add support for epic super bowser world

This commit is contained in:
Christopher Roy Bratusek 2013-07-02 20:49:26 +02:00
parent 029caff796
commit b93079eb8b
2 changed files with 155 additions and 0 deletions

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script.d/epicbowserworld.sh Normal file
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#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://riivolution.nanolx.org/Epic_Super_Bowser_World_v1.00.zip"
RIIVOLUTION_ZIP="Epic_Super_Bowser_World_v1.00.zip"
RIIVOLUTION_DIR="Epic_Super_Bowser_World_v1.00"
GAMENAME="Epic Super Bowser World"
XML_SOURCE="${RIIVOLUTION_DIR}"/ESBW/
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/ESBW
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Epic Super Bowser World
Source: http://rvlution.net/forums/viewtopic.php?f=20&t=1222#p15952
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
IMAGE=SMN?01.iso
else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
VERSION=EURv1
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
VERSION=EURv2
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
VERSION=USAv1
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
VERSION=USAv2
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
VERSION=JPNv1
REG_LETTER=J
elif [[ ! ${VERSION} ]]; then
echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
exit 1
fi
XML_FILE="${XML_FILE}"${REG_LETTER}.xml
GAMEID=SMN${REG_LETTER}08
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/NewerRes )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/EU/${dir}/
cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/ESBW/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/US/${dir}/
cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/US/${dir}/
done
cp "${RIIVOLUTION_DIR}"/ESBW/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/ESBW/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/JP/
cp -r "${RIIVOLUTION_DIR}"/ESBW/Font/ ${WORKDIR}/files/JP/
cp "${RIIVOLUTION_DIR}"/ESBW/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/ESBW/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/ESBW/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/ESBW/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/ESBW/Env/* ${WORKDIR}/files/Env/
cp "${RIIVOLUTION_DIR}"/ESBW/Sound/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/ESBW/Sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/ESBW/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/ESBW/Object/* ${WORKDIR}/files/Object/
cp -r "${RIIVOLUTION_DIR}"/ESBW/Layout/ ${WORKDIR}/files/
}
dolpatch() {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
xml="patches/EpicSuperBowserWorld-Loader.xml" -q
}