#!/bin/bash # # create wbfs image from riivolution patch # # Christopher Roy Bratusek # # License: GPL v3 basedir=$(readlink -m "${BASH_SOURCE[0]}") basedir=$(dirname "${basedir}") export PATCHIMAGE_DIR=${basedir} if [[ -d ${basedir}/scripts ]]; then export PATCHIMAGE_SCRIPT_DIR=${basedir}/scripts export PATCHIMAGE_PATCH_DIR=${basedir}/patches export PATCHIMAGE_DATA_DIR=${basedir}/data export PATCHIMAGE_TOOLS_DIR=${basedir}/tools export PATCHIMAGE_OVERRIDE_DIR=${basedir}/override export PATCHIMAGE_DATABASE_DIR=${basedir}/database else export PATCHIMAGE_SCRIPT_DIR=/usr/share/patchimage/scripts export PATCHIMAGE_PATCH_DIR=/usr/share/patchimage/patches export PATCHIMAGE_DATA_DIR=/usr/share/patchimage/data if [[ $(uname -m) == "x86_64" ]]; then export PATCHIMAGE_TOOLS_DIR=/usr/lib/x86_64-linux-gnu/patchimage/tools export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/x86_64-linux-gnu/patchimage/override else export PATCHIMAGE_TOOLS_DIR=/usr/lib/i386-linux-gnu/patchimage/tools export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/i386-linux-gnu/patchimage/override fi export PATCHIMAGE_DATABASE_DIR=/usr/share/patchimage/database fi export PATCHIMAGE_RIIVOLUTION_DIR="${basedir}" export PATCHIMAGE_WBFS_DIR="${basedir}" export PATCHIMAGE_AUDIO_DIR="${basedir}" export PATCHIMAGE_GAME_DIR="${basedir}" export PATCHIMAGE_COVER_DIR="${basedir}" export PATCHIMAGE_ROM_DIR="${basedir}" export PATCHIMAGE_3DS_DIR="${basedir}" MODULES="common downloader helper-3ds helper-mkwii \ helper-nsmb helper-wiimmfi messages optparse patcher" for mod in ${MODULES[@]}; do source "${PATCHIMAGE_SCRIPT_DIR}/common/${mod}.sh" done optparse "${@}" check_directories setup_tools [[ ! ${GAME} ]] && ask_game for game in ${GAME[@]}; do case ${game} in NSMB_ALL ) NEW_GAME=(${NEW_GAME[@]} NSMB{1..31}) ;; PKMN_ALL ) NEW_GAME=(${NEW_GAME[@]} PKMN{1..10}) ;; PKMN_Y ) NEW_GAME=(${NEW_GAME[@]} PKMN2 PKMN6) ;; PKMN_X ) NEW_GAME=(${NEW_GAME[@]} PKMN1 PKMN5) ;; PKMN_OR ) NEW_GAME=(${NEW_GAME[@]} PKMN3 PKMN7 PKMN10) ;; PKMN_AS ) NEW_GAME=(${NEW_GAME[@]} PKMN4 PKMN8 PKMN9) ;; esac [[ ${NEW_GAME} ]] && GAME=(${NEW_GAME[@]}) done CURDIR=${PWD} if [[ -w ${CURDIR} ]]; then BUILD_DIR="${CURDIR}"/patchimage_build else BUILD_DIR="${HOME}"/patchimage_build fi for game in ${GAME[@]}; do script=$(gawk -F : "/\<${game}\>/"'{print $3}' ${PATCHIMAGE_DATABASE_DIR}/scripts.db) if [[ -f ${PATCHIMAGE_SCRIPT_DIR}/${script} ]]; then source ${PATCHIMAGE_SCRIPT_DIR}/${script} else echo -e "specified Game ${game} not recognized" continue fi if [[ ${PATCHIMAGE_SHOW_DOWNLOAD} ]]; then echo -e "\nDownloadlink for required files of Game:\n\t${GAMENAME} (${game}):\n\n\t${DOWNLOAD_LINK}\n" continue fi rm -rf "${BUILD_DIR}" mkdir -p "${BUILD_DIR}" cd "${BUILD_DIR}" case ${GAME_TYPE} in "RIIVOLUTION" ) patchimage_riivolution ;; "MKWIIMM") patchimage_mkwiimm ;; "GENERIC") patchimage_generic ;; "IPS" ) patchimage_ips ;; "BPS" ) patchimage_bps ;; "PPF" ) patchimage_ppf ;; "HANS" ) patchimage_hans ;; "DELTA" ) patchimage_delta ;; esac cd "${CURDIR}" done