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add support for Ghostly Super Mario Boos. Wii
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@ -8,7 +8,8 @@ v6.1.0:
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- support for MKWiimm 2015-12
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- support for MKWiimm 2016-02
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- support for The Legend of Yoshi (SMN?66)
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- support for Remixed Super Mario Bros. Wii ()
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- support for Remixed Super Mario Bros. Wii (SMN?60)
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- support for Ghostly Super Mario Boos. Wii (SMN?65)
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v6.0.0:
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- update szs to version 1.40a
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@ -18,6 +18,7 @@ SMN?12 Awesomer Super Luigi Mini
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SMN?31 New Super Mario Bros. Wii - Other World
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SMN?41 Devil Mario Winter Special
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SMN?60 Remixed Super Mario Bros. Wii
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SMN?65 Ghostly Super Ghost Boos. Wii
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SMN?66 The Legend of Yoshi
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SMN?DU DarkUmbra Super Mario Bros: Anniversary Edition
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SMN?FL Newer: Falling Leaf
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@ -135,6 +135,10 @@ case ${GAME} in
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source ${PATCHIMAGE_SCRIPT_DIR}/remixedsupermariobroswii.sh
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;;
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NSMB25 | GhostlySuperGhostBoosWii )
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source ${PATCHIMAGE_SCRIPT_DIR}/ghostlysuperghostbooswii.sh
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;;
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NSMB99 | NSMBWCharacters )
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source ${PATCHIMAGE_SCRIPT_DIR}/nsmbw_characters.sh
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;;
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@ -53,6 +53,7 @@ NSMB21 Devil Mario Winter Special
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NSMB22 New Super Mario Bros. Wii - Other World
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NSMB23 The Legend of Yoshi
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NSMB24 Remixed Super Mario Bros. Wii
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NSMB25 Ghostly Super Ghost Boos. Wii
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NSMB99 Customize Characters
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92
script.d/ghostlysuperghostbooswii.sh
Normal file
92
script.d/ghostlysuperghostbooswii.sh
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@ -0,0 +1,92 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="https://www.mediafire.com/?vf7p9pu8bqxohuo"
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RIIVOLUTION_ZIP="GSGBW v1.0.2.zip"
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RIIVOLUTION_DIR="GSGBW/Ghostly"
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GAMENAME="Ghostly Super Ghost Boos. Wii"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}/../riivolution/Ghostly"
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Source: http://rvlution.net/thread/3606-ghostly-super-ghost-boos-wii-out-now/
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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check_input_image_nsmb
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}65
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XML_FILE="${XML_FILE}${REG_LETTER}.xml"
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/{Message,Font,staffroll} )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/EU/${dir}/Message/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/US/${dir}/Message/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/JP/Message/
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cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
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esac
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cp -r "${RIIVOLUTION_DIR}"/Env/ ${WORKDIR}/files/
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cp -r "${RIIVOLUTION_DIR}"/Layout/ ${WORKDIR}/files/
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cp -r "${RIIVOLUTION_DIR}"/Object/ ${WORKDIR}/files/
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cp "${RIIVOLUTION_DIR}"/Sound/Stream/* ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
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cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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#${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
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# xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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