mirror of
https://gitlab.com/Nanolx/patchimage.git
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aa3d93c950
US version of New Super Mario Bros. Wii because it was looking for wrong ID SMNU01 instead of correct ID SMNE01
66 lines
1.7 KiB
Bash
66 lines
1.7 KiB
Bash
#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://nanolx.org/riivolution/New%20Super%20Mario%20Bros.%20Wii%204%20made%20by%20Orange-Yoshi3.3.zip"
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RIIVOLUTION_ZIP="New Super Mario Bros. Wii 4 made by Orange-Yoshi3.3.zip"
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RIIVOLUTION_DIR="nsmb"
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GAMENAME="New Super Mario Bros. 4"
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PEJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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This hack includes 16 new levels in 4 worlds (1, 5, 8 & 9) as well as a
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new titlescreen with logo (made by max31) and custom music.
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Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1501
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}11
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}
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place_files () {
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case ${VERSION} in
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EURv* )
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cp "${PATCHIMAGE_PATCH_DIR}"/openingTitle_nsmbw4.arc "${WORKDIR}"/files/EU/Layout/openingTitle/openingTitle.arc
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;;
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USAv* )
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cp "${PATCHIMAGE_PATCH_DIR}"/openingTitle_nsmbw4.arc "${WORKDIR}"/files/US/Layout/openingTitle/openingTitle.arc
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/*.brstm "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/0*.arc "${WORKDIR}"/files/Stage/
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cp "${RIIVOLUTION_DIR}"/*.brsar "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/bgA*.arc "${WORKDIR}"/files/Object/
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cp "${PATCHIMAGE_PATCH_DIR}"/05-04.arc "${WORKDIR}"/files/Stage/
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}
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dolpatch () {
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${WIT} dolpatch ${DOL} \
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"802F148C=53756D6D53756E#7769696D6A3264" \
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"802F118C=53756D6D53756E#7769696D6A3264" \
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"802F0F8C=53756D6D53756E#7769696D6A3264" \
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xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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