Add Newer Alpine Dream

Newer Alpine Dream is a short mod based on Newer.
I have also add a missing luigi dark moon entrie.
This commit is contained in:
alberic89 2023-08-19 12:53:01 +02:00
parent 6a451756e6
commit 94706261d4
No known key found for this signature in database
GPG Key ID: 41D4195670392AEB
6 changed files with 135 additions and 2 deletions

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@ -28,3 +28,4 @@ SMN*ZY:Super Mario Skyland
SMV*01:Super Mario Vacation
MRR*01:New Super Mario Bros. Wii Retro Remix
SMN*ZB:Newer Super Luigi Wii - Dark Moon
SAD*12:Newer Alpine Dream

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@ -28,6 +28,7 @@ NSMB27:MLGSuperLuigi:nsmbw/mlgsuperluigibroswii.sh
NSMB28:Cliff:nsmbw/cliffsmb.sh
NSMB29:Virtual:nsmbw/virtualspecial.sh
NSMB30:NSLDM:nsmbw/luigidarkmoon.sh
NSMB31:Alpine:nsmbw/alpinedream.sh
NSMB99:NSMBWCharacters:nsmbw/nsmbw_characters.sh
MKW1:Wiimmfi:mkwii/wiimmfi.sh
MKW2:Wiimmpatch:wiimmfi_generic.sh

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@ -4028,6 +4028,9 @@ RYAJSC:Yatterman Wii (Simplified Chinese Translation)
RZDC01:The Legend of Zelda: Twilight Princess (Custom)
S02PES:Sing It Star 90's
S80U3Q:SingItStar Ultimate 80s
SADP12:Newer Alpine Dream
SADE12:Newer Alpine Dream
SADJ12:Newer Alpine Dream
SAME01:New Super Mario Bros. Wii 11 American Revolution
SANE01:New Super Mario Bros. Wii Five Spica Edition
SANT3Q:SingItStar Anthems

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@ -56,7 +56,7 @@ setup_tools
for game in ${GAME[@]}; do
case ${game} in
NSMB_ALL )
NEW_GAME=(${NEW_GAME[@]} NSMB{1..29})
NEW_GAME=(${NEW_GAME[@]} NSMB{1..31})
;;
PKMN_ALL )

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@ -36,6 +36,7 @@ NSMB27 MLGSuperLuigi MLG Super Luigi Bros. Wii
NSMB28 Cliff Cliff Super Mario Bros. Wii
NSMB29 Virtual Challenging Super Mario Bros. Wii: Virtual Special
NSMB30 NSLDM Newer Super Luigi Wii: Dark Moon
NSMB31 Alpine Newer Alpine Dream
NSMB99 NSMBWCharacters Customize Characters
@ -139,6 +140,8 @@ NSMB26 RevisedSuperMarioBros RSMBW Version 1.1.zip
NSMB27 MLGSuperLuigi MLGLuigiWii.zip
NSMB28 Cliff Cliff_Super_Mario_Brothers_Wiiv1.1.1.zip
NSMB29 Virtual ChaSMBW_VrS_v0.2.zip
NSMB30 NSLDM Luigi_Dark_Moon_1.1.zip
NSMB31 Alpine Newer-Alpine-Dream-main.zip
NSMB99 NSMBWCharacters Alternative Character Files are supplied
"

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@ -0,0 +1,125 @@
#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://github.com/AlphaT12/Newer-Alpine-Dream/archive/refs/heads/main.zip"
RIIVOLUTION_ZIP="Newer-Alpine-Dream-main.zip"
RIIVOLUTION_DIR="Newer-Alpine-Dream-main/NewerAD"
GAMENAME="Newer Alpine Dream"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/NewerAD.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
11 levels with 8 classic levels, 1 tower level, 1 castle level, 1 secret hard level
By ALPHA_T
Source: https://github.com/AlphaT12/Newer-Alpine-Dream
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SAD${REG_LETTER}12
}
place_files () {
NEW_DIRS=( "${WORKDIR}"/files/LevelSamples "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/Sound/new/sfx "${WORKDIR}"/files/Maps )
for dir in "${NEW_DIRS[@]}"; do
mkdir -p "${dir}"
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in "${LANGDIRS[@]}"; do
cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/EU/"${dir}"/
done
cp "${RIIVOLUTION_DIR}"/OthersP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ "${WORKDIR}"/files/US/"${dir}"/
done
cp "${RIIVOLUTION_DIR}"/OthersE/* "${WORKDIR}"/files/US/Layout/openingTitle/
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/
cp "${RIIVOLUTION_DIR}"/Message/* "${WORKDIR}"/files/JP/Message/
cp "${RIIVOLUTION_DIR}"/OthersJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/Tilesets/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/TitleReplay/* "${WORKDIR}"/files/Replay/title/
cp "${RIIVOLUTION_DIR}"/BGs/* "${WORKDIR}"/files/Object/
cp "${RIIVOLUTION_DIR}"/SpriteTex/* "${WORKDIR}"/files/Object/
cp "${RIIVOLUTION_DIR}"/Layouts/* "${WORKDIR}"/files/Layout/
cp -r "${RIIVOLUTION_DIR}"/Music/*.er "${WORKDIR}"/files/Sound/new/
cp "${RIIVOLUTION_DIR}"/Music/sfx/* "${WORKDIR}"/files/Sound/new/sfx/
cp "${RIIVOLUTION_DIR}"/Music/stream/* "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Music/rsar/* "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/LevelSamples/* "${WORKDIR}"/files/LevelSamples/
cp "${RIIVOLUTION_DIR}"/Others/charaChangeSelectContents.arc "${WORKDIR}"/files/Layout/charaChangeSelectContents/charaChangeSelectContents.arc
cp "${RIIVOLUTION_DIR}"/Others/characterChange.arc "${WORKDIR}"/files/Layout/characterChange/characterChange.arc
cp "${RIIVOLUTION_DIR}"/Others/continue.arc "${WORKDIR}"/files/Layout/continue/continue.arc
cp "${RIIVOLUTION_DIR}"/Others/controllerInformation.arc "${WORKDIR}"/files/Layout/controllerInformation/controllerInformation.arc
cp "${RIIVOLUTION_DIR}"/Others/corseSelectMenu.arc "${WORKDIR}"/files/Layout/corseSelectMenu/corseSelectMenu.arc
cp "${RIIVOLUTION_DIR}"/Others/corseSelectUIGuide.arc "${WORKDIR}"/files/Layout/corseSelectUIGuide/corseSelectUIGuide.arc
cp "${RIIVOLUTION_DIR}"/Others/dateFile.arc "${WORKDIR}"/files/Layout/dateFile/dateFile.arc
cp "${RIIVOLUTION_DIR}"/Others/dateFile_OLD.arc "${WORKDIR}"/files/Layout/dateFile/dateFile_OLD.arc
cp "${RIIVOLUTION_DIR}"/Others/easyPairing.arc "${WORKDIR}"/files/Layout/easyPairing/easyPairing.arc
cp "${RIIVOLUTION_DIR}"/Others/extensionControllerNunchuk.arc "${WORKDIR}"/files/Layout/extensionControllerNunchuk/extensionControllerNunchuk.arc
cp "${RIIVOLUTION_DIR}"/Others/extensionControllerYokomochi.arc "${WORKDIR}"/files/Layout/extensionControllerYokomochi/extensionControllerYokomochi.arc
cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase.arc
cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase_OLD.arc "${WORKDIR}"/files/Layout/fileSelectBase/fileSelectBase_OLD.arc
cp "${RIIVOLUTION_DIR}"/Others/fileSelectPlayer.arc "${WORKDIR}"/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
cp "${RIIVOLUTION_DIR}"/Others/gameScene.arc "${WORKDIR}"/files/Layout/gameScene/gameScene.arc
cp "${RIIVOLUTION_DIR}"/Others/infoWindow.arc "${WORKDIR}"/files/Layout/infoWindow/infoWindow.arc
cp "${RIIVOLUTION_DIR}"/Others/miniGameCannon.arc "${WORKDIR}"/files/Layout/miniGameCannon/miniGameCannon.arc
cp "${RIIVOLUTION_DIR}"/Others/miniGameWire.arc "${WORKDIR}"/files/Layout/miniGameWire/miniGameWire.arc
cp "${RIIVOLUTION_DIR}"/Others/pauseMenu.arc "${WORKDIR}"/files/Layout/pauseMenu/pauseMenu.arc
cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFile.arc "${WORKDIR}"/files/Layout/pointResultDateFile/pointResultDateFile.arc
cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFileFree.arc "${WORKDIR}"/files/Layout/pointResultDateFileFree/pointResultDateFileFree.arc
cp "${RIIVOLUTION_DIR}"/Others/preGame.arc "${WORKDIR}"/files/Layout/preGame/preGame.arc
cp "${RIIVOLUTION_DIR}"/Others/select_cursor.arc "${WORKDIR}"/files/Layout/select_cursor/select_cursor.arc
cp "${RIIVOLUTION_DIR}"/Others/sequenceBG.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/Others/staffCredit.arc "${WORKDIR}"/files/Layout/staffCredit/staffCredit.arc
cp "${RIIVOLUTION_DIR}"/Others/stockItem.arc "${WORKDIR}"/files/Layout/stockItem/stockItem.arc
cp "${RIIVOLUTION_DIR}"/Others/stockItemShadow.arc "${WORKDIR}"/files/Layout/stockItemShadow/stockItemShadow.arc
cp "${RIIVOLUTION_DIR}"/Others/yesnoWindow.arc "${WORKDIR}"/files/Layout/yesnoWindow/yesnoWindow.arc
cp -r "${RIIVOLUTION_DIR}"/Maps/* "${WORKDIR}"/files/Maps/
cp "${RIIVOLUTION_DIR}"/Stages/* "${WORKDIR}"/files/Stage/
}
dolpatch () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}