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https://gitlab.com/Nanolx/patchimage.git
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added support for Devil Mario Winter Special
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@ -119,6 +119,10 @@ case ${GAME} in
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source ${PATCHIMAGE_SCRIPT_DIR}/newerfallingleaf.sh
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;;
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NSMB21 | DevilMarioWinterSpecial )
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source ${PATCHIMAGE_SCRIPT_DIR}/devilmariowinterspecial.sh
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;;
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MKW1 | Wiimmfi )
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source ${PATCHIMAGE_SCRIPT_DIR}/wiimmfi.sh
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;;
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@ -46,6 +46,7 @@ NSMB17 DarkUmbra SMB Anniversary Edition
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NSMB18 Newer Apocalypse
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NSMB19 Luigi's Super Yoshi Bros.
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NSMB20 Newer: Falling Leaf
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NSMB21 Devil Mario Winter Special
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<<<<<< Mario Kart Wii >>>>>>
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MKW1 Wiimfi Patcher. Patch Mario Kart to use Wiimm's server
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95
script.d/devilmariowinterspecial.sh
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95
script.d/devilmariowinterspecial.sh
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@ -0,0 +1,95 @@
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://riivolution.nanolx.org/Devil%20Mario%20Winter%20Special%20collabo%20Frozen.zip"
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RIIVOLUTION_ZIP="Devil Mario Winter Special collabo Frozen.zip"
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RIIVOLUTION_DIR="Devil MWSP_English/"
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GAMENAME="Devil Mario Winter Special"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}/../riivolution/Devil SMWSP-Eng.xml"
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Source: http://rvlution.net/thread/3233-devil-mario-winter-special/
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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check_input_image_nsmb
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}41
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/NewerRes ${WORKDIR}/files/EU/NedEU/{Message,staffroll} )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{m,M}essage
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/EU/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/US/${dir}/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/JP/
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cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/NewerRes/* ${WORKDIR}/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
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cp "${RIIVOLUTION_DIR}"/Env/* ${WORKDIR}/files/Env/
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cp "${RIIVOLUTION_DIR}"/Sound/stream/* ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Sound/*.{brsar,brstm} ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
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cp -r "${RIIVOLUTION_DIR}"/Object/ ${WORKDIR}/files/Object/
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cp "${RIIVOLUTION_DIR}"/MovieDemo/* ${WORKDIR}/files/MovieDemo/
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cp "${RIIVOLUTION_DIR}"/Layout/*.arc ${WORKDIR}/files/Layout/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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