#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="http://www.mediafire.com/download/wsob4c27urgkl62/MLGLuigiWii.zip" RIIVOLUTION_ZIP="MLGLuigiWii.zip" RIIVOLUTION_DIR="MLGLuigiWii/MLGLuigi" GAMENAME="MLG Super Luigi Wii" XML_SOURCE="${RIIVOLUTION_DIR}" XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/MLGLuigiE.xml GAME_TYPE=RIIVOLUTION BANNER_LOCATION=${WORKDIR}/files/opening.bnr WBFS_MASK="SMN[PEJ]01" show_notes () { echo -e \ "************************************************ ${GAMENAME} Story: As soon as Mario, Luigi, and their friends arrived with Peach safe and sound from destroying Bowser’s world they saw all the way back in World 6 a rift opening up. Then on World 1 a rift opened up and sucked up both Mario and Peach. From there a wild void spread through the land changing the layouts and worlds as everyone knows it. Now its up to Luigi to save Mario and Peach. Along with a new friend. This hacks includes: * 3 remodeled worlds with brand new themes. * 1 reused tileset from an old hack everyone loves (ESBW) * Minecraft tileset * Play as MLG Luigi as P1 and Void Luigi (P2,3,4) * Retextured sprites and objects * Along with collecting star coins. Can you find the secret keys in each level? * Tons of brand new levels and challenges as well * Remakes of old school levels Source: http://rvlution.net/thread/4538-mlg-super-luigi-bros-wii/ Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 ************************************************" } detect_game_version () { nsmbw_version GAMEID=SLB${REG_LETTER}01 } place_files () { NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/{Message,staffroll,Font} "${WORKDIR}"/files/EU/PolEU/{Message,staffroll,Font} "${WORKDIR}"/files/NewerRes ) for dir in "${NEW_DIRS[@]}"; do mkdir -p "${dir}" done case ${VERSION} in EUR* ) LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU ) for dir in "${LANGDIRS[@]}"; do cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/EU/"${dir}"/staffroll/staffroll.bin cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/EU/"${dir}"/Font/ done #cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/EU/Layout/openingTitle/ ;; USAv* ) LANGDIRS=( FraUS EngUS SpaUS ) for dir in "${LANGDIRS[@]}"; do cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/US/"${dir}"/staffroll/staffroll.bin cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/US/"${dir}"/Font/ done cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/US/Layout/openingTitle/ ;; JPNv1 ) cp "${RIIVOLUTION_DIR}"/EU/EngEU/message/Message.arc "${WORKDIR}"/files/JP/Message/Message.arc cp "${RIIVOLUTION_DIR}"/EU/EngEU/staffroll/staffroll.bin "${WORKDIR}"/files/JP/staffroll/staffroll.bin cp "${RIIVOLUTION_DIR}"/Font/* "${WORKDIR}"/files/JP/Font/ #cp -r "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/JP/Layout/openingTitle/ ;; esac cp "${RIIVOLUTION_DIR}"/Env/* "${WORKDIR}"/files/Env/ cp -r "${RIIVOLUTION_DIR}"/Layout/* "${WORKDIR}"/files/Layout/ cp "${RIIVOLUTION_DIR}"/MovieDemo/* "${WORKDIR}"/files/MovieDemo/ cp -r "${RIIVOLUTION_DIR}"/NewerRes/* "${WORKDIR}"/files/NewerRes/ cp "${RIIVOLUTION_DIR}"/Object/* "${WORKDIR}"/files/Object/ cp "${RIIVOLUTION_DIR}"/Sound/stream/*.brstm "${WORKDIR}"/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/ cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/ cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/ } dolpatch () { cp "${XML_FILE}" "${XML_FILE}".new sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new XML_FILE="${XML_FILE}".new ${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \ xml="${PATCHIMAGE_PATCH_DIR}/NewerSMBW-Loader.xml" -q ${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q }