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Add Newer Alpine Dream
Newer Alpine Dream is a short mod based on Newer. I have also add a missing luigi dark moon entrie.
This commit is contained in:
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6a451756e6
commit
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@ -28,3 +28,4 @@ SMN*ZY:Super Mario Skyland
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SMV*01:Super Mario Vacation
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MRR*01:New Super Mario Bros. Wii Retro Remix
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SMN*ZB:Newer Super Luigi Wii - Dark Moon
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SAD*12:Newer Alpine Dream
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@ -28,6 +28,7 @@ NSMB27:MLGSuperLuigi:nsmbw/mlgsuperluigibroswii.sh
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NSMB28:Cliff:nsmbw/cliffsmb.sh
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NSMB29:Virtual:nsmbw/virtualspecial.sh
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NSMB30:NSLDM:nsmbw/luigidarkmoon.sh
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NSMB31:Alpine:nsmbw/alpinedream.sh
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NSMB99:NSMBWCharacters:nsmbw/nsmbw_characters.sh
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MKW1:Wiimmfi:mkwii/wiimmfi.sh
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MKW2:Wiimmpatch:wiimmfi_generic.sh
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@ -4028,6 +4028,9 @@ RYAJSC:Yatterman Wii (Simplified Chinese Translation)
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RZDC01:The Legend of Zelda: Twilight Princess (Custom)
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S02PES:Sing It Star 90's
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S80U3Q:SingItStar Ultimate 80s
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SADP12:Newer Alpine Dream
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SADE12:Newer Alpine Dream
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SADJ12:Newer Alpine Dream
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SAME01:New Super Mario Bros. Wii 11 American Revolution
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SANE01:New Super Mario Bros. Wii Five Spica Edition
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SANT3Q:SingItStar Anthems
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@ -6201,7 +6204,7 @@ MB4J:Party Quiz Mega Q
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MB5J:Rangurissah II
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MB6E:Shining Force II
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MB6J:Shining Force II: Inishie no Fuuin
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MB6P:Shining Force II
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MB6P:Shining Force II
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MB7E:Mega Turrican
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MB7P:Mega Turrican
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MB8E:Phantasy Star II
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@ -56,7 +56,7 @@ setup_tools
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for game in ${GAME[@]}; do
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case ${game} in
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NSMB_ALL )
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NEW_GAME=(${NEW_GAME[@]} NSMB{1..29})
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NEW_GAME=(${NEW_GAME[@]} NSMB{1..31})
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;;
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PKMN_ALL )
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@ -36,6 +36,7 @@ NSMB27 MLGSuperLuigi MLG Super Luigi Bros. Wii
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NSMB28 Cliff Cliff Super Mario Bros. Wii
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NSMB29 Virtual Challenging Super Mario Bros. Wii: Virtual Special
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NSMB30 NSLDM Newer Super Luigi Wii: Dark Moon
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NSMB31 Alpine Newer Alpine Dream
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NSMB99 NSMBWCharacters Customize Characters
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@ -139,6 +140,8 @@ NSMB26 RevisedSuperMarioBros RSMBW Version 1.1.zip
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NSMB27 MLGSuperLuigi MLGLuigiWii.zip
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NSMB28 Cliff Cliff_Super_Mario_Brothers_Wiiv1.1.1.zip
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NSMB29 Virtual ChaSMBW_VrS_v0.2.zip
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NSMB30 NSLDM Luigi_Dark_Moon_1.1.zip
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NSMB31 Alpine Newer-Alpine-Dream-main.zip
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NSMB99 NSMBWCharacters Alternative Character Files are supplied
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"
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125
scripts/nsmbw/alpinedream.sh
Normal file
125
scripts/nsmbw/alpinedream.sh
Normal file
@ -0,0 +1,125 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="https://github.com/AlphaT12/Newer-Alpine-Dream/archive/refs/heads/main.zip"
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RIIVOLUTION_ZIP="Newer-Alpine-Dream-main.zip"
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RIIVOLUTION_DIR="Newer-Alpine-Dream-main/NewerAD"
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GAMENAME="Newer Alpine Dream"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/NewerAD.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PEJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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11 levels with 8 classic levels, 1 tower level, 1 castle level, 1 secret hard level
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By ALPHA_T
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Source: https://github.com/AlphaT12/Newer-Alpine-Dream
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SAD${REG_LETTER}12
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}
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place_files () {
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NEW_DIRS=( "${WORKDIR}"/files/LevelSamples "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/Sound/new/sfx "${WORKDIR}"/files/Maps )
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for dir in "${NEW_DIRS[@]}"; do
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mkdir -p "${dir}"
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/EU/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/OthersP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/US/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/OthersE/* "${WORKDIR}"/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/
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cp "${RIIVOLUTION_DIR}"/Message/* "${WORKDIR}"/files/JP/Message/
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cp "${RIIVOLUTION_DIR}"/OthersJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Tilesets/* "${WORKDIR}"/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/TitleReplay/* "${WORKDIR}"/files/Replay/title/
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cp "${RIIVOLUTION_DIR}"/BGs/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/SpriteTex/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/Layouts/* "${WORKDIR}"/files/Layout/
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cp -r "${RIIVOLUTION_DIR}"/Music/*.er "${WORKDIR}"/files/Sound/new/
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cp "${RIIVOLUTION_DIR}"/Music/sfx/* "${WORKDIR}"/files/Sound/new/sfx/
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cp "${RIIVOLUTION_DIR}"/Music/stream/* "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Music/rsar/* "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/LevelSamples/* "${WORKDIR}"/files/LevelSamples/
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cp "${RIIVOLUTION_DIR}"/Others/charaChangeSelectContents.arc "${WORKDIR}"/files/Layout/charaChangeSelectContents/charaChangeSelectContents.arc
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cp "${RIIVOLUTION_DIR}"/Others/characterChange.arc "${WORKDIR}"/files/Layout/characterChange/characterChange.arc
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cp "${RIIVOLUTION_DIR}"/Others/continue.arc "${WORKDIR}"/files/Layout/continue/continue.arc
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cp "${RIIVOLUTION_DIR}"/Others/controllerInformation.arc "${WORKDIR}"/files/Layout/controllerInformation/controllerInformation.arc
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cp "${RIIVOLUTION_DIR}"/Others/corseSelectMenu.arc "${WORKDIR}"/files/Layout/corseSelectMenu/corseSelectMenu.arc
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cp "${RIIVOLUTION_DIR}"/Others/corseSelectUIGuide.arc "${WORKDIR}"/files/Layout/corseSelectUIGuide/corseSelectUIGuide.arc
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cp "${RIIVOLUTION_DIR}"/Others/dateFile.arc "${WORKDIR}"/files/Layout/dateFile/dateFile.arc
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cp "${RIIVOLUTION_DIR}"/Others/dateFile_OLD.arc "${WORKDIR}"/files/Layout/dateFile/dateFile_OLD.arc
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cp "${RIIVOLUTION_DIR}"/Others/easyPairing.arc "${WORKDIR}"/files/Layout/easyPairing/easyPairing.arc
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cp "${RIIVOLUTION_DIR}"/Others/extensionControllerNunchuk.arc "${WORKDIR}"/files/Layout/extensionControllerNunchuk/extensionControllerNunchuk.arc
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cp "${RIIVOLUTION_DIR}"/Others/extensionControllerYokomochi.arc "${WORKDIR}"/files/Layout/extensionControllerYokomochi/extensionControllerYokomochi.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase_OLD.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase_OLD.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectPlayer.arc "${WORKDIR}"/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
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cp "${RIIVOLUTION_DIR}"/Others/gameScene.arc "${WORKDIR}"/files/Layout/gameScene/gameScene.arc
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cp "${RIIVOLUTION_DIR}"/Others/infoWindow.arc "${WORKDIR}"/files/Layout/infoWindow/infoWindow.arc
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cp "${RIIVOLUTION_DIR}"/Others/miniGameCannon.arc "${WORKDIR}"/files/Layout/miniGameCannon/miniGameCannon.arc
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cp "${RIIVOLUTION_DIR}"/Others/miniGameWire.arc "${WORKDIR}"/files/Layout/miniGameWire/miniGameWire.arc
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cp "${RIIVOLUTION_DIR}"/Others/pauseMenu.arc "${WORKDIR}"/files/Layout/pauseMenu/pauseMenu.arc
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cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFile.arc "${WORKDIR}"/files/Layout/pointResultDateFile/pointResultDateFile.arc
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cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFileFree.arc "${WORKDIR}"/files/Layout/pointResultDateFileFree/pointResultDateFileFree.arc
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cp "${RIIVOLUTION_DIR}"/Others/preGame.arc "${WORKDIR}"/files/Layout/preGame/preGame.arc
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cp "${RIIVOLUTION_DIR}"/Others/select_cursor.arc "${WORKDIR}"/files/Layout/select_cursor/select_cursor.arc
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cp "${RIIVOLUTION_DIR}"/Others/sequenceBG.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
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cp "${RIIVOLUTION_DIR}"/Others/staffCredit.arc "${WORKDIR}"/files/Layout/staffCredit/staffCredit.arc
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cp "${RIIVOLUTION_DIR}"/Others/stockItem.arc "${WORKDIR}"/files/Layout/stockItem/stockItem.arc
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cp "${RIIVOLUTION_DIR}"/Others/stockItemShadow.arc "${WORKDIR}"/files/Layout/stockItemShadow/stockItemShadow.arc
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cp "${RIIVOLUTION_DIR}"/Others/yesnoWindow.arc "${WORKDIR}"/files/Layout/yesnoWindow/yesnoWindow.arc
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cp -r "${RIIVOLUTION_DIR}"/Maps/* "${WORKDIR}"/files/Maps/
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cp "${RIIVOLUTION_DIR}"/Stages/* "${WORKDIR}"/files/Stage/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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