patchimage/scripts/nsmbw/frozen.sh
2016-09-09 20:05:31 +02:00

80 lines
2.4 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://www.dropbox.com/s/hxf7crqqmyj75xm/SMBFrozenEdition.rar"
RIIVOLUTION_ZIP="SMBFrozenEdition.rar"
RIIVOLUTION_DIR="SMBFrozenEdition/FrozenEdition"
GAMENAME="Super Mario Bros. Frozen Editon"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../Riivolution/FrozenEditionE.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Source: http://rvlution.net/thread/4616-super-mario-bros-frozen-editon/
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SFR${REG_LETTER}01
XML_FILE="${XML_FILE}"${REG_LETTER}.xml
}
place_files () {
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
done
#cp "${RIIVOLUTION_DIR}"/OpeningP/openingTitle.arc "${WORKDIR}"/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
done
cp "${RIIVOLUTION_DIR}"/OpeningE/openingTitle.arc "${WORKDIR}"/files/US/Layout/openingTitle/
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/MessageEN/Message.arc "${WORKDIR}"/files/JP/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/OpeningJ/openingTitle.arc "${WORKDIR}"/files/JP/Layout/openingTitle/
;;
esac
cp -r "${RIIVOLUTION_DIR}"/Layout "${WORKDIR}"/files/
cp -r "${RIIVOLUTION_DIR}"/Object "${WORKDIR}"/files/
cp "${RIIVOLUTION_DIR}"/Sound/stream/*.brstm "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Sound/*.brsar "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/Stage/*.arc "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/WorldMap/* "${WORKDIR}"/files/WorldMap/
}
dolpatch() {
${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}