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add support for changing first player character in kirbys adventure wii
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@ -1,3 +1,9 @@
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v4.95:
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- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
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- added support for exchanging first player's character
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in Kirby's Adventure Wii (using someone different than
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one of the different Kirbys may crash the game)
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v4.94:
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- wiimmfi generic: use correct version of wit
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- wiimmfi mario kart: major code simplification and major speed-up
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@ -103,10 +103,14 @@ case ${GAME} in
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source ${PATCHIMAGE_SCRIPT_DIR}/mkwiimm.sh
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;;
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q | Q | Sykland )
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r | R | Sykland )
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source ${PATCHIMAGE_SCRIPT_DIR}/skyland.sh
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;;
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s | S | Kirby )
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source ${PATCHIMAGE_SCRIPT_DIR}/kirbywii.sh
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;;
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1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" )
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source ${PATCHIMAGE_SCRIPT_DIR}/parallelworlds.sh
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;;
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@ -167,9 +171,9 @@ case ${GAME_TYPE} in
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echo "*** 10) rebuild game"
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${WIT} cp -q -B ${WORKDIR} ${GAMEID}.wbfs --disc-id=${GAMEID} ${TMD_OPTS} --name "${GAMENAME}" || exit 51
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if [[ -d ${PATCHIMAGE_WBFS_DIR} && ${PATCHIMAGE_WBFS_DIR} != ${PWD} ]]; then
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if [[ -d ${PATCHIMAGE_GAME_DIR} && ${PATCHIMAGE_GAME_DIR} != ${PWD} ]]; then
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echo "*** 11) store game"
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mv ${GAMEID}.wbfs "${PATCHIMAGE_WBFS_DIR}"/
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mv ${GAMEID}.wbfs "${PATCHIMAGE_GAME_DIR}"/
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fi
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echo "*** 12) remove workdir"
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@ -197,6 +201,15 @@ case ${GAME_TYPE} in
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patch_wiimm
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;;
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"WII_GENERIC")
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show_notes
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echo -e "\n*** 1) check_input_image"
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check_input_image
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echo -e "\n*** 2) pi_action"
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pi_action
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;;
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"IPS" )
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show_notes
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check_input_rom
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@ -61,9 +61,11 @@ M Awesomer Super Luigi Mini
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N Wiimfi Patcher. Patch Mario Kart to use Wiimm's server
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O Wiimfi Patcher. Patch WFC games to use Wiimm's server (exp)
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P Mario Kart Wiimm. Custom Mario Kart Distribution
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Q *** comming soon ***
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<<<>>>
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Q Super Mario Skyland
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R Super Mario Skyland
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S Kirby's Adventure Wii (change first player character)
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1 The Legend of Zelda: Parallel Worlds
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"
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@ -202,6 +204,31 @@ check_input_image_nsmb () {
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}
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check_input_image_kirby () {
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x=0
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if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
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x=1
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IMAGE=SMN?01.wbfs
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elif test -f SMN?01.iso; then
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x=2
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IMAGE=SMN?01.iso
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elif test -f ${PATCHIMAGE_WBFS_DIR}/SUK?01.iso; then
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x=3
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IMAGE=${PATCHIMAGE_WBFS_DIR}/SUK?01.iso
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elif test -f ${PATCHIMAGE_WBFS_DIR}/SUK?01.wbfs; then
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x=4
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IMAGE=${PATCHIMAGE_WBFS_DIR}/SUK?01.wbfs
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 15
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fi
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fi
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echo "*** >> status: ${x}"
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}
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check_input_image_mkwiimm () {
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x=0
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@ -469,7 +496,7 @@ while [[ $xcount -lt $pcount ]]; do
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;;
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"" | --help )
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echo -e "patchimage 4.93 (2014-05-13)
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echo -e "patchimage 4.95 (2014-05-15)
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(c) 2013-2014 Christopher Roy Bratusek <nano@jpberlin.de>
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patchimage creates wbfs images from riivolution patches.
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110
script.d/kirbywii.sh
Normal file
110
script.d/kirbywii.sh
Normal file
@ -0,0 +1,110 @@
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#!/bin/bash
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GAME_TYPE="WII_GENERIC"
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GAME_NAME="Kirby's Adventure Wii"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Base Image: Kirby's Adventure Wii (SUK?01)
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Supported Versions: EUR, JAP, USA
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************************************************"
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}
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PATH_HERO="files/g3d/step/chara/hero/"
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pi_action () {
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check_input_image_kirby
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echo "Choose character for first player
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1 Kirby (blue)
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2 Kirby (yellow)
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3 Kirby (green)
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*** options 4 to 6 may crash the game upon start ***
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4 King DeDeDe
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5 MetaKnight
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6 WaddleDee
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7 Restore to original
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type in an number."
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read ID
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[[ ${ID} != [0-9] ]] && echo "invalid number provided from user-input." && exit 1
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rm -rf workdir
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echo -e "\n*** 3) extracting images"
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${WIT} extract ${IMAGE} --psel=data -d workdir -q || exit 51
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if [[ ! -d "${PATCHIMAGE_RIIVOLUTION_DIR}"/hero/ ]]; then
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echo -e "\n*** 4) this is the first run, so backing up all characters
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(in ${PATCHIMAGE_RIIVOLUTION_DIR}) for future customizations"
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cp -r workdir/${PATH_HERO}/ "${PATCHIMAGE_RIIVOLUTION_DIR}"
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else
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echo -e "\n*** 4) restoring original characters"
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cp -r "${PATCHIMAGE_RIIVOLUTION_DIR}"/hero/* workdir/${PATH_HERO}/
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fi
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REG=$(gawk '/^SUK/{print $3}' <(wit ll ${IMAGE}))
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case $REG in
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PAL) REG=P ;;
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NTSC-J) REG=J ;;
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NTSC-U) REG=E ;;
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esac
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[[ ${ID} != 7 ]] && echo "*** 5) exchanging characters"
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case ${ID} in
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1) cp workdir/${PATH_HERO}/kirby/base/Blue.brres.cmp{,_tmp}
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cp workdir/${PATH_HERO}/kirby/base/{Pink,Blue}.brres.cmp
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mv workdir/${PATH_HERO}/kirby/base/{Blue.brres.cmp_tmp,Pink.brres.cmp}
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;;
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2) cp workdir/${PATH_HERO}/kirby/base/Yellow.brres.cmp{,_tmp}
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cp workdir/${PATH_HERO}/kirby/base/{Pink,Yellow}.brres.cmp
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mv workdir/${PATH_HERO}/kirby/base/{Yellow.brres.cmp_tmp,Pink.brres.cmp}
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;;
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3) cp workdir/${PATH_HERO}/kirby/base/Green.brres.cmp{,_tmp}
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cp workdir/${PATH_HERO}/kirby/base/{Pink,Green}.brres.cmp
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mv workdir/${PATH_HERO}/kirby/base/{Green.brres.cmp_tmp,Pink.brres.cmp}
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;;
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4) cp workdir/${PATH_HERO}/dedede/base/Default.brres.cmp \
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workdir/${PATH_HERO}/kirby/base/Pink.brres.cmp
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cp workdir/${PATH_HERO}/dedede/normal/*.cmp \
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workdir/${PATH_HERO}/kirby/normal/
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;;
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5) cp workdir/${PATH_HERO}/meta/base/Default.brres.cmp \
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workdir/${PATH_HERO}/kirby/base/Pink.brres.cmp
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cp workdir/${PATH_HERO}/meta/normal/*.cmp \
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workdir/${PATH_HERO}/kirby/normal/
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;;
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6) cp workdir/${PATH_HERO}/de/base/Default.brres.cmp \
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workdir/${PATH_HERO}/kirby/base/Pink.brres.cmp
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cp workdir/${PATH_HERO}/dee/normal/*.cmp \
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workdir/${PATH_HERO}/kirby/normal/
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;;
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esac
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echo "*** 6) rebuilding the game"
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${WIT} cp -q -B workdir SUK${REG}01.wbfs || exit 51
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if [[ -d ${PATCHIMAGE_GAME_DIR} && ${PATCHIMAGE_GAME_DIR} != ${PWD} ]]; then
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echo "*** 7) storing game in ${PATCHIMAGE_GAME_DIR}"
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mv SUK${REG}01.wbfs "${PATCHIMAGE_GAME_DIR}"/
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fi
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rm -rf workdir
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}
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@ -20,7 +20,7 @@ Supported Versions: EUR, JAP, USA
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check_input_image_special () {
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check_input_image_mkwiimm
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check_input_image_kirby
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}
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@ -61,7 +61,7 @@ build_mkwiimm () {
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cd ${FILENAME/.7z}
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ln -s ${IMAGE} .
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REG=$(gawk '/^RMC/{print $3}' <(wit ll /media/chris/WiiHDDX/wbfs/RMCP01.wbfs))
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REG=$(gawk '/^RMC/{print $3}' <(wit ll ${IMAGE}))
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case $REG in
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PAL) REG=P ;;
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