#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="https://docs.google.com/uc?id=0B0P-eSDZCIexTXdHZm5Xbk9HbEU&export=download" RIIVOLUTION_ZIP="WinterMoon.rar" RIIVOLUTION_DIR="WinterMoon" GAMENAME="SMMA+: Winter Moon" XML_SOURCE="${RIIVOLUTION_DIR}" XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/WinterMoon.xml GAME_TYPE=RIIVOLUTION BANNER_LOCATION=${WORKDIR}/files/opening.bnr show_notes () { echo -e \ "************************************************ ${GAMENAME} 9 new levels: 4 from the full game (modified to fit the special's theme) and 5 completely new and exclusive to the special. Custom music: Including both music from past Mario games and new music! Custom backgrounds: New backgrounds exclusive for the special! Custom tilesets: Including both all-new and retextured tilesets! Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1707 Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 ************************************************" } check_input_image_special () { check_input_image_nsmb } detect_game_version () { nsmbw_version GAMEID=SMM${REG_LETTER}02 } place_files () { NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/Message ${WORKDIR}/files/EU/PolEU/Message ${WORKDIR}/files/Sample/) for dir in ${NEW_DIRS[@]}; do mkdir -p ${dir} done case ${VERSION} in EUR* ) LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU ) for dir in ${LANGDIRS[@]}; do cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/EU/${dir}/Message/Message.arc done #cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/EU/Layout/openingTitle/openingTitle.arc ;; USAv* ) LANGDIRS=( FraUS EngUS SpaUS ) for dir in ${LANGDIRS[@]}; do cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/US/${dir}/Message/Message.arc done cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/US/Layout/openingTitle/openingTitle.arc ;; JPNv1 ) cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/JP/ #cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/JP/Layout/openingTitle/openingTitle.arc ;; esac cp "${RIIVOLUTION_DIR}"/Levels/*.arc ${WORKDIR}/files/Stage/ cp "${RIIVOLUTION_DIR}"/Tilesets/* ${WORKDIR}/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/Backgrounds/* ${WORKDIR}/files/Object/ cp "${RIIVOLUTION_DIR}"/Music/BRSTM/* ${WORKDIR}/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/Music/BRSAR/* ${WORKDIR}/files/Sound/ cp "${RIIVOLUTION_DIR}"/Map/* ${WORKDIR}/files/WorldMap/ cp "${RIIVOLUTION_DIR}"/Others/Env/NwrXmas_env.arc ${WORKDIR}/files/Env/Env_world.arc cp "${RIIVOLUTION_DIR}"/Others/Title/Level.arc ${WORKDIR}/files/Stage/01-40.arc cp "${RIIVOLUTION_DIR}"/Others/UI/MMTex.arc ${WORKDIR}/files/Layout/textures/sequenceBGTexture.arc cp "${RIIVOLUTION_DIR}"/Others/UI/MM.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc cp "${RIIVOLUTION_DIR}"/Others/UI/MMMain.arc ${WORKDIR}/files/Layout/dateFile/dateFile.arc cp "${RIIVOLUTION_DIR}"/Others/UI/Banners.arc ${WORKDIR}/files/Layout/preGame/preGame.arc cp "${RIIVOLUTION_DIR}"/Others/UI/Players.arc ${WORKDIR}/files/Layout/fileSelectPlayer/fileSelectPlayer.arc cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti ${WORKDIR}/files/Sample/tobira.bti } dolpatch () { ${WIT} dolpatch ${DOL} \ "802F148C=53756D6D53756E#7769696D6A3264" \ "802F118C=53756D6D53756E#7769696D6A3264" \ "802F0F8C=53756D6D53756E#7769696D6A3264" \ xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q }