mirror of
https://gitlab.com/Nanolx/patchimage.git
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5a5de54e4c
features like path-completion can be used. - in game information fix link to Pokemon Star Sapphire Thread
112 lines
2.7 KiB
Bash
112 lines
2.7 KiB
Bash
#!/bin/bash
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GAME_TYPE="GENERIC"
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GAMENAME="Kirby's Adventure Wii"
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WBFS_MASK="SUK[PEJ]01"
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PATH_HERO="files/g3d/step/chara/hero/"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Base Image: Kirby's Adventure Wii (SUK?01)
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Supported Versions: EUR, JAP, USA
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************************************************"
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}
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check_input_image_special () {
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check_input_image
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}
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exchange_kirby () {
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cp workdir/"${PATH_HERO}"/kirby/base/"${1}".brres.cmp{,_tmp}
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cp workdir/"${PATH_HERO}"/kirby/base/Pink.brres.cmp \
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workdir/"${PATH_HERO}"/kirby/base/"${1}".brres.cmp
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mv workdir/"${PATH_HERO}"/kirby/base/"${1}".brres.cmp_tmp \
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workdir/"${PATH_HERO}"/kirby/base/Pink.brres.cmp
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}
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exchange_hero () {
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cp workdir/"${PATH_HERO}"/"${1}"/base/Default.brres.cmp \
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workdir/"${PATH_HERO}"/kirby/base/Pink.brres.cmp_temp
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cp workdir/"${PATH_HERO}"/kirby/base/Pink.brres.cmp \
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workdir/"${PATH_HERO}"/"${1}"/base/Default.brres.cmp
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mv workdir/"${PATH_HERO}"/kirby/base/Pink.brres.cmp{_temp,}
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for brres in workdir/"${PATH_HERO}"/"${1}"/normal/*.cmp ; do
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xfile="${brres##*/}"
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cp "${brres}" workdir/"${PATH_HERO}"/kirby/normal/"${xfile}"_temp
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cp workdir/"${PATH_HERO}"/kirby/normal/"${xfile}" \
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workdir/"${PATH_HERO}"/"${1}"/normal/
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mv workdir/"${PATH_HERO}"/kirby/normal/"${xfile}"{_temp,}
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done
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}
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pi_action () {
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echo "Choose character for first player
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1 Kirby (blue)
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2 Kirby (yellow)
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3 Kirby (green)
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*** options 4 to 6 may crash the game upon start ***
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4 King DeDeDe
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5 MetaKnight
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6 WaddleDee
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7 Restore to original
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type in a number."
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read -er ID
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[[ ${ID} != [0-9] ]] && echo "invalid number provided from user-input." && exit 1
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rm -rf workdir
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echo -e "\n*** 3) extracting image"
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"${WIT}" extract "${IMAGE}" --psel=data -d workdir -q || exit 51
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if [[ ! -d ${PATCHIMAGE_RIIVOLUTION_DIR}/hero/ ]]; then
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echo "*** 4) this is the first run, so backing up all characters
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(in ${PATCHIMAGE_RIIVOLUTION_DIR}) for future customizations"
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cp -r workdir/"${PATH_HERO}"/ "${PATCHIMAGE_RIIVOLUTION_DIR}"
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else
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echo "*** 4) restoring original characters"
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cp -r "${PATCHIMAGE_RIIVOLUTION_DIR}"/hero/* workdir/"${PATH_HERO}"/
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fi
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REG=$(gawk '/^SUK/{print $3}' <("${WIT}" ll "${IMAGE}"))
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case ${REG} in
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PAL) REG=P ;;
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NTSC-J) REG=J ;;
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NTSC-U) REG=E ;;
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esac
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[[ ${ID} != 7 ]] && echo "*** 5) exchanging characters"
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case ${ID} in
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1) exchange_kirby Blue ;;
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2) exchange_kirby Yellow ;;
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3) exchange_kirby Green ;;
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4) exchange_hero dedede ;;
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5) exchange_hero meta ;;
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6) exchange_hero dee ;;
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esac
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echo "*** 6) rebuilding the game "
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echo " (storing game in ${PATCHIMAGE_GAME_DIR}/SUK${REG}01.wbfs)"
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"${WIT}" cp -o -q -B workdir "${PATCHIMAGE_GAME_DIR}"/SUK"${REG}"01.wbfs || exit 51
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rm -rf workdir
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}
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