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mkwiimm: support changing font
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@ -3,6 +3,7 @@ v4.99:
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not build (RMCP06 - RMCP24 were built "only")
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- mario kart wiimm items: backup the original common.szs on first
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customization of a game
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- mario kart wiimm fonts: support changing font in mario kart
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v4.98:
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- mario kart wiimm: when building mario kart wiimm from scratch
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@ -115,6 +115,10 @@ case ${GAME} in
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source ${PATCHIMAGE_SCRIPT_DIR}/mkwiimm_items.sh
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;;
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MKW5 | MkwiimmFonts )
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source ${PATCHIMAGE_SCRIPT_DIR}/mkwiimm_fonts.sh
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;;
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KAW1 | Kirby )
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source ${PATCHIMAGE_SCRIPT_DIR}/kirbywii.sh
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;;
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@ -47,6 +47,7 @@ MKW1 Wiimfi Patcher. Patch Mario Kart to use Wiimm's server
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MKW2 Wiimfi Patcher. Patch WFC games to use Wiimm's server (exp)
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MKW3 Mario Kart Wiimm. Custom Mario Kart Distribution
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MKW4 Custom Items. Replace items in the game
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MKW5 Custom Font. Replace font in the game
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<<<<<< Kirby's Adventure Wii >>>>>>
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KAW1 Change first player's character
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7
script.d/mkwiimm_fonts.db
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7
script.d/mkwiimm_fonts.db
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@ -0,0 +1,7 @@
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cbf.szs:Crash Bandicoot Font (black & white):Slawter
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cbc.szs:Crash Bandicoot Font (coloured):Slawter
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drk.szs:Darkness Font:Shadow
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dky.szs:Darky Font:DarkyBenji
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rpp.szs:Ripple Font:CaronHT
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mvb.szs:MV Boli Font:Jorge
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spp.szs:Space Patrol Font:Jorge
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90
script.d/mkwiimm_fonts.sh
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90
script.d/mkwiimm_fonts.sh
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@ -0,0 +1,90 @@
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#!/bin/bash
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GAME_TYPE="MKWIIMM"
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GAME_NAME="Mario Kart Wiimm"
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ITEMS_BASE="http://riivolution.nanolx.org/mkwiimm_fonts"
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FSZS="files/Scene/UI/Font.szs"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Custom Mario Kart Wii
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Source: http://wiiki.wii-homebrew.com/Wiimms_Mario_Kart_Fun
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Base Image: Mario Kart Wii (RMC?01)
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Supported Versions: EUR, JAP, USA
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************************************************"
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}
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check_input_image_special () {
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check_input_image_mkwiimm
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ask_input_image_mkwiimm ${IMAGE%/*}
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echo -e "type RMC???.wbfs:\n"
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read ID
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if [[ ! -f ${IMAGE%/*}/${ID} ]]; then
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echo "wrong id from user-input given."
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exit 1
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fi
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}
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download_wiimm () {
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echo "Choose a font to use
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orig Original Mario Kart Wii Font"
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gawk -F \: '{print $1 "\t\t" $2}' < ${PATCHIMAGE_SCRIPT_DIR}/mkwiimm_fonts.db
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echo -e "\ntype ???.szs or orig"
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read FONT
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if [[ ${FONT} != orig ]]; then
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if [[ ! -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${FONT} ]]; then
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wget -O ${PATCHIMAGE_RIIVOLUTION_DIR}/${FONT} \
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${ITEMS_BASE}/${FONT} &>/dev/null \
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|| (echo "download of ${FONT} failed." \
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&& rm ${PATCHIMAGE_RIIVOLUTION_DIR}/${FONT} \
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&& exit 57)
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fi
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fi
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}
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build_mkwiimm () {
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rm -rf workdir
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echo "*** 5) extracting image"
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${WIT} extract ${IMAGE%/*}/${ID} workdir -q
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if [[ ! -f "${PATCHIMAGE_RIIVOLUTION_DIR}"/Font.szs_${ID/.*} ]]; then
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echo "*** 6) this is the first run, so backing up font.szs
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(in ${PATCHIMAGE_RIIVOLUTION_DIR}) for future customizations"
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cp workdir/${FSZS} "${PATCHIMAGE_RIIVOLUTION_DIR}"/Font.szs_${ID/.*}
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else
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echo "*** 6) restoring original common.szs"
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cp "${PATCHIMAGE_RIIVOLUTION_DIR}"/Font.szs_${ID/.*} workdir/${FSZS}
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fi
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echo "*** 7) replacing font"
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cp "${PATCHIMAGE_RIIVOLUTION_DIR}"/${FONT} workdir/${FSZS}
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echo "*** 8) rebuilding game"
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echo " (storing game in ${PATCHIMAGE_GAME_DIR}/${ID})"
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${WIT} cp -o -q -B workdir ${PATCHIMAGE_GAME_DIR}/${ID} || exit 51
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rm -rf workdir
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}
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patch_wiimm () {
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build_mkwiimm
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}
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