#!/bin/bash # # create wbfs image from riivolution patch # # Christopher Roy Bratusek # # License: GPL v3 if [[ ! -d ${PWD}/workdir ]]; then mkdir ${PWD}/workdir else rm -rf ${PWD}/workdir/* fi if [[ -d ${PWD}/script.d ]]; then PATCHIMAGE_SCRIPT_DIR=../script.d PATCHIMAGE_PATCH_DIR=../patches PATCHIMAGE_TOOLS_DIR=../tools else PATCHIMAGE_SCRIPT_DIR=/usr/share/patchimage/script.d PATCHIMAGE_PATCH_DIR=/usr/share/patchimage/patches PATCHIMAGE_TOOLS_DIR=/usr/share/patchimage/tools fi cd ${PWD}/workdir PATCHIMAGE_RIIVOLUTION_DIR=${PWD} PATCHIMAGE_WBFS_DIR=${PWD} PATCHIMAGE_AUDIO_DIR=${PWD} if [[ -e $HOME/.patchimage.rc ]]; then source $HOME/.patchimage.rc fi source ${PATCHIMAGE_SCRIPT_DIR}/common.sh check_directories setup_tools optparse "${@}" if [[ ! ${GAME} ]]; then ask_game fi case ${GAME} in a | A | NewerSMB | NewerSMBW ) source ${PATCHIMAGE_SCRIPT_DIR}/newersmb.sh ;; b | B | NewerSummerSun ) source ${PATCHIMAGE_SCRIPT_DIR}/newersummersun.sh ;; c | C | ASMBW | AnotherSMBW ) source ${PATCHIMAGE_SCRIPT_DIR}/anothersmb.sh ;; d | D | HolidaySpecial | "Newer: Holiday Special" ) source ${PATCHIMAGE_SCRIPT_DIR}/newerholiday.sh ;; e | E | Cannon | "Cannon SMBW" ) source ${PATCHIMAGE_SCRIPT_DIR}/cannon.sh ;; f | F | ESBW | "Epic Super Bowser World" ) source ${PATCHIMAGE_SCRIPT_DIR}/epicbowserworld.sh ;; g | G | Koopa | "Koopa Country" ) source ${PATCHIMAGE_SCRIPT_DIR}/koopacountry.sh ;; h | H | NSMBW4 | "New Super Mario Bros. 4" ) source ${PATCHIMAGE_SCRIPT_DIR}/nsmbw4.sh ;; i | I | Retro | "Retro Remix" ) source ${PATCHIMAGE_SCRIPT_DIR}/retroremix.sh ;; j | J | WinterMoon | "Super Mario: Mushroom Adventure PLUS - Winter Moon" ) source ${PATCHIMAGE_SCRIPT_DIR}/wintermoon.sh ;; k | K | NSMBW3 | "NSMBW3: The Final Levels" ) source ${PATCHIMAGE_SCRIPT_DIR}/nsmbw3.sh ;; l | L | SMV | "Super Mario Vacation" ) source ${PATCHIMAGE_SCRIPT_DIR}/summervacation.sh ;; m | M | ASLM | "Awesomer Super Luigi Mini" ) source ${PATCHIMAGE_SCRIPT_DIR}/awesomersuperluigi.sh ;; n | N | Wiimmfi ) source ${PATCHIMAGE_SCRIPT_DIR}/wiimmfi.sh ;; 1 | ParallelWorlds | "The Legend of Zelda: Parallel Worlds" ) source ${PATCHIMAGE_SCRIPT_DIR}/parallelworlds.sh ;; * ) echo -e "specified Game ${GAME} not recognized" exit 9 ;; esac case ${GAME_TYPE} in "RIIVOLUTION" ) show_notes rm -rf ${WORKDIR} if [[ ${DOWNLOAD_SOUNDTRACK} == TRUE ]]; then echo "\n*** 1) download_soundtrack" download_soundtrack exit 0 fi echo -e "\n*** 1) check_input_image" check_input_image echo "*** 2) check_input_image_special" check_input_image_special echo "*** 3) check_riivolution_patch" check_riivolution_patch echo "*** 4) extract game" ${WIT} extract ${IMAGE} ${WORKDIR} --psel=DATA -q || exit 51 echo "*** 5) detect_game_version" detect_game_version rm -f ${GAMEID}.wbfs ${CUSTOMID}.wbfs echo "*** 6) place_files" place_files || exit 45 echo "*** 7) download_banner" download_banner echo "*** 8) apply_banner" apply_banner echo "*** 9) dolpatch" dolpatch if [[ ${CUSTOMID} ]]; then GAMEID = ${CUSTOMID} fi if [[ ${PATCHIMAGE_SHARE_SAVE} == "TRUE" ]]; then TMD_OPTS="" else TMD_OPTS="--tt-id=K" fi echo "*** 10) rebuild game" ${WIT} cp -q -B ${WORKDIR} ${GAMEID}.wbfs --disc-id=${GAMEID} ${TMD_OPTS} --name "${GAMENAME}" || exit 51 if [[ -d ${PATCHIMAGE_WBFS_DIR} && ${PATCHIMAGE_WBFS_DIR} != ${PWD} ]]; then echo "*** 11) store game" mv ${GAMEID}.wbfs "${PATCHIMAGE_WBFS_DIR}"/ fi echo "*** 12) remove workdir" cd .. rm -rf workdir echo -e "\n >>> ${GAMENAME} saved as: ${PATCHIMAGE_WBFS_DIR}/${GAMEID}.wbfs\n" ;; "MKWIIMM") show_notes echo -e "\n*** 1) check_input_image" check_input_image echo -e "\n*** 2) check_input_image_special" check_input_image_special echo -e "\n*** 3) download_wiimm" download_wiimm echo -e "\n*** 4) patch_wiimm" patch_wiimm ;; "IPS" ) show_notes check_input_rom if [[ -f ${PATCH} ]]; then ext=${ROM/*.} cp "${ROM}" "${GAMENAME}.${ext}" ${IPS} a "${PATCH}" "${GAMENAME}.${ext}" || exit 51 else echo -e "error: patch (${PATCH}) could not be found" fi ;; esac