.arc + cp "${RIIVOLUTION_DIR}"/Others/gameScene.arc "${WORKDIR}"/files/Layout/gameScene/gameScene.arc + cp "${RIIVOLUTION_DIR}"/Others/infoWindow.arc "${WORKDIR}"/files/Layout/infoWindow/infoWindow.arc + cp "${RIIVOLUTION_DIR}"/Others/miniGameCannon.arc "${WORKDIR}"/files/Layout/miniGameCannon/miniGameCannon.arc + cp "${RIIVOLUTION_DIR}"/Others/miniGameWire.arc "${WORKDIR}"/files/Layout/miniGameWire/miniGameWire.arc + cp "${RIIVOLUTION_DIR}"/Others/pauseMenu.arc "${WORKDIR}"/files/Layout/pauseMenu/pauseMenu.arc + cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFile.arc "${WORKDIR}"/files/Layout/pointResultDateFile/pointResultDateFile.arc + cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFileFree.arc "${WORKDIR}"/files/Layout/pointResultDateFileFree/pointResultDateFileFree.arc + cp "${RIIVOLUTION_DIR}"/Others/preGame.arc "${WORKDIR}"/files/Layout/preGame/preGame.arc + cp "${RIIVOLUTION_DIR}"/Others/select_cursor.arc "${WORKDIR}"/files/Layout/select_cursor/select_cursor.arc + cp "${RIIVOLUTION_DIR}"/Others/sequenceBG.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc + cp "${RIIVOLUTION_DIR}"/Others/staffCredit.arc "${WORKDIR}"/files/Layout/staffCredit/staffCredit.arc + cp "${RIIVOLUTION_DIR}"/Others/stockItem.arc "${WORKDIR}"/files/Layout/stockItem/stockItem.arc + cp "${RIIVOLUTION_DIR}"/Others/stockItemShadow.arc "${WORKDIR}"/files/Layout/stockItemShadow/stockItemShadow.arc + cp "${RIIVOLUTION_DIR}"/Others/yesnoWindow.arc "${WORKDIR}"/files/Layout/yesnoWindow/yesnoWindow.arc + cp -r "${RIIVOLUTION_DIR}"/Maps/* "${WORKDIR}"/files/Maps/ + cp "${RIIVOLUTION_DIR}"/Stages/* "${WORKDIR}"/files/Stage/ + +} + + +dolpatch () { + + cp "${XML_FILE}" "${XML_FILE}".new + sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new + XML_FILE="${XML_FILE}".new + + ${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \ + xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q + ${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q + +}