patchimage/script.d/newersmb.sh
Christopher Roy Bratusek e3e61b0f73 make wit less verbose
2013-06-22 19:46:39 +02:00

162 lines
7.3 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://newerteam.com/getNewerFile.php"
SOUNDTRACK_LINK="http://dirbaio.net/newer/NewerSoundtrack.zip"
SOUNDTRACK_ZIP="NewerSoundtrack.zip"
RIIVOLUTION_ZIP="NewerSMBW.zip"
RIIVOLUTION_DIR="NewerFiles"
GAMENAME="Newer SMB"
XML_SOURCE="${RIIVOLUTION_DIR}"/NewerSMBW/
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/NewerSMBW.xml
GAME_TYPE=RIIVOLUTION
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Newer is a full unofficial sequel to New Super Mario Bros. Wii, crafted
over the span of 3 years by a team of devoted Nintendo fans. Playable
legally on any homebrew-enabled Wii; no piracy or hardware mods needed.
Source: http://www.newerteam.com/
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
IMAGE=SMN?01.iso
else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
VERSION=EURv1
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
VERSION=EURv2
REG_LETTER=P
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
VERSION=USAv1
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
VERSION=USAv2
REG_LETTER=E
elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
VERSION=JPNv1
REG_LETTER=J
elif [[ ! ${VERSION} ]]; then
echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
exit 1
fi
GAMEID=SMN${REG_LETTER}03
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/LevelSamples ${WORKDIR}/files/NewerRes ${WORKDIR}/files/Sound/new/sfx ${WORKDIR}/files/Maps )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/NewerSMBW/{Font,Message}/ ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/NewerSMBW/OthersP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/NewerSMBW/{Font,Message}/ ${WORKDIR}/files/US/${dir}/
done
cp "${RIIVOLUTION_DIR}"/NewerSMBW/OthersE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Font/* ${WORKDIR}/files/JP/Font/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Message/* ${WORKDIR}/files/JP/Message/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/OthersJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Tilesets/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/TitleReplay/* ${WORKDIR}/files/Replay/title/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/BGs/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/SpriteTex/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Layouts/* ${WORKDIR}/files/Layout/
cp -r "${RIIVOLUTION_DIR}"/NewerSMBW/Music/*.er ${WORKDIR}/files/Sound/new/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Music/sfx/* ${WORKDIR}/files/Sound/new/sfx/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Music/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Music/rsar/* ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/LevelSamples/* ${WORKDIR}/files/LevelSamples/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/charaChangeSelectContents.arc ${WORKDIR}/files/Layout/charaChangeSelectContents/charaChangeSelectContents.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/characterChange.arc ${WORKDIR}/files/Layout/characterChange/characterChange.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/continue.arc ${WORKDIR}/files/Layout/continue/continue.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/controllerInformation.arc ${WORKDIR}/files/Layout/controllerInformation/controllerInformation.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/corseSelectMenu.arc ${WORKDIR}/files/Layout/corseSelectMenu/corseSelectMenu.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/corseSelectUIGuide.arc ${WORKDIR}/files/Layout/corseSelectUIGuide/corseSelectUIGuide.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/dateFile.arc ${WORKDIR}/files/Layout/dateFile/dateFile.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/dateFile_OLD.arc ${WORKDIR}/files/Layout/dateFile/dateFile_OLD.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/easyPairing.arc ${WORKDIR}/files/Layout/easyPairing/easyPairing.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/extensionControllerNunchuk.arc ${WORKDIR}/files/Layout/extensionControllerNunchuk/extensionControllerNunchuk.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/extensionControllerYokomochi.arc ${WORKDIR}/files/Layout/extensionControllerYokomochi/extensionControllerYokomochi.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/fileSelectBase.arc ${WORKDIR}/files/Layout/fileSelectBase/fileSelectBase.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/fileSelectBase_OLD.arc ${WORKDIR}/files/Layout/fileSelectBase/fileSelectBase_OLD.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/fileSelectPlayer.arc ${WORKDIR}/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/gameScene.arc ${WORKDIR}/files/Layout/gameScene/gameScene.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/infoWindow.arc ${WORKDIR}/files/Layout/infoWindow/infoWindow.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/miniGameCannon.arc ${WORKDIR}/files/Layout/miniGameCannon/miniGameCannon.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/miniGameWire.arc ${WORKDIR}/files/Layout/miniGameWire/miniGameWire.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/pauseMenu.arc ${WORKDIR}/files/Layout/pauseMenu/pauseMenu.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/pointResultDateFile.arc ${WORKDIR}/files/Layout/pointResultDateFile/pointResultDateFile.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/pointResultDateFileFree.arc ${WORKDIR}/files/Layout/pointResultDateFileFree/pointResultDateFileFree.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/preGame.arc ${WORKDIR}/files/Layout/preGame/preGame.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/select_cursor.arc ${WORKDIR}/files/Layout/select_cursor/select_cursor.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/sequenceBG.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/staffCredit.arc ${WORKDIR}/files/Layout/staffCredit/staffCredit.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/stockItem.arc ${WORKDIR}/files/Layout/stockItem/stockItem.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/stockItemShadow.arc ${WORKDIR}/files/Layout/stockItemShadow/stockItemShadow.arc
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Others/yesnoWindow.arc ${WORKDIR}/files/Layout/yesnoWindow/yesnoWindow.arc
cp -r "${RIIVOLUTION_DIR}"/NewerSMBW/Maps/* ${WORKDIR}/files/Maps/
cp "${RIIVOLUTION_DIR}"/NewerSMBW/Stages/* ${WORKDIR}/files/Stage/
}
prepare_xml () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
}
dolpatch_extra () {
${WIT} dolpatch ${DOL} xml="patches/NewerSMBW-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q
}