patchimage/scripts/nsmbw/newersummersun.sh
Christopher Roy Bratusek aa3d93c950 fixed regression from version 7.1.0 that made it impossible to patch
US version of New Super Mario Bros. Wii because it was looking for wrong
ID SMNU01 instead of correct ID SMNE01
2016-08-19 21:30:56 +02:00

103 lines
3.4 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Summer_Sun.zip"
SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Summer_Sun_Soundtrack.zip"
SOUNDTRACK_ZIP="Newer_Summer_Sun_Soundtrack.zip"
RIIVOLUTION_ZIP="Newer_Summer_Sun.zip"
RIIVOLUTION_DIR="Newer Summer Sun"
GAMENAME="Newer Summer Sun"
XML_SOURCE="${RIIVOLUTION_DIR}"/SumSun/
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/SumSunP.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Newer: Summer Sun is a short game with a hot theme, originally released
in Summer 2012. It features 23 new levels and some fresh music!
Source: http://www.newerteam.com/specials.html
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}06
CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
}
place_files () {
NEW_DIRS=( "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/EU/NedEU )
for dir in "${NEW_DIRS[@]}"; do
mkdir -p "${dir}"
done
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{m,M}essage
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in "${LANGDIRS[@]}"; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/EU/"${dir}"/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/US/"${dir}"/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningE/* "${WORKDIR}"/files/US/Layout/openingTitle/
;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/JP/
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/SumSun/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/SumSun/NewerRes/* "${WORKDIR}"/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/SumSun/Stage/*.arc "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/SumSun/Env/* "${WORKDIR}"/files/Env/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/stream/* "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/*.brsar "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/SumSun/WorldMap/* "${WORKDIR}"/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/SumSun/Object/* "${WORKDIR}"/files/Object/
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/preGame.arc "${WORKDIR}"/files/Layout/preGame/pregame.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBG.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBGTexture.arc "${WORKDIR}"/files/Layout/textures/sequenceBGTexture.arc
}
dolpatch () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/SummerSun-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}