#!/bin/bash WORKDIR=nsmb.d DOL=${WORKDIR}/sys/main.dol DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Summer_Sun.zip" SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Summer_Sun_Soundtrack.zip" SOUNDTRACK_ZIP="Newer_Summer_Sun_Soundtrack.zip" RIIVOLUTION_ZIP="Newer_Summer_Sun.zip" RIIVOLUTION_DIR="Newer Summer Sun" GAMENAME="Newer Summer Sun" XML_SOURCE="${RIIVOLUTION_DIR}"/SumSun/ XML_FILE="${RIIVOLUTION_DIR}"/riivolution/SumSun GAME_TYPE=RIIVOLUTION show_notes () { echo -e \ "************************************************ ${GAMENAME} Newer: Summer Sun is a short game with a hot theme, originally released in Summer 2012. It features 23 new levels and some fresh music! Source: http://www.newerteam.com/specials.html Base Image: New Super Mario Bros. Wii (SMN?01) Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1 ************************************************" } check_input_image_special () { if [[ ! ${IMAGE} ]]; then if test -f SMN?01.wbfs; then IMAGE=SMN?01.wbfs elif test -f SMN?01.iso; then IMAGE=SMN?01.iso else echo -e "please specify image to use with --iso=" exit 1 fi fi } detect_game_version () { if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then VERSION=EURv1 REG_LETTER=P elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then VERSION=EURv2 REG_LETTER=P elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then VERSION=USAv1 REG_LETTER=E elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then VERSION=USAv2 REG_LETTER=E elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then VERSION=JPNv1 REG_LETTER=J elif [[ ! ${VERSION} ]]; then echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}" exit 1 fi XML_FILE="${XML_FILE}"${REG_LETTER}.xml GAMEID=SMN${REG_LETTER}06 } place_files () { NEW_DIRS=( ${WORKDIR}/files/NewerRes ) for dir in ${NEW_DIRS[@]}; do mkdir -p ${dir} done case ${VERSION} in EUR* ) LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU ) for dir in ${LANGDIRS[@]}; do cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/EU/${dir}/ done cp "${RIIVOLUTION_DIR}"/SumSun/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/ ;; USAv* ) LANGDIRS=( FraUS EngUS SpaUS ) for dir in ${LANGDIRS[@]}; do cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/US/${dir}/ done cp "${RIIVOLUTION_DIR}"/SumSun/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/ ;; JPNv1 ) cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{message,staffroll}/ ${WORKDIR}/files/JP/ cp "${RIIVOLUTION_DIR}"/SumSun/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/ ;; esac cp "${RIIVOLUTION_DIR}"/SumSun/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/ cp "${RIIVOLUTION_DIR}"/SumSun/NewerRes/* ${WORKDIR}/files/NewerRes/ cp "${RIIVOLUTION_DIR}"/SumSun/Stage/*.arc ${WORKDIR}/files/Stage/ cp "${RIIVOLUTION_DIR}"/SumSun/Env/* ${WORKDIR}/files/Env/ cp "${RIIVOLUTION_DIR}"/SumSun/sound/stream/* ${WORKDIR}/files/Sound/stream/ cp "${RIIVOLUTION_DIR}"/SumSun/sound/*.brsar ${WORKDIR}/files/Sound/ cp "${RIIVOLUTION_DIR}"/SumSun/WorldMap/* ${WORKDIR}/files/WorldMap/ cp "${RIIVOLUTION_DIR}"/SumSun/Object/* ${WORKDIR}/files/Object/ cp "${RIIVOLUTION_DIR}"/SumSun/Layout/preGame.arc ${WORKDIR}/files/Layout/preGame/pregame.arc cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBG.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBGTexture.arc ${WORKDIR}/files/Layout/textures/sequenceBGTexture.arc } prepare_xml () { cp "${XML_FILE}" "${XML_FILE}".new sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new XML_FILE="${XML_FILE}".new } dolpatch_extra () { ${WIT} dolpatch ${DOL} "802F148C=53756D6D53756E#7769696D6A3264" -q ${WIT} dolpatch ${DOL} "802F118C=53756D6D53756E#7769696D6A3264" -q ${WIT} dolpatch ${DOL} "802F0F8C=53756D6D53756E#7769696D6A3264" -q ${WIT} dolpatch ${DOL} xml="patches/SummerSun-Loader.xml" -q ${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q }