#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="http://www.mediafire.com/download/3j52g4j2jjdxg43/Cliff_Super_Mario_Brothers_Wiiv1.0.4.zip" RIIVOLUTION_ZIP="Cliff_Super_Mario_Brothers_Wiiv1.0.4.zip" RIIVOLUTION_DIR="Cliff" GAMENAME="Cliff Super Mario Bros. Wii" XML_SOURCE="${RIIVOLUTION_DIR}" XML_FILE="${RIIVOLUTION_DIR}"/../Cliff GAME_TYPE=RIIVOLUTION BANNER_LOCATION=${WORKDIR}/files/opening.bnr WBFS_MASK="SMN[PEJ]01" show_notes () { echo -e \ "************************************************ ${GAMENAME} Source: http://rvlution.net/thread/4042-cliff-super-mario-bros-wii/ Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 ************************************************" } detect_game_version () { nsmbw_version GAMEID=SCL${REG_LETTER}01 XML_FILE="${XML_FILE}"${REG_LETTER}.xml } place_files () { case ${VERSION} in EUR* ) LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU ) for dir in "${LANGDIRS[@]}"; do cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc done cp -r "${RIIVOLUTION_DIR}"/OpeningP/openingTitle.arc "${WORKDIR}"/files/EU/Layout/openingTitle/ ;; USAv* ) LANGDIRS=( FraUS EngUS SpaUS ) for dir in "${LANGDIRS[@]}"; do cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc done cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/US/Layout/openingTitle/ ;; JPNv1 ) cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/JP/Message/Message.arc cp -r "${RIIVOLUTION_DIR}"/OpeningJ/openingTitle.arc "${WORKDIR}"/files/JP/Layout/openingTitle/ ;; esac cp -r "${RIIVOLUTION_DIR}"/Env "${WORKDIR}"/files/ cp -r "${RIIVOLUTION_DIR}"/Layout "${WORKDIR}"/files/ cp -r "${RIIVOLUTION_DIR}"/Object "${WORKDIR}"/files/ cp "${RIIVOLUTION_DIR}"/Sound/stream/*.brstm "${WORKDIR}"/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/ cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/ cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/ } dolpatch() { ${WIT} dolpatch ${DOL} \ "802F148C=53756D6D53756E#7769696D6A3264" \ "802F118C=53756D6D53756E#7769696D6A3264" \ "802F0F8C=53756D6D53756E#7769696D6A3264" \ xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q }