patchimage/script.d/newerholiday.sh
Christopher Roy Bratusek 23cf0fc935 make patchimage respect PATCHIMAGE_WBFS_DIR
make patchimage check for system-installed tools, else use bundled ones
make it possible to install patchimage (+ debian packaging scripts)
version 3.0
2013-08-06 23:53:43 +02:00

101 lines
2.7 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Super_Mario_Bros._Wii_HS.zip"
SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Holiday_Special_Soundtrack.zip"
SOUNDTRACK_ZIP="Newer_Holiday_Special_Soundtrack.zip"
RIIVOLUTION_ZIP="Newer_Super_Mario_Bros._Wii_HS.zip"
RIIVOLUTION_DIR="XmasNewer"
GAMENAME="Newer: Holiday Special"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="riivolution/Xmas"
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Newer: Holiday Special is a frosty adventure created to celebrate
Christmas 2011. Explore 8 of the coldest levels you'll ever see, set
to chilly music and new, icy textures!
Source: http://www.newerteam.com/specials.html
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
check_input_image_nsmb
}
detect_game_version () {
nsmbw_version
XML_FILE="${XML_FILE}"${REG_LETTER}.xml
GAMEID=SMN${REG_LETTER}07
CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/Message )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EURv* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/EU/${dir}/Message/
done
cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/US/${dir}/Message/
done
cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv* )
cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/JP/Message/
cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/Sound/Stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Layout/preGame/* ${WORKDIR}/files/Layout/preGame/
cp "${RIIVOLUTION_DIR}"/Layout/textures/* ${WORKDIR}/files/Layout/textures/
cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/Object/* ${WORKDIR}/files/Object/
}
dolpatch () {
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/HolidaySpecial-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}