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add support for new super mario bros. 4
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parent
e871ac1655
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@ -1,3 +1,7 @@
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v2.3:
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- add support for New Super Mario Bros. 4
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- fixed building JPN version of NewerHoliday
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v2.2:
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v2.2:
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- change ID for Koopa Country to SMN?10
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- change ID for Koopa Country to SMN?10
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- fix handling .rar files for riivolution patches
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- fix handling .rar files for riivolution patches
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1
GAMEIDS
1
GAMEIDS
@ -10,3 +10,4 @@ SMN?07 Newer Holiday Special
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SMN?08 Epic Super Bowser World
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SMN?08 Epic Super Bowser World
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SMN?09 ?
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SMN?09 ?
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SMN?10 Koopa Country
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SMN?10 Koopa Country
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SMN?11 New Super Mario Bros. 4
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3
README
3
README
@ -20,7 +20,8 @@ Supported Games
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* Newer Summer Sun (riivolution) [SMN?06]
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* Newer Summer Sun (riivolution) [SMN?06]
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* Newer Holiday Special (riivolution) [SMN?07]
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* Newer Holiday Special (riivolution) [SMN?07]
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* Epic Super Bower World (riivolution) [SMN?08]
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* Epic Super Bower World (riivolution) [SMN?08]
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* Koopa Country (riivolution) [SMN?09]
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* Koopa Country (riivolution) [SMN?10]
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* New Super Mario Bros. 4 (riivolution) [SMN?11]
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* The Legend of Zelda: Parallel Worlds (ips)
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* The Legend of Zelda: Parallel Worlds (ips)
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Default Searchpaths:
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Default Searchpaths:
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BIN
patches/05-04.arc
Normal file
BIN
patches/05-04.arc
Normal file
Binary file not shown.
@ -45,6 +45,10 @@ case ${GAME} in
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source script.d/koopacountry.sh
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source script.d/koopacountry.sh
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;;
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;;
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h | H | NSMB4 | "New Super Mario Bros. 4" )
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source script.d/nsmbw4.sh
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;;
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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source script.d/parallelworlds.sh
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source script.d/parallelworlds.sh
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;;
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;;
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@ -3,7 +3,8 @@
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TMD_OPTS="--tt-id=K"
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TMD_OPTS="--tt-id=K"
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TMP_FILES=(Another nsmb.d XmasNewer NewerFiles "Newer*Summer*Sun" \
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TMP_FILES=(Another nsmb.d XmasNewer NewerFiles "Newer*Summer*Sun" \
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ZPW_1.1.ips Epic_Super_Bowser_World_v1.00 Riivolution Koopa \
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ZPW_1.1.ips Epic_Super_Bowser_World_v1.00 Riivolution Koopa \
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Cannon_Super_Mario_Bros._Wii_v1.1 riivolution "Readme*" "*.txt" "*.rtf" )
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Cannon_Super_Mario_Bros._Wii_v1.1 riivolution "Readme*" "*.txt" "*.rtf" \
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"*.dol" "*.elf" nsmb)
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setup_tools () {
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setup_tools () {
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@ -27,10 +28,6 @@ cleanup () {
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ask_game () {
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ask_game () {
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# ####
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# E: preserved for Canon SMBW
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# ###
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echo -e \
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echo -e \
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"************************************************
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"************************************************
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patchimage.sh
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patchimage.sh
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@ -43,8 +40,9 @@ D Newer: Holiday Special
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E Cannon Super Mario Bros.
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E Cannon Super Mario Bros.
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F Epic Super Bowser World
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F Epic Super Bowser World
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G Koopa Country
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G Koopa Country
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H New Super Mario Bros. 4
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1 The Legend of Zelda: Parallel Worlds
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1 The Legend of Zelda: Parallel Worlds
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"
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"
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read GAME
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read GAME
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100
script.d/nsmbw4.sh
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100
script.d/nsmbw4.sh
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@ -0,0 +1,100 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://nanolx.org/riivolution/New%20Super%20Mario%20Bros.%20Wii%204%20made%20by%20Orange-Yoshi3.3.zip"
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RIIVOLUTION_ZIP="New Super Mario Bros. Wii 4 made by Orange-Yoshi3.3.zip"
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RIIVOLUTION_DIR="nsmb"
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GAMENAME="New Super Mario Bros. 4"
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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This hack includes 16 new levels in 4 worlds (1, 5, 8 & 9) as well as a
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new titlescreen with logo (made by max31) and custom music.
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Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1501
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
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IMAGE=SMN?01.wbfs
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elif test -f SMN?01.iso; then
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IMAGE=SMN?01.iso
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 1
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fi
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fi
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}
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detect_game_version () {
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if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
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VERSION=EURv1
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
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VERSION=EURv2
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
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VERSION=USAv1
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
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VERSION=USAv2
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
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VERSION=JPNv1
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REG_LETTER=J
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elif [[ ! ${VERSION} ]]; then
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echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
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exit 1
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fi
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GAMEID=SMN${REG_LETTER}11
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}
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place_files () {
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case ${VERSION} in
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EURv* )
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cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv* )
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cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/*.brstm ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/0*.arc ${WORKDIR}/files/Stage/
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cp "${RIIVOLUTION_DIR}"/*.brsar ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/bgA*.arc ${WORKDIR}/files/Object/
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# fix
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cp patches/05-04.arc ${WORKDIR}/files/Stage/
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}
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dolpatch () {
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q
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}
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