mirror of
https://gitlab.com/Nanolx/patchimage.git
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3f3894ddb0
- rename CXI to ROM (makes --rom command line flag work for 3DS ROMs, too) - rename CXI_MASK to ROM_MASK - rename WII_GENERIC to GENERIC - split functions in patchimage.sh - other minor changes
75 lines
2.5 KiB
Bash
75 lines
2.5 KiB
Bash
#!/bin/bash
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DOWNLOAD_LINK="https://mega.nz/#!hRYSkRBL!Z234hycJ96y2aTbyPpyUO0JcloMadgPVdGuinRHVqQc"
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RIIVOLUTION_ZIP="Rutile Ruby 2.1 - Distribution.zip"
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RIIVOLUTION_DIR="Rutile Ruby - Distribution"
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GAMENAME="Pokemon Rutile Ruby"
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GAME_TYPE=HANS
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ROM_MASK="*000400000011[cC]400*cxi"
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ROMFS="rruby.romfs"
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DATA="${RIIVOLUTION_DIR}/HansPack/"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and
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Alpha Sapphire. Their main purpose is to provide a more challenging game
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experience while not artificially limiting the player. The premier feature of
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Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in
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the world to increase the game's challenge. Every trainer in the game has been
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edited, and the level curve expects use of the Experience Share, which means
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that you level up very quickly. You should be hitting Level 100 by the time you
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get to the Elite Four.
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Source: https://projectpokemon.org/forums/showthread.php?46315
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Base ROM: Pokemon Omega Ruby
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Supported Versions: US, EU, JAP
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************************************************"
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}
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check_hans_files () {
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check_riivolution_patch
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echo "
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*** Encounter Type ***
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Encounter type changes the wild Pokemon availability:
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- Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as
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'hacked' by any legitimacy testers. Post-game foreign Pokémon are unlocked
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from the start, and rarities and Hordes are adjusted.
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- Leveled Build: Wild Pokémon are the same as in the Legit Build, but are leveled
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up to keep pace with RR/SS's harsh level curve. A quick adjustment in PKHeX
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(editing Met Level) will make them 100% legit.
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- 679 Build: Wild Pokémon are altered so that every non-Legendary non-Starter
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species is available, at the same level as the Leveled Build. Legendary
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encounters are not changed in this or any Build.
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enter either 'legit', 'leveled' or '679':
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"
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read -r choice
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case ${choice} in
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[lL]egit ) HANS_EXTRA_PATH="${RIIVOLUTION_DIR}/Encounter Type/Legit Build" ;;
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[lL]eveled ) HANS_EXTRA_PATH="${RIIVOLUTION_DIR}/Encounter Type/Leveled Build";;
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679 ) HANS_EXTRA_PATH="${RIIVOLUTION_DIR}/Encounter Type/679 Build" ;;
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* ) echo "invalid choice made, using 'Legit' build."
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HANS_EXTRA_PATH="${RIIVOLUTION_DIR}/Encounter Type/Legit Build" ;;
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esac
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HANS_PATH="${RIIVOLUTION_DIR}/romfs"
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}
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patch_romfs () {
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cp -r "${HANS_PATH}"/* romfs/
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cp -r "${HANS_EXTRA_PATH}"/* romfs/
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}
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