patchimage/script.d/tokyomiragesessionsfe.sh
2016-07-01 22:00:58 +02:00

67 lines
1.6 KiB
Bash

#!/bin/bash
GAMENAME="Tokyo Mirage Sessions #FE Uncensored"
GAME_TYPE=DELTA
PATCH_FILES=( 000_map 010_character 030_etc 031_message 050_movie 999_lua )
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Source: https://gbatemp.net/threads/tokyo-mirage-sessions-fe-restoration.429651/
Base Image: Tokyo Mirage Sessions #FE
Supported Versions: EUR, US
************************************************"
}
menu () {
echo -e "\nTokyo Mirage Sessions #FE restoration patcher\n"
if [[ ! ${XDELTA_PATH} ]]; then
echo -e "Enter path to the directory containing the delta patches:\n"
read XDELTA_PATH || exit 75
fi
if [[ ! ${CPK_PATH} ]]; then
echo -e "\nEnter path to the directory containing the game files (cpk):\n"
read CPK_PATH || exit 75
fi
if [[ ! -d ${XDELTA_PATH} ]]; then
echo "PATH \"${XDELTA_PATH}\" does not exist!"
exit 21
elif [[ ! -f ${XDELTA_PATH}/patch_000_map.xdelta ]]; then
echo "PATH \"${XDELTA_PATH}\" does not contain the xdelta patches!"
exit 21
elif [[ ! -d ${CPK_PATH} ]]; then
echo "PATH \"${CPK_PATH}\" does not exist!"
exit 15
elif [[ ! -f ${CPK_PATH}/pack_000_map.cpk ]]; then
echo "PATH \"${CPK_PATH}\" does not contain the game files (cpk)!"
exit 15
fi
}
patch () {
echo -e "\n> Patching Files"
for patch in ${PATCH_FILES[@]}; do
echo ">> pack_${patch}.cpk"
${XD3} -d -f -s ${CPK_PATH}/pack_${patch}.cpk \
${XDELTA_PATH}/patch_${patch}.xdelta \
${CPK_PATH}/pack_${patch}.cpk_new || exit 51
mv ${CPK_PATH}/pack_${patch}.cpk_new \
${CPK_PATH}/pack_${patch}.cpk
done
echo -e "\n< Done!\n"
}