patchimage/script.d/nsmbw/wintermoon.sh
Christopher Roy Bratusek 3c976d0f89 unify function for checking for Wii images
various improvements and code-cleanup
2016-08-05 15:57:18 +02:00

107 lines
3.4 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://docs.google.com/uc?id=0B0P-eSDZCIexTXdHZm5Xbk9HbEU&export=download"
RIIVOLUTION_ZIP="WinterMoon.rar"
RIIVOLUTION_DIR="WinterMoon"
GAMENAME="SMMA+: Winter Moon"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/WinterMoon.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PUJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
9 new levels:
4 from the full game (modified to fit the special's
theme) and 5 completely new and exclusive to the special.
Custom music:
Including both music from past Mario games and new music!
Custom backgrounds:
New backgrounds exclusive for the special!
Custom tilesets:
Including both all-new and retextured tilesets!
Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1707
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SMM${REG_LETTER}02
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/Message ${WORKDIR}/files/EU/PolEU/Message ${WORKDIR}/files/Sample/)
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/EU/${dir}/Message/Message.arc
done
#cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/EU/Layout/openingTitle/openingTitle.arc
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/US/${dir}/Message/Message.arc
done
cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/US/Layout/openingTitle/openingTitle.arc
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/Others/Text.arc ${WORKDIR}/files/JP/
#cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc ${WORKDIR}/files/JP/Layout/openingTitle/openingTitle.arc
;;
esac
cp "${RIIVOLUTION_DIR}"/Levels/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/Tilesets/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/Backgrounds/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/Music/BRSTM/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Music/BRSAR/* ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/Map/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/Others/Env/NwrXmas_env.arc ${WORKDIR}/files/Env/Env_world.arc
cp "${RIIVOLUTION_DIR}"/Others/Title/Level.arc ${WORKDIR}/files/Stage/01-40.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MMTex.arc ${WORKDIR}/files/Layout/textures/sequenceBGTexture.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MM.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MMMain.arc ${WORKDIR}/files/Layout/dateFile/dateFile.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/Banners.arc ${WORKDIR}/files/Layout/preGame/preGame.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/Players.arc ${WORKDIR}/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti ${WORKDIR}/files/Sample/tobira.bti
}
dolpatch () {
${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}