mirror of
https://gitlab.com/Nanolx/patchimage.git
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aa3d93c950
US version of New Super Mario Bros. Wii because it was looking for wrong ID SMNU01 instead of correct ID SMNE01
105 lines
3.2 KiB
Bash
105 lines
3.2 KiB
Bash
#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="https://docs.google.com/uc?id=0B0P-eSDZCIexTXdHZm5Xbk9HbEU&export=download"
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RIIVOLUTION_ZIP="WinterMoon.rar"
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RIIVOLUTION_DIR="WinterMoon"
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GAMENAME="SMMA+: Winter Moon"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/WinterMoon.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PEJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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9 new levels:
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4 from the full game (modified to fit the special's
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theme) and 5 completely new and exclusive to the special.
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Custom music:
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Including both music from past Mario games and new music!
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Custom backgrounds:
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New backgrounds exclusive for the special!
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Custom tilesets:
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Including both all-new and retextured tilesets!
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Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1707
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMM${REG_LETTER}02
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}
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place_files () {
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NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/Message "${WORKDIR}"/files/EU/PolEU/Message "${WORKDIR}"/files/Sample/)
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for dir in "${NEW_DIRS[@]}"; do
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mkdir -p "${dir}"
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
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for dir in "${LANGDIRS[@]}"; do
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cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
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done
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in "${LANGDIRS[@]}"; do
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cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
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done
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cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc "${WORKDIR}"/files/US/Layout/openingTitle/openingTitle.arc
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;;
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JPNv1 )
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cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/JP/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Levels/*.arc "${WORKDIR}"/files/Stage/
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cp "${RIIVOLUTION_DIR}"/Tilesets/* "${WORKDIR}"/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/Backgrounds/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/Music/BRSTM/* "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Music/BRSAR/* "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/Map/* "${WORKDIR}"/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/Others/Env/NwrXmas_env.arc "${WORKDIR}"/files/Env/Env_world.arc
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cp "${RIIVOLUTION_DIR}"/Others/Title/Level.arc "${WORKDIR}"/files/Stage/01-40.arc
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cp "${RIIVOLUTION_DIR}"/Others/UI/MMTex.arc "${WORKDIR}"/files/Layout/textures/sequenceBGTexture.arc
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cp "${RIIVOLUTION_DIR}"/Others/UI/MM.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
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cp "${RIIVOLUTION_DIR}"/Others/UI/MMMain.arc "${WORKDIR}"/files/Layout/dateFile/dateFile.arc
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cp "${RIIVOLUTION_DIR}"/Others/UI/Banners.arc "${WORKDIR}"/files/Layout/preGame/preGame.arc
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cp "${RIIVOLUTION_DIR}"/Others/UI/Players.arc "${WORKDIR}"/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
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cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti "${WORKDIR}"/files/Sample/tobira.bti
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}
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dolpatch () {
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${WIT} dolpatch ${DOL} \
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"802F148C=53756D6D53756E#7769696D6A3264" \
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"802F118C=53756D6D53756E#7769696D6A3264" \
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"802F0F8C=53756D6D53756E#7769696D6A3264" \
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xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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