mirror of
https://gitlab.com/Nanolx/patchimage.git
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aa3d93c950
US version of New Super Mario Bros. Wii because it was looking for wrong ID SMNU01 instead of correct ID SMNE01
101 lines
3.1 KiB
Bash
101 lines
3.1 KiB
Bash
#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://www.nanolx.org/riivolution/Cannon_Super_Mario_Bros._Wii_v1.1.zip"
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RIIVOLUTION_ZIP="Cannon_Super_Mario_Bros._Wii_v1.1.zip"
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RIIVOLUTION_DIR="Cannon_Super_Mario_Bros._Wii_v1.1"
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GAMENAME="Cannon Super Mario Bros."
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XML_SOURCE="${RIIVOLUTION_DIR}"/Cannon/
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XML_FILE="${RIIVOLUTION_DIR}"/riivolution/CannonP.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PEJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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- 14 full new levels divided over 3 worlds
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- Over 50 new goodies and retextured objects
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- Many custom music composed over almost all levels
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- And of course some custom tilesets
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Source: http://www.rvlution.net/forums/viewtopic.php?f=20&t=1080
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}04
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CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
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}
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place_files () {
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NEW_DIRS=( "${WORKDIR}"/files/NewerRes )
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for dir in "${NEW_DIRS[@]}"; do
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mkdir -p "${dir}"
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done
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* "${WORKDIR}"/files/EU/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/Cannon/OpeningP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* "${WORKDIR}"/files/US/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/Cannon/OpeningE/* "${WORKDIR}"/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/Cannon/MessageEN/* "${WORKDIR}"/files/JP/
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cp "${RIIVOLUTION_DIR}"/Cannon/OpeningJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Cannon/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/Cannon/NewerRes/* "${WORKDIR}"/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/Cannon/Stage/*.arc "${WORKDIR}"/files/Stage/
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cp "${RIIVOLUTION_DIR}"/Cannon/Env/* "${WORKDIR}"/files/Env/
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cp "${RIIVOLUTION_DIR}"/Cannon/Sound/Stream/* "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Cannon/Sound/*.brsar "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/Cannon/WorldMap/* "${WORKDIR}"/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/Cannon/Object/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/Cannon/MovieDemo/* "${WORKDIR}"/files/MovieDemo/
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cp -r "${RIIVOLUTION_DIR}"/Cannon/Layout/ "${WORKDIR}"/files/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
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"802F148C=53756D6D53756E#7769696D6A3264" \
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"802F118C=53756D6D53756E#7769696D6A3264" \
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"802F0F8C=53756D6D53756E#7769696D6A3264" \
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xml="${PATCHIMAGE_PATCH_DIR}/Cannon-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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