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add support for epic super bowser world
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28
patches/EpicSuperBowserWorld-Loader.xml
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28
patches/EpicSuperBowserWorld-Loader.xml
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script.d/epicbowserworld.sh
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script.d/epicbowserworld.sh
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://riivolution.nanolx.org/Epic_Super_Bowser_World_v1.00.zip"
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RIIVOLUTION_ZIP="Epic_Super_Bowser_World_v1.00.zip"
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RIIVOLUTION_DIR="Epic_Super_Bowser_World_v1.00"
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GAMENAME="Epic Super Bowser World"
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XML_SOURCE="${RIIVOLUTION_DIR}"/ESBW/
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XML_FILE="${RIIVOLUTION_DIR}"/riivolution/ESBW
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Epic Super Bowser World
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Source: http://rvlution.net/forums/viewtopic.php?f=20&t=1222#p15952
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
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IMAGE=SMN?01.wbfs
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elif test -f SMN?01.iso; then
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IMAGE=SMN?01.iso
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 1
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fi
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fi
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}
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detect_game_version () {
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if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
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VERSION=EURv1
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
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VERSION=EURv2
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
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VERSION=USAv1
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
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VERSION=USAv2
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
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VERSION=JPNv1
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REG_LETTER=J
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elif [[ ! ${VERSION} ]]; then
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echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
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exit 1
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fi
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XML_FILE="${XML_FILE}"${REG_LETTER}.xml
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GAMEID=SMN${REG_LETTER}08
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/NewerRes )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/EU/${dir}/
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cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/EU/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/ESBW/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/US/${dir}/
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cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/US/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/ESBW/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/JP/
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cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/JP/
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cp "${RIIVOLUTION_DIR}"/ESBW/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/ESBW/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/ESBW/NewerRes/* ${WORKDIR}/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/ESBW/Stage/*.arc ${WORKDIR}/files/Stage/
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cp "${RIIVOLUTION_DIR}"/ESBW/Env/* ${WORKDIR}/files/Env/
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cp "${RIIVOLUTION_DIR}"/ESBW/Sound/stream/* ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/ESBW/Sound/*.brsar ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/ESBW/WorldMap/* ${WORKDIR}/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/ESBW/Object/* ${WORKDIR}/files/Object/
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cp -r "${RIIVOLUTION_DIR}"/ESBW/Layout/ ${WORKDIR}/files/
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}
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dolpatch() {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
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xml="patches/EpicSuperBowserWorld-Loader.xml" -q
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}
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