patchimage/scripts/nsmbw/skyland.sh
Christopher Roy Bratusek aa3d93c950 fixed regression from version 7.1.0 that made it impossible to patch
US version of New Super Mario Bros. Wii because it was looking for wrong
ID SMNU01 instead of correct ID SMNE01
2016-08-19 21:30:56 +02:00

61 lines
1.6 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://www.dropbox.com/s/d2rb358ljcq21k5/Skyland.zip"
RIIVOLUTION_ZIP="Skyland.zip"
RIIVOLUTION_DIR="Skyland/Skyland"
GAMENAME="Super Mario Skyland"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/Skyland.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Super Mario Skyland is an Mini-Hack based on World 7 of NSMBWII.
The goal of it was to replace every level including the ambush ones.
The difficulty has been increased also so you might consider to die
harder then in the Original. Even it was not tested in Multiplayer
it may work or not.
Source: http://rvlution.net/thread/2153-super-mario-skyland/
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}ZY
}
place_files () {
cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/Sound/Stream/* "${WORKDIR}"/files/Sound/stream/
}
dolpatch () {
${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}