#!/bin/bash GAMENAME="Tokyo Mirage Sessions #FE Restoration" GAME_TYPE=DELTA PATCH_FILES=( 000_map 010_character 030_etc 031_message 050_movie 999_etc_om 999_lua ) DOWNLOAD_LINKS=( "patch_000_map.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZM0ViV2ZlQkFjSk0&export=download" "patch_010_character.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZSzZzNVd4ejZYalE&export=download" "patch_030_etc.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZNEZfN1hqOHVYZ0E&export=download" "patch_031_message.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZTDlRdzlkUno3ZXM&export=download" "patch_050_movie.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZNU5kNlh2d1VRQzQ&export=download" "patch_999_etc_om.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZN2VxTERFY2JPUFU&export=download" "patch_999_lua.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZUERRR0w2Nnl2YUk&export=download" ) show_notes () { echo -e \ "************************************************ ${GAMENAME} Source: https://gbatemp.net/threads/tokyo-mirage-sessions-fe-restoration.429651/ Base Image: Tokyo Mirage Sessions #FE Supported Versions: EUR, US ************************************************" } menu () { echo -e "\nTokyo Mirage Sessions #FE restoration patcher" status=8 if [[ ${PATCHIMAGE_RIIVOLUTION_DOWNLOAD} != TRUE ]]; then if [[ ! ${XDELTA_PATH} ]]; then if [[ -d ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration ]]; then XDELTA_PATH=${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration else echo -e "\nEnter path to the directory containing the delta patches:\n" read -er XDELTA_PATH || exit 75 fi else status=9 fi if [[ ! -d ${XDELTA_PATH} ]]; then echo "PATH \"${XDELTA_PATH}\" does not exist!" exit 21 fi else echo -e "\nDownloading required files, ~1.9 Gigabyte. This will take a while.\n" for delta in ${DOWNLOAD_LINKS[@]}; do DL_NAME=${delta/+*} DL_LINK=${delta/*+} [[ ! -d ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration ]] && \ mkdir ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration if [[ ! -f ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME} ]]; then ${GDOWN} "${DL_LINK}" \ "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp || \ ( rm "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp && \ echo -e "\nDownload failed!" && exit 57 ) mv "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp \ "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}" fi XDELTA_PATH="${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration" done fi for file in ${PATCH_FILES[@]}; do if [[ ! -f ${XDELTA_PATH}/patch_${file}.xdelta ]]; then echo "Patch file patch_${file}.xdelta does not exist!" exit 75 fi done if [[ ! ${CPK_PATH} ]]; then echo -e "\nEnter path to the directory containing the game files (cpk):\n" read -er CPK_PATH || exit 75 else status=9 fi if [[ ! -d ${CPK_PATH} ]]; then echo "PATH \"${CPK_PATH}\" does not exist!" exit 15 fi [[ -f ${CPK_PATH}/pack_000_map.cpk ]] && CPK_PATH=${CPK_PATH} [[ -f ${CPK_PATH}/vol/content/Pack/pack_000_map.cpk ]] && CPK_PATH=${CPK_PATH}/vol/content/Pack/ for file in ${PATCH_FILES[@]}; do if [[ ! -f ${CPK_PATH}/pack_${file}.cpk ]]; then echo "Original file pack_${file}.cpk does not exist!" exit 75 fi done echo ">>> status: ${status}" } patch () { if [[ -d ${PWD}/TMSxFE-Restoration-Build ]]; then echo -e "\nremoving old files" rm -rf "${PWD}"/TMSxFE-Restoration-Build fi all=${#PATCH_FILES[@]} echo -e "\n> copying cpk files" mkdir "${PWD}"/TMSxFE-Restoration-Build cur=0 for file in "${PATCH_FILES[@]}"; do cur=$((cur+1)) echo ">> [${cur}/${all}] pack_${file}.cpk" cp "${CPK_PATH}"/pack_"${file}".cpk \ "${PWD}"/TMSxFE-Restoration-Build done cur=0 echo -e "\n> Patching Files" for patch in "${PATCH_FILES[@]}"; do cur=$((cur+1)) echo ">> [${cur}/${all}] pack_${patch}.cpk" "${XD3}" -d -f -s "${PWD}"/TMSxFE-Restoration-Build/pack_"${patch}".cpk \ "${XDELTA_PATH}"/patch_"${patch}".xdelta \ "${PWD}"/TMSxFE-Restoration-Build/pack_"${patch}".cpk_new || exit 51 mv "${PWD}"/TMSxFE-Restoration-Build/pack_"${patch}".cpk_new \ "${PWD}"/TMSxFE-Restoration-Build/pack_"${patch}".cpk done echo -e "\n< Done patching << Find your modified cpk files in: \n\t${PWD}/TMSxFE-Restoration-Build Copy your complete dump (content, code, meta folders) to your SD-Card in /wiiu/games/Tokyo Mirage Sessions FE [ASEP01] then copy the modified cpk files into /wiiu/games/Tokyo Mirage Sessions FE [ASEP01]/content/Pack/ keep a copy of the unmodified cpk files, in case the patches are being updated! " }