#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="http://dirbaio.net/newer/Another_Super_Mario_Brothers_Wii_2.0.zip" SOUNDTRACK_LINK="http://dirbaio.net/newer/Another_Super_Mario_Bros_Wii_Soundtrack.zip" SOUNDTRACK_ZIP="Another_Super_Mario_Bros_Wii_Soundtrack.zip" RIIVOLUTION_ZIP="Another_Super_Mario_Brothers_Wii_2.0.zip" RIIVOLUTION_DIR="Another" GAMENAME="Another Super Mario Brothers Wii 2.0" XML_SOURCE="${RIIVOLUTION_DIR}" XML_FILE="Riivolution/Another.xml" GAME_TYPE=RIIVOLUTION BANNER_LOCATION=${WORKDIR}/files/opening.bnr show_notes () { echo -e \ "************************************************ ${GAMENAME} Another Super Mario Bros. Wii is a simple mod created by Skawo and released in December 2010 which includes a full set of new levels with the same themes as the original game. Source: http://www.newerteam.com/specials.html Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, USAv1, USAv2 ************************************************" } check_input_image_special () { if [[ ! ${IMAGE} ]]; then if test -f SMN?01.wbfs; then IMAGE=SMN?01.wbfs elif test -f SMN?01.iso; then IMAGE=SMN?01.iso else echo -e "please specify image to use with --iso=" exit 1 fi fi } detect_game_version () { if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then VERSION=EURv1 REG_LETTER=P elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then VERSION=EURv2 REG_LETTER=P elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then VERSION=USAv1 REG_LETTER=E elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then VERSION=USAv2 REG_LETTER=E elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then VERSION=JPNv1 REG_LETTER=J elif [[ ! ${VERSION} ]]; then echo -e "please specify your games version using --version={EURv1,USAv1,USAv2}" exit 1 fi GAMEID=SMN${REG_LETTER}05 CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr if [[ ${VERSION} == "EURv2" || ${VERSION} == "JPNv*" ]]; then echo -e "Version ${VERSION} is not supported!" exit 1 fi } place_files () { NEW_DIRS=( ${WORKDIR}/files/AnotherRes ${WORKDIR}/files/Sample ${WORKDIR}/files/EU/NedEU/staffroll ${WORKDIR}/files/EU/NedEU/Message ${WORKDIR}/files/EU/NedEU/Font ) for dir in ${NEW_DIRS[@]}; do mkdir -p ${dir} done case ${VERSION} in EURv* ) cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/EngEU/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/NedEU/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/EUFRENCH.arc ${WORKDIR}/files/EU/FraEU/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/EUGERMAN.arc ${WORKDIR}/files/EU/GerEU/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/EUITALIAN.arc ${WORKDIR}/files/EU/ItaEU/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/EUSPANISH.arc ${WORKDIR}/files/EU/SpaEU/Message/Message.arc LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU ) for dir in ${LANGDIRS[@]}; do cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/EU/${dir}/staffroll/ cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/EU/${dir}/Font/ done cp "${RIIVOLUTION_DIR}"/Layout/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/ ;; USAv* ) cp "${RIIVOLUTION_DIR}"/Lang/USENGLISH.arc ${WORKDIR}/files/US/EngUS/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/USFRENCH.arc ${WORKDIR}/files/US/FraUS/Message/Message.arc cp "${RIIVOLUTION_DIR}"/Lang/USSPANISH.arc ${WORKDIR}/files/US/SpaUS/Message/Message.arc LANGDIRS=( FraUS EngUS SpaUS ) for dir in ${LANGDIRS[@]}; do cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/US/${dir}/staffroll/ cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/US/${dir}/Font/ done cp "${RIIVOLUTION_DIR}"/Layout/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/ ;; esac cp "${RIIVOLUTION_DIR}"/Lang/Other/01-0{1,2,4,6}_N_1.bin ${WORKDIR}/files/Replay/otehon/ cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/ cp "${RIIVOLUTION_DIR}"/Sound/*.brstm ${WORKDIR}/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/ cp "${RIIVOLUTION_DIR}"/Layout/controllerInformation.arc ${WORKDIR}/files/Layout/controllerInformation/ cp "${RIIVOLUTION_DIR}"/Layout/MultiCorseSelectTexture.arc ${WORKDIR}/files/Layout/textures/ cp "${RIIVOLUTION_DIR}"/Object/*.arc ${WORKDIR}/files/Object/ cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/ cp "${RIIVOLUTION_DIR}"/AnotherRes/* ${WORKDIR}/files/AnotherRes/ cp "${RIIVOLUTION_DIR}"/Object/Background/* ${WORKDIR}/files/Object/ cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti ${WORKDIR}/files/Sample/ } dolpatch () { cp "${XML_FILE}" "${XML_FILE}".new sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new XML_FILE="${XML_FILE}".new ${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="patches/AnotherSMB-Loader.xml" -q ${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q }