mirror of
https://gitlab.com/Nanolx/patchimage.git
synced 2024-11-27 19:44:22 +01:00
654 lines
26 KiB
Plaintext
654 lines
26 KiB
Plaintext
v7.5.0 (20160927):
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::game additions:
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- add support for Super Mario Bros. Frozen Editon
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::game updates:
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- Pokemon Rising Ruby: support version 2.0
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- Pokemon Sinking Sapphire: support version 2.0
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::misc. changes:
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- fix ID6 for NSMBW3: The Final Levels in README.GAMEIDS
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- other minor changes
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v7.4.0 (20160903):
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::Tokyo Mirage Sessions #FE Restoration Patcher
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- use 'Restoration' instead of 'Uncensored' as Name
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- more failsafe build-directory name
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- add support for downloading xdelta files with --download
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- check whether files have already been downloaded and use those
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- for xdelta patches and original cpk files, now check whether every single
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file exists, rather than just one of them
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- for cpk file path support both the top level directory of the dump as well
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as the sub level directory which holds the cpk files, read: when your dump
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is in /home/test/TMSFE you were previously required to set the cpk path to
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/home/test/TMSFE/vol/content/Pack now using /home/test/TMSFE will work, too,
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as the script will look for the sub directory vol/content/Pack on it's own
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::game updates:
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- update Cliff Super Mario Bros. Wii to version 1.1.1
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- update Revised Super Mario Bros. Wii to version 1.1
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- update The Legend of Yoshi to version 2016-08-31
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::misc. changes:
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- use 'wget -nv' instead of 'wget -q'
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- except for cover downloader
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v7.3.1.1 (20160829):
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::bug fixes
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- fixed brocken nsmb-helper script
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v7.3.1 (20160828):
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::bug fixes
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- fixed that --iso, --rom, --patch, --xdelta, --cpk and --riivolution command
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line flags failed when relative paths were given (regression from 7.2.2)
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- fixed that temporary files were kept when downloads failed, causing required
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user-input for wget when trying again
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- fixed that --cpk and --xdelta command line flags never actually checked wether
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the given directory does exist, before trying to patch the game [the game
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patcher does, too, but it should fail immediately upon wrong user-input]
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- remove build directory before trying to build a game, not afterwards, so that
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in case a build failed in batch-mode, the next one can be tried without issues
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- fixed that character mods were not applicable to Cliff Super Mario Bros. Wii
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::misc. changes:
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- drop support for Awesomer Super Luigi Mini (broken and offline)
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- update Cliff Super Mario Bros. to version 1.1
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v7.3.0 (20160827):
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::internal changes:
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- modularize common.sh
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- supply megadl (32 and 64 bit)
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::downloader changes:
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- changed download links to Mediafire so that they can automatically be
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downloaded using wget, this makes Cliff Super Mario Bros., Ghostly Super
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Mario Boos Wii, MLG Super Mario Bros. Wii, Pokemon Neo X, Pokemon Neo Y
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and Pokemon Red Ruby auto-downloadable
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- changed download links to Sendspace so that they can automatically be
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downloaded using wget, this makes Challenging Super Mario Bros. Wii:
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Virtual Special auto-downloadable
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- include megadl a tool that can download files from Mega using commandline,
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this makes Pokemon Delta Emerald, Pokemon Rutile Ruby, Pokemon Star Sapphire
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and Bravely Second Uncensored auto-downloadable
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::misc. changes:
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- update Cliff Super Mario Bros. to version 1.0.5
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v7.2.2 (20160823):
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::bug fixes
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- fix PATCHIMAGE_3DS_DIR setup when no ${HOME}/.patchimage.rc exists
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- fix PATCHIMAGE_ROM_DIR setup when no ${HOME}/.patchimage.rc exists
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- fixed that the script expected wrong parameter --show-downloadlink
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instead of correct --show-download
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- fix error messages or required user-input during batch-build by
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creating a separate build directory, then create the mod and before
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the next build is done that build directory is removed and re-created
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- when ${PWD} is writable that will be ${PWD}/patchimage_build, else
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it will be ${HOME}/patchimage_build
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::misc. changes
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- use 'read -er' instead of 'read -r' so that during user-input readline
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features like path-completion can be used.
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- in game information fix link to Pokemon Star Sapphire Thread
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- update Cliff Super Mario Bros. to version 1.0.4
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v7.2.1 (20160822):
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::bug fixes
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- fix ID for Kirby's Adventure Wii and Mario Kart Wii for US versions
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v7.2.0 (20160822):
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::internal changes
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- functions for applying IPS, PPF and BPS patches now check for patch zip files
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in ${PWD} and ${PACHIMAGE_RIIVOLUTION_DIR}, just like all other functions and
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unpack them, if found
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- functions for applying IPS, PPF and BPS patches now look in ${PWD} and
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${PATCHIMAGE_RIIVOLUTION_DIR} for patch files
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- functions for applying IPS, PPF and BPS patches thus only fail when they
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neither find a zip archive containing the patch, or the bare patch file
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- HANS patcher now supports applying DELTA patches
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- split out messages into message.sh
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- automatic downloading is not possible from SendSpace, update downloader
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function to inform user to manually download from there
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::bug fixes
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- Pokemon Star Sapphire was accidently called Alpha Sapphire in the menu,
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also had wrong Short ID
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- fixed that Opening Title for US version was applied to EU version in
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MLG Super Mario Bros. Wii (fixes black screen on start)
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- fixed regression from version 7.1.0 that made it impossible to patch
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US version of New Super Mario Bros. Wii because it was looking for wrong
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ID SMNU01 instead of correct ID SMNE01
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- fixed black screen in Devil Mario Winter Special by not applying the custom
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openingTitle.arc for PAL New Super Mario Bros. Wii
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- fixed black screen in Remixed Super Mario Bros. Wii by not applying the custom
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openingTitle.arc for PAL and JAP New Super Mario Bros. Wii
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- fixed that the script did try to automatically download from mediafire instead
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of informing user to manually download
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::command line parameters
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- add batch building short cuts for --game parameter:
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* NSMB_ALL build all NSMB Mods
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* PKMN_ALL build all Pokemon X, Y, Omega Ruby and Alpha Sapphire Mod
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* PKMN_X build all Pokemon X Mods
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* PKMN_Y build all Pokemon Y Mods
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* PKMN_OR build all Pokemon Omega Ruby Mods
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* PKMN_AS build all Pokemon Alpha Sapphire Mods
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- add --list-requirements ; show a detailed list of expected game images and
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Riivolution or HANS archives or Patches required for building
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- add --list-requirements-nsmb, --list-requirements-mkwiimmfi,
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--list-requirements-tokyo, --list-requirements-kirby,
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--list-requirements-pokemon, --list-requirements-3ds,
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--list-requirements-other, to show only requirements for mods of specific
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base games
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- add --show-download ; only show download like for games choosen in menu or
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given using --game parameter
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- added --list-games-nsmb, --list-games-mkwiimmfi, --list-games-tokyo,
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--list-games-kirby, --list-games-pokemon, --list-games-3ds, --list-games-other
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to show only mods for specific base games
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::misc. changes
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- new download link for The Legend of Yoshi
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- update to version 2016-05-28 of The Legend of Yoshi
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- update to version 1.02 of New Super Mario Bros. Wii - Other World
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::mod additions:
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- Mario Kart Wii Fonts:
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- added Super Mario Font
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- added Chalky Font
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- added UmePlus Font
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- sort files alphabetically in list
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- Mario Kart Wii Karts:
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- update Sonic the Hedgehog on Foot to version 1.5
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- add Black Mage on Wii Remote
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- add White Mage on Wii Remote
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- add Kirby on Wheelie
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- add Nabbit on Flame Runner
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- add Skull Kid on Bullet Bike
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- add Super Sonic on Mach Bike
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- add Wolf Link on Mach Bike
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::game additions
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:::New Super Mario Bros. Wii
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- add support for Cliff Super Mario Bros. Wii (SCL[PUJ]01)
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- add support for Challenging Super Mario Bros. Wii: Virtual Special (SMN[PUJ]ZC)
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:::Pokemon
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- add support for Pokemon Red Ruby
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- supply HANS configuration files for Red Ruby
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- add support for Pokemon Delta Emerald (patch for Alpha Sapphire)
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- supply HANS configuration files for Delta Emerald
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- since the author of Delta Emerald is working on a patch for Omega Ruby
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aswell, the game and created files are called "DeltaEmerald-AS"
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[obviously they will be "DeltaEmerald-OR" for patched Omega Ruby]
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v7.1.0:
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::internal changes
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- rewrite downloader function
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- supply beat BPS patcher (32 and 64 bit)
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- add (yet unused) patching functions for PPF patches
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- add (yet unused) patching functions for BPS patches
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- code cleanup, remove duplicated code
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::bugfixes
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- fixup The Legend of Zelda - Parallel Worlds patcher
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- fixup --patch command line parameter
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::misc. changes
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- removed download link for Awesomer Super Luigi Mini (down)
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- new download link for RVLution Wii
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- new download link for Newer Falling Leaf
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- fix download link for Midi's Super Mario Wii
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- fix download link for Newer Apocalypse
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- New Super Mario Bros. Wii character mod: allow only restoring
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original characters without further changes
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- update nsmbw.db
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::game additions
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:::New Super Mario Bros. Wii
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- add support for MLG Super Luigi Bros. Wii
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v7.0.0:
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::internal changes
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- add PATCHIMAGE_DIR new internal variable
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- add PATCHIMAGE_DATABASE_DIR new internal variable
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- add PATCHIMAGE_OVERRIDE_DIR new internal variable
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- add UNP_EXTRA_ARGS new internal variable
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- make check_input_rom a common.sh function, prevent duplicated code
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- shift around some paths
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- update database with New Super Mario Bros. Wii mods
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- code review and improvements
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- improved Debian GNU/Linux packaging
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- install pre-compiled tools to /usr/lib/ARCH/patchimage (FHS compliance)
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- improved --help message
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- add --list-games parameter (show buildable games)
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- --list-games and menu now show ID / Short Name and Full Name of all games
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- add --override-szs to override Wiims Mario Kart Fun wit and szs with
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the ones supplied by patchimage. Use this if building Wiims Mario Kart Fun
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fails due to incompatible library versions being installed.
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- add batch mode for generating more than one mod at once
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::bug fixes
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- several minor bugfixes and improvements
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- before creating any of the directories defined in ${HOME}/.patchimage.rc
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check whether the parent directory is writeable, else fallback to ${HOME}
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- when setting destination directory for created files, check if they are
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writeable, else fallback to ${HOME}
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- fix telling user path to Hans Files for all Pokemon game hacks
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- make the script more robust against directories with spaces in their names
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- use gdown.pl for drive.google.* download links
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- for download links on Mega tell user where to download manually
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- for download links on Mediafire tell user where to download manually
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- patchimage menu showed TMS1 as ID for Tokyo Mirage Sessions #FE restoration
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patcher, while TMSFE was the actual (but wrong ID), thus TMS1 was reported
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as unknown game / wrong user input. Now TMS1 works as expected.
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- archive name for Newer Super Mario Bros. Wii has changed
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::configuration file changes
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- new configuration variable PATCHIMAGE_3DS_DIR, global directory
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where to look for unmodified 3DS ROM files
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- new configuration variable PATCHIMAGE_ROM_DIR, global directory
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where to store your modified 3DS ROM files
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::documentation
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- update REAMDE
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- update README.RC
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- update README.STATUS_CODES
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- update README.GAMEIDS
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- now includes game search paths
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- now includes expected filenames
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::misc. changes
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- make check_input_rom search in both ${PATCHIMAGE_3DS_DIR} and ${PWD}
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- show full path for Hans Files for all games, instead of relative
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- only show path to Hans files if they exist
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- when downloading covers for Wii games fail, retry with the US cover
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- don't re-download covers that already exist
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- don't re-download soundtracks that already exist
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- for NSMBW character mods, Mario Kart Wii font, item and kart mods,
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don't download the files from the interwebs, instead use files supplied
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and installed with patchimage
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::game additions
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::::New Super Mario Bros. Wii
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- add support for Revised Super Mario Bros. Wii
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::::Pokemon
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- add support for Pokemon Eternal X
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- choose between legal, rebalanced and insanity version
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- for legal and rebalanced, choose whether to nerf first gym leader
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- add support for Pokemon Wilting Y
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- choose between legal, rebalanced and insanity version
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- for legal and rebalanced, choose whether to nerf first gym leader
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- add support for Pokemon Rising Ruby
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- provide custom Hans banner and launcher
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- add support for Pokemon Sinking Sapphire
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- provide custom Hans banner and launcher
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::::Other
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- add support for Bravely Second Uncensored
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- fully supports both EUR and USA game version
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- auto-detects provided game version in ${PWD} or ${PATCHIMAGE_3DS_DIR}
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- provide Hans configuration
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::game changes and updates
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- update download link for Pokemon Rutile Ruby to v2.1
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- update download link for Pokemon Star Sapphire to v2.1
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v6.3.0:
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- supply ctrtool (32 and 64 bit versions)
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- supply 3dstool (32 and 64 bit versions)
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- add support for Pokemon Neo X
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- choose between full and lite version
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- provide custom HANS banner and launcher
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- add support for Pokemon Neo Y
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- choose between full and lite version
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- provide custom HANS banner and launcher
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- add support for Pokemon Rutile Ruby
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- choose between legit, leveled and 679 build
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- add support for Pokemon Star Sapphire
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- choose between legit, leveled and 679 build
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v6.2.2:
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- when running patchimage from git, use it's tools, scripts and stuff,
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instead of system-wide (if) installed
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- simple progress [x/y] visualization for Tokyo Mirage Sessions #FE
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- minor internal changes
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v6.2.1:
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- support for MKWiimm 2016-07
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- update MKWiimm 2016-02 to v2
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- update Tokyo Mirage Sessions #FE patcher for version
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0.9.4 of the patch
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- update szs to 1.52
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v6.2.0:
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- code improvements for MKWiimm
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- supply xdelta3 (32 and 64 bit versions)
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- supply titledumper (32 and 64 bit versions), for use with ddd
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- add support for Tokyo Mirage Sessions #FE US/EUR decensoring
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- add --xdelta and --cpk parameters
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- use ${WIT} instead of wit when checking image region for
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MKWiimm and Kirbys Adventure Wii
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- minor internal changes
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v6.1.0:
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- update szs to version 1.50a
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- update title database
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- show "Enter ID (...)" message at the end of menu
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- show "ID Name" header/footer in menu
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- show proper version number in --help
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- support for new MKWiimm config.def variables ID >= 29
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- default set:
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- MSGLANG1 = -
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- MSGLANG2 = E
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- set from ~/.patchimage.rc
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- TRACKLANG = x,${MKWIIMM_MSG_LANG}
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- CTRENAME = ${MKWIIMM_CTRENAME}
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- REORDER = ${MKWIIMM_CTREORDER}
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- see README.RC for more infos
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- support for MKWiimm 2015-08 (ID 29)
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- support for MKWiimm 2015-12 (ID 30)
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- support for MKWiimm 2016-02 (ID 31)
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- support for The Legend of Yoshi (SMN?66)
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- support for Remixed Super Mario Bros. Wii (SMN?60)
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- support for Ghostly Super Mario Boos. Wii (SMN?65)
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- update wit/wszst override for MKWiimm
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- if you can't build MKWiimm, set MKWIIMM_OVERRIDE_SZS=TRUE
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in ~/.patchimage.rc to use supplied tools, that the case
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on Debian GNU/Linux Stretch or Sid
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- update link to Wiimmfi-Patcher (Generic)
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- unused Patchimage uses "wit cp --wiimmfi" instead
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- update link to Wiimmfi-Patcher (Mario Kart Wii)
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- update for Wiimmfi-Patcher script changes
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v6.0.0:
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- update szs to version 1.40a
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- add support for MKWiimm 2015-05
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- support for replacing characters in NSMBW
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v5.4.0:
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- fixed major bug creating MKWiimm: image was not saved to proper
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destination directory (now everything's fine)
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- update wit to version 2.31a
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- update szs to version 1.39a
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- add support for MKWiimm 2015-03
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- add support for creating multiple MKWiimm at once
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- add support for replacing karts in MKWiimm
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The madness begins, feel free to test this out. downloaded
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karts are prefixed mkwiimm_kart_ to avoid naming collision
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with fonts and items (3-chars.szs naming-scheme)
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.
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Original files are backed-up in ${PATCHIMAGE_RIIVOLUTION_DIR}/ \
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${GAME}_SZS/ - for example /home/chris/Hacks/RMCP27_SZS/ and
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restored every time when you change your selection on the same
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game.
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.
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Your choices are saved into ${HOME}/.patchimage.choice, if
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you want to modify another MKWiimm with the same settings,
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simply enter y when the script asks you whether you want to
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apply your previous settings, else enter n for new choices.
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.
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No dummys were harmed during the making of this feature
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- downloaded fonts for MKWiimm are now prefixed mkwiimm_font_
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- downloaded items for MKWiimm are now prefixed mkwiimm_item_
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- add support for SMN?41 (Devil Mario Winter Special)
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- add support for SMN?31 (New Super Mario Bros. Wii - Other World)
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- add MKWIIMM_OVERRIDE_SZS variable to patchimage.rc
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If set to TRUE patchimage will override the supplied SZS tools
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of the MKWiimm patcher with it's own version of the tools.
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.
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This is useful when the supplied ones don't work with your system's
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libpng (usually this happens on non-recent Debian GNU/Linux).
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.
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If creating anything newer than RMCP26 (2015 versions) the tools will
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be never overriden (for now, does not work yet).
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v5.3.0:
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- update wit to 2.30a
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- update szs to 1.36b
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- update link for MKWiimm 2014-01 to v2
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- update link for MKWiimm 2014-02 to v3
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- update link for MKWiimm 2014-04 to v4
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- add support for MKWiimm 2014-11
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- fixed bug that ${MKWIIMM_GAME_LANG} from ${HOME}/.patchimage.rc
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is not honoured
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- only apply wiimmfi patcher for pre 2014 MKWiimm (starting with
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2014 the supplied patcher supports wiimmfi out-of-the-box)
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- add support for SMN?YL: Luigi's Super Yoshi Bros.
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- add support for SMN?FL: Newer: Falling Leaf
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v5.2.0:
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- add support for SMN?MI (Midi's Super Mario Wii - Just A Little
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adventure)
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- add support for SMN?DU DarkUmbra SMB Anniversary Edition
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- add support for SMN?ZA Newer Apocalypse
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- add exit code 81 (hack does not support supplied game version)
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v5.1.0:
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- remove MKWIIMM_GAME_LANG from patchimage.rc (sets the language
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for the patcher only, so not required at all) Thanks @Leseratte
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for the hint.
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- fixup debian packaging scripts
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- add exit code 69 (wiimmfi failed) and 75 (wrong user-input)
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- proper error-code providing and exiting in mario kart wiimm,
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mario kart wiimm font, mario kart wiimm items, wiimmfi mario
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kart and wiimmfi generic modules
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v5.0.1:
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- fix bug in mario kart wiimm items (did not properly work)
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v5.0:
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- mario kart wiimm: when choosing all RMCP25 (Fun 2014-04) was
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not build (RMCP06 - RMCP24 were built "only")
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- mario kart wiimm items: backup the original common.szs on first
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customization of a game
|
|
- mario kart wiimm fonts: support changing font in mario kart
|
|
|
|
v4.98:
|
|
- mario kart wiimm: when building mario kart wiimm from scratch
|
|
use the wiimmfi mario kart patcher, not wiimmfi generic. Also
|
|
some string changes and more detailed info on current step
|
|
- supply wit 2.29a and szs 1.35a
|
|
- always use supplied tools (don't fallback to system ones)
|
|
|
|
v4.97:
|
|
- changed IDs in the game selection menu (old A..Z for Wii, 1..9
|
|
for ROMs / new <ID>1..<ID>..99 ; example: NSMB1, NSMB2, NSMB3)
|
|
- mkwiimm_items: support for exchanging items in Mario Kart Wii
|
|
(your item choices are saved and can be re-used, so if you want
|
|
to modifiy more than one Mario Kart you only have to choose the
|
|
items once for all mods)
|
|
|
|
v4.96:
|
|
- wiimmfi/mkwiimm/kirbywii: minor improvements and fixups
|
|
- support RVLution Wii (a NewSMB Mod)
|
|
- update README.GAMEIDS
|
|
- update WinterMoon link to v1.2.3
|
|
- added gdown.pl (google-drive downloader) by circulosmeos
|
|
|
|
v4.95:
|
|
- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
|
|
- added support for exchanging first player's character
|
|
in Kirby's Adventure Wii (using someone different than
|
|
one of the different Kirbys may crash the game)
|
|
|
|
v4.94:
|
|
- wiimmfi generic: use correct version of wit
|
|
- wiimmfi mario kart: major code simplification and major speed-up
|
|
(as we now symlink the old images rather than copying)
|
|
- mkwiimm support. Download and build any Mario Kart Wiimm distribution
|
|
and patch it to use Wiimms custom server (thus patching process takes
|
|
longer as there are two steps now). The old patchers will all work,
|
|
because the outdated versions of the provided tools will be overriden.
|
|
- new patchimage.rc options:
|
|
MKWIIMM_GAME_LANG either de (german) or en (english)
|
|
mkwiimm game language
|
|
MKWIIMM_MSG_LANG either de, de+ (german) or en, en+ (english)
|
|
mkwiimm message language. de+ and en+ also change all
|
|
other languages to german or english
|
|
MKWIIMM_SHARE_SAVE either 1=ja (yes) or 2=nein (no)
|
|
whether to share save with the original game
|
|
if you set them they will be applied for all mkwiimm patchers and no
|
|
further user interactions with the wiimm patcher is needed.
|
|
- NOTE: error-handling for mkwiimm, wiimmfi generic and wiimmfi mario
|
|
kart is not yet complete
|
|
|
|
v4.93:
|
|
- various fixups
|
|
- wiimmfi generic: show game titles next to id when showing available images
|
|
- wiimmfi generic: only offer those games to be patched that are wfc-enabled
|
|
(according to gametdb)
|
|
- add support for Super Mario Skyland (SMN?ZY)
|
|
|
|
v4.92:
|
|
- wiimmfi mario kart: check if user-provided input is correct
|
|
- wiimmfi generic: add generic wiimmfi patcher (only one game at a time)
|
|
|
|
v4.91:
|
|
- update my mail address
|
|
- fixed downloading soundtracks
|
|
- when using wiimmfi stuff, ask whether to patch all or a specific image
|
|
- previously --soundtrack would download the soundtrack and exit. Now
|
|
it does no longer exit.
|
|
- added --only-soundtrack (download soundtrack for selected game and exit)
|
|
- added --covers (download covers for selected game)
|
|
- added --only-covers (download covers for selected game and exit)
|
|
- added mkwiimm.db ("database" containing all RMC??? IDs for MKWiimm)
|
|
|
|
v4.90:
|
|
- support wiimmfi patcher. All RMC??? images in the current directory or
|
|
all RMC??? images in ${PATCHIMAGE_WBFS_DIR} will be patched to use the
|
|
new server. patchimage will download and prepare the wiimmfi-patcher,
|
|
check the directory for RMC??? images (.iso and .wbfs), create a copy
|
|
of your image for the patcher, let Wiimm's patcher do it's work, move
|
|
the new image to ${PATCHIMAGE_GAME_DIR}.
|
|
.
|
|
Ensure both variables are set in ${HOME}/.patchimage.rc
|
|
|
|
v4.0:
|
|
- bugfix: fix looking for already downloaded riivolution files in
|
|
${PATCHIMAGE_RIIVOLUTION_DIR}
|
|
- bugfix: fix looking for original game iso in ${PATCHIMAGE_WBFS_DIR}
|
|
- bugfix: if the directories set in ${HOME}/.patchimage.rc don't exist
|
|
let the script create them
|
|
- bugfix: fix paths for NewerSMBW (seems they changed the way the latest
|
|
release is packaged slightly)
|
|
- bugfix: download files with __tmp suffix, so that faulty downloads cause
|
|
re-download the next time it is tried
|
|
- bugfix: make use of ${PATCHIMAGE_PATCH_DIR} when building Retro Remix,
|
|
fixing the openingTitle for PAL and US
|
|
- bugfix: fix applying openingTitle for PAL and US in NSMBW4
|
|
- bugfix: updated download link for NSMBW3 (downloading works again)
|
|
- bugfix: don't apply wiiStrap from NSMBW3 on PAL (black screen on start)
|
|
- added meaningfull exit codes to the script (see: EXIT_CODES for more info)
|
|
- annoy the user with messages (eases finding bugs, as you now see when the
|
|
script stopped working) and make wit quiet
|
|
- do all operation in ${PWD}/workdir (which removed on each start)
|
|
- support for Awesomer Super Luigi Mini (WIP)
|
|
|
|
v3.1:
|
|
- bugfix: for NSMBW3 on US games the language files weren't updated
|
|
- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on US
|
|
games the language files weren't updated
|
|
- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on non-US
|
|
games the supplied OpeningTitle does not work, so don' use it
|
|
- support for Super Mario Vacation
|
|
|
|
v3.0:
|
|
- bugfix: don't exit with error on check_input_image as we will
|
|
call check_input_image_special aswell
|
|
- bugfix: WIT got the image name wrong if the image was detected
|
|
using check_input_image_special
|
|
- bugfix: if PATCHIMAGE_RIIVOLUTION_DOWNLOAD from $HOME/.patchimage.rc
|
|
was not honoured by the script
|
|
- bugfix: if riivolution patch existed in PATCHIMAGE_RIIVOLUTION_DIR
|
|
(set by $HOME/.patchimage.rc) it was not properly handled
|
|
- bugfix: actually utilize PATCHIMAGE_WBFS_DIR if set from
|
|
$HOME/.patchimage.rc
|
|
- move Newer Super Mario Bros. Wii image detection into own function,
|
|
so that the function is duplicated over all NSMB patch scripts
|
|
- make it possible to use system-wide installed wit, uips, unp and
|
|
applyppf3 (if installed, else use the ones in tools/)
|
|
- make it possible to install patchimage system-wide (running from
|
|
unpacked archive as before still works aswell)
|
|
- added debian packaging scripts
|
|
- support for Super Mario: Mushroom Adventure PLUS - Winter Moon
|
|
- support for NSMBW3: The Final Levels
|
|
|
|
v2.5:
|
|
- add opening titles for NSMBW 4 and Retro Remix (PAL, US) by alejandroues
|
|
- add ucat and unp utilites (perl script to detect archive type and extract it)
|
|
- add support for $HOME/.patchimage.rc (see README.RC)
|
|
|
|
v2.4:
|
|
- fixed downloading NewerSMBW
|
|
- added support for New Super Mario Bros. Wii Retro Remix
|
|
NOTE: on PAL/NTSC-J the game has the original opening title
|
|
(there's only a opening title for NTSC-U)
|
|
- add savegame hack to Epic Super Bowser World
|
|
- add savegame hack to Newer: Holiday Special
|
|
- add savegame hack to New Super Mario Bros. 4
|
|
- leave a message where the file was created
|
|
- removed patches/03-06.arc.LH (NewerSMBW 1.02 includes it)
|
|
- moved NSMBW detection in a function (no more duplicated code)
|
|
- fixed pre-requisite checking for Koopa Country
|
|
- fixed handling .zip/.rar files with spaces in the name
|
|
|
|
v2.3:
|
|
- add support for New Super Mario Bros. 4
|
|
- fixed building JPN version of NewerHoliday
|
|
|
|
v2.2:
|
|
- change ID for Koopa Country to SMN?10
|
|
- fix handling .rar files for riivolution patches
|
|
|
|
v2.1:
|
|
- --clean no longer removes riivolution .zip files
|
|
- only remove (if already existing) the wbfs file we are going to build,
|
|
prior to do so, not all wbfs files in the directory
|
|
- fixup support for Cannon SMBW (now built properly)
|
|
- add download-link for Cannon SMBW
|
|
|
|
v2.0:
|
|
- --download Parameter (lädt Riivolution-Daten mit wget herunter)
|
|
- --soundtrack Parameter (lädt Soundtrack mit wget herunter)
|
|
- --banner Parameter (benutzt einen custom Banner)
|
|
- --download-banner Parameter (lädt einen custom Banner mit wget herunter)
|
|
|
|
- wit auf Version 2.22c aktualisiert
|
|
- uips hinzugefügt
|
|
|
|
- Loader-Patches von DMM auf aktuellem Stand
|
|
- README hinzugefügt
|
|
- GAMEIDS hinzugefügt
|
|
|
|
Unterstützung für folgende neue Spiele:
|
|
* Another SMBW
|
|
* Newer Summer Sun
|
|
* Newer Holiday Special
|
|
* Epic Super Bowser World
|
|
* Cannon SMBW [ungetestet]
|
|
* Koopa Country
|
|
* The Legend of Zelda - Parallel Worlds
|
|
|
|
- diverse (Fehler)-Korrekturen, Verbesserungen und Umstrukturierungen
|
|
|
|
v1.2:
|
|
- Autoerkennung der Spielversion (EURv1, EURv2, USAv1, USAv2, JPNv1)
|
|
- Fehlerbehebung bei Bearbeitung von USA/JPN-Versionen
|
|
- --sharesave Parameter
|
|
- --customid Parameter
|
|
- unzip-Ausgabe nach /dev/null
|
|
|
|
v1.1:
|
|
- neue patches für EURv2, USAv1, USAv2, JPNv1 hinzugefügt (DMM)
|
|
- Holländisch wird ebenfalls berücksichtigt
|
|
- kleinere Verbesserungen am Code
|
|
- --version= Parameter (zur Angabe der Spielversion)
|
|
|
|
v1.0:
|
|
- erste Version
|