mirror of
https://gitlab.com/Nanolx/patchimage.git
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aa3d93c950
US version of New Super Mario Bros. Wii because it was looking for wrong ID SMNU01 instead of correct ID SMNE01
103 lines
3.4 KiB
Bash
103 lines
3.4 KiB
Bash
#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Summer_Sun.zip"
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SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Summer_Sun_Soundtrack.zip"
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SOUNDTRACK_ZIP="Newer_Summer_Sun_Soundtrack.zip"
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RIIVOLUTION_ZIP="Newer_Summer_Sun.zip"
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RIIVOLUTION_DIR="Newer Summer Sun"
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GAMENAME="Newer Summer Sun"
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XML_SOURCE="${RIIVOLUTION_DIR}"/SumSun/
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XML_FILE="${RIIVOLUTION_DIR}"/riivolution/SumSunP.xml
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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WBFS_MASK="SMN[PEJ]01"
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Newer: Summer Sun is a short game with a hot theme, originally released
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in Summer 2012. It features 23 new levels and some fresh music!
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Source: http://www.newerteam.com/specials.html
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}06
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CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
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}
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place_files () {
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NEW_DIRS=( "${WORKDIR}"/files/NewerRes "${WORKDIR}"/files/EU/NedEU )
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for dir in "${NEW_DIRS[@]}"; do
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mkdir -p "${dir}"
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done
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cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{m,M}essage
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case ${VERSION} in
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EUR* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/EU/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/SumSun/OpeningP/* "${WORKDIR}"/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in "${LANGDIRS[@]}"; do
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cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/US/"${dir}"/
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done
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cp "${RIIVOLUTION_DIR}"/SumSun/OpeningE/* "${WORKDIR}"/files/US/Layout/openingTitle/
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;;
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JPNv1 )
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cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ "${WORKDIR}"/files/JP/
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cp "${RIIVOLUTION_DIR}"/SumSun/OpeningJ/* "${WORKDIR}"/files/JP/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/SumSun/Stage/Texture/* "${WORKDIR}"/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/SumSun/NewerRes/* "${WORKDIR}"/files/NewerRes/
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cp "${RIIVOLUTION_DIR}"/SumSun/Stage/*.arc "${WORKDIR}"/files/Stage/
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cp "${RIIVOLUTION_DIR}"/SumSun/Env/* "${WORKDIR}"/files/Env/
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cp "${RIIVOLUTION_DIR}"/SumSun/sound/stream/* "${WORKDIR}"/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/SumSun/sound/*.brsar "${WORKDIR}"/files/Sound/
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cp "${RIIVOLUTION_DIR}"/SumSun/WorldMap/* "${WORKDIR}"/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/SumSun/Object/* "${WORKDIR}"/files/Object/
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cp "${RIIVOLUTION_DIR}"/SumSun/Layout/preGame.arc "${WORKDIR}"/files/Layout/preGame/pregame.arc
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cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBG.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
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cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBGTexture.arc "${WORKDIR}"/files/Layout/textures/sequenceBGTexture.arc
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
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"802F148C=53756D6D53756E#7769696D6A3264" \
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"802F118C=53756D6D53756E#7769696D6A3264" \
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"802F0F8C=53756D6D53756E#7769696D6A3264" \
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xml="${PATCHIMAGE_PATCH_DIR}/SummerSun-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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