#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="http://www.nanolx.org/riivolution/Cannon_Super_Mario_Bros._Wii_v1.1.zip" RIIVOLUTION_ZIP="Cannon_Super_Mario_Bros._Wii_v1.1.zip" RIIVOLUTION_DIR="Cannon_Super_Mario_Bros._Wii_v1.1" GAMENAME="Cannon Super Mario Bros." XML_SOURCE="${RIIVOLUTION_DIR}"/Cannon/ XML_FILE="${RIIVOLUTION_DIR}"/riivolution/CannonP.xml GAME_TYPE=RIIVOLUTION BANNER_LOCATION=${WORKDIR}/files/opening.bnr WBFS_MASK="SMN[PUJ]01" show_notes () { echo -e \ "************************************************ ${GAMENAME} - 14 full new levels divided over 3 worlds - Over 50 new goodies and retextured objects - Many custom music composed over almost all levels - And of course some custom tilesets Source: http://www.rvlution.net/forums/viewtopic.php?f=20&t=1080 Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 ************************************************" } detect_game_version () { nsmbw_version GAMEID=SMN${REG_LETTER}04 CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr } place_files () { NEW_DIRS=( ${WORKDIR}/files/NewerRes ) for dir in ${NEW_DIRS[@]}; do mkdir -p ${dir} done case ${VERSION} in EUR* ) LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU ) for dir in ${LANGDIRS[@]}; do cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* ${WORKDIR}/files/EU/${dir}/ done cp "${RIIVOLUTION_DIR}"/Cannon/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/ ;; USAv* ) LANGDIRS=( FraUS EngUS SpaUS ) for dir in ${LANGDIRS[@]}; do cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* ${WORKDIR}/files/US/${dir}/ done cp "${RIIVOLUTION_DIR}"/Cannon/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/ ;; JPNv1 ) cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* ${WORKDIR}/files/JP/ cp "${RIIVOLUTION_DIR}"/Cannon/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/ ;; esac cp "${RIIVOLUTION_DIR}"/Cannon/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/Cannon/NewerRes/* ${WORKDIR}/files/NewerRes/ cp "${RIIVOLUTION_DIR}"/Cannon/Stage/*.arc ${WORKDIR}/files/Stage/ cp "${RIIVOLUTION_DIR}"/Cannon/Env/* ${WORKDIR}/files/Env/ cp "${RIIVOLUTION_DIR}"/Cannon/Sound/Stream/* ${WORKDIR}/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/Cannon/Sound/*.brsar ${WORKDIR}/files/Sound/ cp "${RIIVOLUTION_DIR}"/Cannon/WorldMap/* ${WORKDIR}/files/WorldMap/ cp "${RIIVOLUTION_DIR}"/Cannon/Object/* ${WORKDIR}/files/Object/ cp "${RIIVOLUTION_DIR}"/Cannon/MovieDemo/* ${WORKDIR}/files/MovieDemo/ cp -r "${RIIVOLUTION_DIR}"/Cannon/Layout/ ${WORKDIR}/files/ } dolpatch () { cp "${XML_FILE}" "${XML_FILE}".new sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new XML_FILE="${XML_FILE}".new ${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \ "802F148C=53756D6D53756E#7769696D6A3264" \ "802F118C=53756D6D53756E#7769696D6A3264" \ "802F0F8C=53756D6D53756E#7769696D6A3264" \ xml="${PATCHIMAGE_PATCH_DIR}/Cannon-Loader.xml" -q ${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q }