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add support for RVLution Wii
This commit is contained in:
parent
37ea3718d9
commit
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@ -1,3 +1,8 @@
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v4.96:
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- wiimmfi/mkwiimm/kirbywii: minor improvements and fixups
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- support RVLution Wii (a NewSMB Mod)
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- update README.GAMEIDS
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v4.95:
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v4.95:
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- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
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- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
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- added support for exchanging first player's character
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- added support for exchanging first player's character
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@ -111,6 +111,10 @@ case ${GAME} in
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source ${PATCHIMAGE_SCRIPT_DIR}/kirbywii.sh
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source ${PATCHIMAGE_SCRIPT_DIR}/kirbywii.sh
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;;
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;;
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t | T | RVLution )
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source ${PATCHIMAGE_SCRIPT_DIR}/rvlution.sh
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;;
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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source ${PATCHIMAGE_SCRIPT_DIR}/parallelworlds.sh
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source ${PATCHIMAGE_SCRIPT_DIR}/parallelworlds.sh
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;;
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;;
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@ -169,8 +173,8 @@ case ${GAME_TYPE} in
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fi
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fi
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echo "*** 10) rebuild and store game"
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echo "*** 10) rebuild and store game"
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${WIT} cp -o -q -B ${WORKDIR} -DEST "${PATCHIMAGE_GAME_DIR}"/${GAMEID}.wbfs \
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${WIT} cp -o -q --disc-id=${GAMEID} ${TMD_OPTS} --name "${GAMENAME}" \
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--disc-id=${GAMEID} ${TMD_OPTS} --name "${GAMENAME}" || exit 51
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-B ${WORKDIR} "${PATCHIMAGE_GAME_DIR}"/${GAMEID}.wbfs || exit 51
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echo "*** 12) remove workdir"
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echo "*** 12) remove workdir"
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rm -rf ${WORKDIR}
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rm -rf ${WORKDIR}
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@ -66,6 +66,7 @@ Q *** comming soon ***
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R Super Mario Skyland
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R Super Mario Skyland
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S Kirby's Adventure Wii (change first player character)
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S Kirby's Adventure Wii (change first player character)
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T RVLution Wii (NewSMB Mod)
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1 The Legend of Zelda: Parallel Worlds
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1 The Legend of Zelda: Parallel Worlds
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"
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"
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@ -81,7 +82,7 @@ download_soundtrack () {
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wget --no-check-certificate "${SOUNDTRACK_LINK}" -O "${PATCHIMAGE_AUDIO_DIR}"/${SOUNDTRACK_ZIP} || exit 57
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wget --no-check-certificate "${SOUNDTRACK_LINK}" -O "${PATCHIMAGE_AUDIO_DIR}"/${SOUNDTRACK_ZIP} || exit 57
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echo -e "\n >>> soundtrack saved to\n >>> ${PATCHIMAGE_AUDIO_DIR}/${SOUNDTRACK_ZIP}"
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echo -e "\n >>> soundtrack saved to\n >>> ${PATCHIMAGE_AUDIO_DIR}/${SOUNDTRACK_ZIP}"
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else
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else
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echo -e "no soundtrack for ${GAME} available."
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echo -e "no soundtrack for ${GAMENAME} available."
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fi
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fi
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}
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}
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@ -496,7 +497,7 @@ while [[ $xcount -lt $pcount ]]; do
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;;
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;;
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"" | --help )
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"" | --help )
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echo -e "patchimage 4.95 (2014-05-15)
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echo -e "patchimage 4.96 (2014-05-16)
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(c) 2013-2014 Christopher Roy Bratusek <nano@jpberlin.de>
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(c) 2013-2014 Christopher Roy Bratusek <nano@jpberlin.de>
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patchimage creates wbfs images from riivolution patches.
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patchimage creates wbfs images from riivolution patches.
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132
script.d/rvlution.sh
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132
script.d/rvlution.sh
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@ -0,0 +1,132 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="https://dl.dropbox.com/s/klzhvu5aviwqp77/RVLution%20Wii.zip"
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RIIVOLUTION_ZIP="RVLution Wii.zip"
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RIIVOLUTION_DIR="rvlwii"
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GAMENAME="RVLution Wii"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/rvlwii.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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-Take Control over Skawo and join him on his Quest defeating
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Smithytroll!
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-Explore 16 different Stages spanned over 3 unique Worlds!
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-Enjoy plenty of Retextures for Sprites, like Ameboids (SMRPG),
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Machine Koopas, and more!
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Source: http://rvlution.net/thread/2167-rvlution-wii/
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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check_input_image_nsmb
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}RV
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/LevelSamples ${WORKDIR}/files/NewerRes ${WORKDIR}/files/Sound/new/sfx ${WORKDIR}/files/Maps )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ ${WORKDIR}/files/EU/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/OthersP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/{Font,Message}/ ${WORKDIR}/files/US/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/OthersE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp "${RIIVOLUTION_DIR}"/Font/* ${WORKDIR}/files/JP/Font/
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cp "${RIIVOLUTION_DIR}"/Message/* ${WORKDIR}/files/JP/Message/
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cp "${RIIVOLUTION_DIR}"/OthersJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Tilesets/* ${WORKDIR}/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/TitleReplay/* ${WORKDIR}/files/Replay/title/
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cp "${RIIVOLUTION_DIR}"/BGs/* ${WORKDIR}/files/Object/
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cp "${RIIVOLUTION_DIR}"/SpriteTex/* ${WORKDIR}/files/Object/
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cp "${RIIVOLUTION_DIR}"/Layouts/* ${WORKDIR}/files/Layout/
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cp -r "${RIIVOLUTION_DIR}"/Music/*.er ${WORKDIR}/files/Sound/new/
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cp "${RIIVOLUTION_DIR}"/Music/sfx/* ${WORKDIR}/files/Sound/new/sfx/
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cp "${RIIVOLUTION_DIR}"/Music/stream/* ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Music/rsar/* ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/NewerRes/* ${WORKDIR}/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/LevelSamples/* ${WORKDIR}/files/LevelSamples/
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cp "${RIIVOLUTION_DIR}"/Others/charaChangeSelectContents.arc ${WORKDIR}/files/Layout/charaChangeSelectContents/charaChangeSelectContents.arc
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cp "${RIIVOLUTION_DIR}"/Others/characterChange.arc ${WORKDIR}/files/Layout/characterChange/characterChange.arc
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cp "${RIIVOLUTION_DIR}"/Others/continue.arc ${WORKDIR}/files/Layout/continue/continue.arc
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cp "${RIIVOLUTION_DIR}"/Others/controllerInformation.arc ${WORKDIR}/files/Layout/controllerInformation/controllerInformation.arc
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cp "${RIIVOLUTION_DIR}"/Others/corseSelectMenu.arc ${WORKDIR}/files/Layout/corseSelectMenu/corseSelectMenu.arc
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cp "${RIIVOLUTION_DIR}"/Others/corseSelectUIGuide.arc ${WORKDIR}/files/Layout/corseSelectUIGuide/corseSelectUIGuide.arc
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cp "${RIIVOLUTION_DIR}"/Others/dateFile.arc ${WORKDIR}/files/Layout/dateFile/dateFile.arc
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cp "${RIIVOLUTION_DIR}"/Others/dateFile_OLD.arc ${WORKDIR}/files/Layout/dateFile/dateFile_OLD.arc
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cp "${RIIVOLUTION_DIR}"/Others/easyPairing.arc ${WORKDIR}/files/Layout/easyPairing/easyPairing.arc
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cp "${RIIVOLUTION_DIR}"/Others/extensionControllerNunchuk.arc ${WORKDIR}/files/Layout/extensionControllerNunchuk/extensionControllerNunchuk.arc
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cp "${RIIVOLUTION_DIR}"/Others/extensionControllerYokomochi.arc ${WORKDIR}/files/Layout/extensionControllerYokomochi/extensionControllerYokomochi.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase.arc ${WORKDIR}/files/Layout/fileSelectBase/fileSelectBase.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectBase_OLD.arc ${WORKDIR}/files/Layout/fileSelectBase/fileSelectBase_OLD.arc
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cp "${RIIVOLUTION_DIR}"/Others/fileSelectPlayer.arc ${WORKDIR}/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
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cp "${RIIVOLUTION_DIR}"/Others/gameScene.arc ${WORKDIR}/files/Layout/gameScene/gameScene.arc
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cp "${RIIVOLUTION_DIR}"/Others/infoWindow.arc ${WORKDIR}/files/Layout/infoWindow/infoWindow.arc
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cp "${RIIVOLUTION_DIR}"/Others/miniGameCannon.arc ${WORKDIR}/files/Layout/miniGameCannon/miniGameCannon.arc
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cp "${RIIVOLUTION_DIR}"/Others/miniGameWire.arc ${WORKDIR}/files/Layout/miniGameWire/miniGameWire.arc
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cp "${RIIVOLUTION_DIR}"/Others/pauseMenu.arc ${WORKDIR}/files/Layout/pauseMenu/pauseMenu.arc
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cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFile.arc ${WORKDIR}/files/Layout/pointResultDateFile/pointResultDateFile.arc
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cp "${RIIVOLUTION_DIR}"/Others/pointResultDateFileFree.arc ${WORKDIR}/files/Layout/pointResultDateFileFree/pointResultDateFileFree.arc
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cp "${RIIVOLUTION_DIR}"/Others/preGame.arc ${WORKDIR}/files/Layout/preGame/preGame.arc
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cp "${RIIVOLUTION_DIR}"/Others/select_cursor.arc ${WORKDIR}/files/Layout/select_cursor/select_cursor.arc
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cp "${RIIVOLUTION_DIR}"/Others/sequenceBG.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc
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cp "${RIIVOLUTION_DIR}"/Others/staffCredit.arc ${WORKDIR}/files/Layout/staffCredit/staffCredit.arc
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cp "${RIIVOLUTION_DIR}"/Others/stockItem.arc ${WORKDIR}/files/Layout/stockItem/stockItem.arc
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cp "${RIIVOLUTION_DIR}"/Others/stockItemShadow.arc ${WORKDIR}/files/Layout/stockItemShadow/stockItemShadow.arc
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cp "${RIIVOLUTION_DIR}"/Others/yesnoWindow.arc ${WORKDIR}/files/Layout/yesnoWindow/yesnoWindow.arc
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cp -r "${RIIVOLUTION_DIR}"/Maps/* ${WORKDIR}/files/Maps/
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cp "${RIIVOLUTION_DIR}"/Stages/* ${WORKDIR}/files/Stage/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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