#!/bin/bash # # create wbfs image from riivolution patch # # Christopher Roy Bratusek # # License: GPL v3 basedir=$(readlink -m "${BASH_SOURCE[0]}") basedir=$(dirname "${basedir}") export PATCHIMAGE_DIR=${basedir} if [[ -d ${basedir}/scripts ]]; then export PATCHIMAGE_SCRIPT_DIR=${basedir}/scripts export PATCHIMAGE_PATCH_DIR=${basedir}/patches export PATCHIMAGE_DATA_DIR=${basedir}/data export PATCHIMAGE_TOOLS_DIR=${basedir}/tools export PATCHIMAGE_OVERRIDE_DIR=${basedir}/override export PATCHIMAGE_DATABASE_DIR=${basedir}/database else export PATCHIMAGE_SCRIPT_DIR=/usr/share/patchimage/scripts export PATCHIMAGE_PATCH_DIR=/usr/share/patchimage/patches export PATCHIMAGE_DATA_DIR=/usr/share/patchimage/data if [[ $(uname -m) == "x86_64" ]]; then export PATCHIMAGE_TOOLS_DIR=/usr/lib/x86_64-linux-gnu/patchimage/tools export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/x86_64-linux-gnu/patchimage/override else export PATCHIMAGE_TOOLS_DIR=/usr/lib/i386-linux-gnu/patchimage/tools export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/i386-linux-gnu/patchimage/override fi export PATCHIMAGE_DATABASE_DIR=/usr/share/patchimage/database fi export PATCHIMAGE_RIIVOLUTION_DIR="${basedir}" export PATCHIMAGE_WBFS_DIR="${basedir}" export PATCHIMAGE_AUDIO_DIR="${basedir}" export PATCHIMAGE_GAME_DIR="${basedir}" export PATCHIMAGE_COVER_DIR="${basedir}" export PATCHIMAGE_ROM_DIR="${basedir}" export PATCHIMAGE_3DS_DIR="${basedir}" source "${PATCHIMAGE_SCRIPT_DIR}/common.sh" source "${PATCHIMAGE_SCRIPT_DIR}/messages.sh" optparse "${@}" check_directories setup_tools patchimage_riivolution () { show_notes rm -rf "${WORKDIR}" if [[ ${PATCHIMAGE_SOUNDTRACK_DOWNLOAD} == TRUE ]]; then echo -e "\n*** A) download_soundtrack" download_soundtrack if [[ ${ONLY_SOUNDTRACK} == TRUE ]]; then exit 0 fi fi echo -e "\n*** 1) check_input_image" check_input_image echo "*** 2) check_riivolution_patch" check_riivolution_patch echo "*** 3) extract game" ${WIT} extract "${IMAGE}" "${WORKDIR}" --psel=DATA -q || exit 51 echo "*** 4) detect_game_version" detect_game_version rm -f "${GAMEID}".wbfs "${CUSTOMID}".wbfs echo "*** 5) place_files" place_files || exit 45 echo "*** 6) download_banner" download_banner echo "*** 7) apply_banner" apply_banner echo "*** 8) dolpatch" dolpatch if [[ ${CUSTOMID} ]]; then GAMEID="${CUSTOMID}" fi if [[ ${PATCHIMAGE_SHARE_SAVE} == "TRUE" ]]; then TMD_OPTS="" else TMD_OPTS="--tt-id=K" fi echo "*** 9) rebuild and store game" "${WIT}" cp -o -q --disc-id="${GAMEID}" "${TMD_OPTS}" --name "${GAMENAME}" \ -B "${WORKDIR}" "${PATCHIMAGE_GAME_DIR}"/"${GAMEID}".wbfs || exit 51 echo "*** 10) remove workdir" rm -rf "${WORKDIR}" echo -e "\n >>> ${GAMENAME} saved as: ${PATCHIMAGE_GAME_DIR}/${GAMEID}.wbfs\n" if [[ ${PATCHIMAGE_COVER_DOWNLOAD} == TRUE ]]; then echo -e "*** Z) download_covers" download_covers "${GAMEID}" echo -e "\nCovers downloaded to ${PATCHIMAGE_COVER_DIR}" fi } patchimage_mkwiimm () { show_notes echo -e "\n*** 1) check_input_image" check_input_image echo -e "\n*** 2) download_wiimm" download_wiimm echo -e "\n*** 3) patch_wiimm" patch_wiimm } patchimage_generic () { show_notes echo -e "\n*** 1) check_input_image" check_input_image_special echo -e "\n*** 2) pi_action" pi_action } patchimage_ips () { show_notes check_input_rom check_riivolution_patch --nofail if [[ -f ${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${IPS}" a "${PATCH}" "${GAMENAME}.${ext}" || exit 51 elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${IPS}" a "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \ "${GAMENAME}.${ext}" || exit 51 else echo -e "error: patch (${PATCH}) could not be found" exit 21 fi } patchimage_bps () { show_notes check_input_rom check_riivolution_patch --nofail if [[ -f ${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${BPS}" -decode -t "${GAMENAME}.${ext}" "${PATCH}" || exit 51 elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${BPS}" -decode -t "${GAMENAME}.${ext}" \ "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" || exit 51 else echo -e "error: patch (${PATCH}) could not be found" exit 21 fi } patchimage_ppf () { show_notes check_input_rom check_riivolution_patch --nofail if [[ -f ${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${PPF}" a "${PATCH}" "${GAMENAME}.${ext}" || exit 51 elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then ext="${ROM/*.}" cp "${ROM}" "${GAMENAME}.${ext}" "${PPF}" a "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \ "${GAMENAME}.${ext}" || exit 51 else echo -e "error: patch (${PATCH}) could not be found" exit 21 fi } patchimage_hans () { show_notes echo -e "\n*** 1) check_input_rom" if [[ ${HANS_MULTI_SOURCE} ]]; then check_input_rom_special else check_input_rom fi rm -rf romfs/ romfs.bin "${ROMFS}" echo "*** 2) check_hans_files" check_hans_files echo "*** 3) unpack_3dsrom" unpack_3dsrom "${ROM}" || exit 51 if [[ ${HANS_DELTA} ]]; then echo "*** 4) apply_delta" if [[ -f ${PATCH} ]]; then "${XD3}" -d -f -s romfs.bin \ "${PATCH}" "${ROMFS}" || exit 51 elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then "${XD3}" -d -f -s romfs.bin \ "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \ "${ROMFS}" || exit 51 else echo -e "error: patch (${PATCH}) could not be found" exit 21 fi echo "*** 5) storing game" else echo "*** 4) unpack_3dsromfs" unpack_3dsromfs romfs.bin || exit 51 echo "*** 5) patch_romfs" patch_romfs echo "*** 6) repack_romfs" repack_3dsromfs romfs/ "${ROMFS}" || exit 51 echo "*** 7) storing game" fi mv "${ROMFS}" "${PATCHIMAGE_ROM_DIR}" echo " *** succesfully created new romfs as \"${PATCHIMAGE_ROM_DIR}/${ROMFS}\" " [[ ${DATA} ]] && echo \ " >> for Hans Banners / Launchers, place all files from $(readlink -m "${DATA}") into the root of your sd card " if [[ ${HANS_DELTA} ]]; then echo "*** 6) remove workdir" else echo "*** 8) remove workdir" fi rm -rf romfs/ romfs.bin } patchimage_delta () { show_notes echo -e "\n*** 1) menu" menu || exit 9 echo -e "\n*** 2) patch" patch || exit 51 } [[ ! ${GAME} ]] && ask_game for game in ${GAME[@]}; do case ${game} in NSMB_ALL ) NEW_GAME=(${NEW_GAME[@]} NSMB{1..12} NSMB{14..29}) ;; PKMN_ALL ) NEW_GAME=(${NEW_GAME[@]} PKMN{1..10}) ;; PKMN_Y ) NEW_GAME=(${NEW_GAME[@]} PKMN2 PKMN6) ;; PKMN_X ) NEW_GAME=(${NEW_GAME[@]} PKMN1 PKMN5) ;; PKMN_OR ) NEW_GAME=(${NEW_GAME[@]} PKMN3 PKMN7 PKMN10) ;; PKMN_AS ) NEW_GAME=(${NEW_GAME[@]} PKMN4 PKMN8 PKMN9) ;; esac [[ ${NEW_GAME} ]] && GAME=(${NEW_GAME[@]}) done CURDIR=${PWD} if [[ -w ${CURDIR} ]]; then BUILD_DIR="${CURDIR}"/patchimage_build else BUILD_DIR="${HOME}"/patchimage_build fi for game in ${GAME[@]}; do script=$(gawk -F : "/\<${game}\>/"'{print $3}' ${PATCHIMAGE_DATABASE_DIR}/scripts.db) if [[ -f ${PATCHIMAGE_SCRIPT_DIR}/${script} ]]; then source ${PATCHIMAGE_SCRIPT_DIR}/${script} else echo -e "specified Game ${game} not recognized" continue fi if [[ ${PATCHIMAGE_SHOW_DOWNLOAD} ]]; then echo -e "\nDownloadlink for required files of Game:\n\t${GAMENAME} (${game}):\n\n\t${DOWNLOAD_LINK}\n" continue fi mkdir -p "${BUILD_DIR}" cd "${BUILD_DIR}" case ${GAME_TYPE} in "RIIVOLUTION" ) patchimage_riivolution ;; "MKWIIMM") patchimage_mkwiimm ;; "GENERIC") patchimage_generic ;; "IPS" ) patchimage_ips ;; "BPS" ) patchimage_bps ;; "PPF" ) patchimage_ppf ;; "HANS" ) patchimage_hans ;; "DELTA" ) patchimage_delta ;; esac cd "${CURDIR}" rm -rf "${BUILD_DIR}" done