mirror of
https://gitlab.com/Nanolx/patchimage.git
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314 lines
12 KiB
Plaintext
314 lines
12 KiB
Plaintext
v6.1.0:
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- update szs to version 1.50a
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- update title database
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- show "Enter ID (...)" message at the end of menu
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- show "ID Name" header/footer in menu
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- show proper version number in --help
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- support for new MKWiimm config.def variables ID >= 29
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- default set:
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- MSGLANG1 = -
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- MSGLANG2 = E
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- set from ~/.patchimage.rc
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- TRACKLANG = x,${MKWIIMM_MSG_LANG}
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- CTRENAME = ${MKWIIMM_CTRENAME}
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- REORDER = ${MKWIIMM_CTREORDER}
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- see README.RC for more infos
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- support for MKWiimm 2015-08 (ID 29)
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- support for MKWiimm 2015-12 (ID 30)
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- support for MKWiimm 2016-02 (ID 31)
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- support for The Legend of Yoshi (SMN?66)
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- support for Remixed Super Mario Bros. Wii (SMN?60)
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- support for Ghostly Super Mario Boos. Wii (SMN?65)
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- update wit/wszst override for MKWiimm
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- if you can't build MKWiimm, set MKWIIMM_OVERRIDE_SZS=TRUE
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in ~/.patchimage.rc to use supplied tools, that the case
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on Debian GNU/Linux Stretch or Sid
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v6.0.0:
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- update szs to version 1.40a
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- add support for MKWiimm 2015-05
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- support for replacing characters in NSMBW
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v5.4.0:
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- fixed major bug creating MKWiimm: image was not saved to proper
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destination directory (now everything's fine)
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- update wit to version 2.31a
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- update szs to version 1.39a
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- add support for MKWiimm 2015-03
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- add support for creating multiple MKWiimm at once
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- add support for replacing karts in MKWiimm
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The madness begins, feel free to test this out. downloaded
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karts are prefixed mkwiimm_kart_ to avoid naming collision
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with fonts and items (3-chars.szs naming-scheme)
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.
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Original files are backed-up in ${PATCHIMAGE_RIIVOLUTION_DIR}/ \
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${GAME}_SZS/ - for example /home/chris/Hacks/RMCP27_SZS/ and
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restored every time when you change your selection on the same
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game.
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.
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Your choices are saved into ${HOME}/.patchimage.choice, if
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you want to modify another MKWiimm with the same settings,
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simply enter y when the script asks you whether you want to
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apply your previous settings, else enter n for new choices.
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.
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No dummys were harmed during the making of this feature
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- downloaded fonts for MKWiimm are now prefixed mkwiimm_font_
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- downloaded items for MKWiimm are now prefixed mkwiimm_item_
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- add support for SMN?41 (Devil Mario Winter Special)
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- add support for SMN?31 (New Super Mario Bros. Wii - Other World)
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- add MKWIIMM_OVERRIDE_SZS variable to patchimage.rc
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If set to TRUE patchimage will override the supplied SZS tools
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of the MKWiimm patcher with it's own version of the tools.
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.
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This is useful when the supplied ones don't work with your system's
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libpng (usually this happens on non-recent Debian GNU/Linux).
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.
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If creating anything newer than RMCP26 (2015 versions) the tools will
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be never overriden (for now, does not work yet).
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v5.3.0:
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- update wit to 2.30a
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- update szs to 1.36b
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- update link for MKWiimm 2014-01 to v2
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- update link for MKWiimm 2014-02 to v3
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- update link for MKWiimm 2014-04 to v4
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- add support for MKWiimm 2014-11
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- fixed bug that ${MKWIIMM_GAME_LANG} from ${HOME}/.patchimage.rc
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is not honoured
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- only apply wiimmfi patcher for pre 2014 MKWiimm (starting with
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2014 the supplied patcher supports wiimmfi out-of-the-box)
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- add support for SMN?YL: Luigi's Super Yoshi Bros.
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- add support for SMN?FL: Newer: Falling Leaf
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v5.2.0:
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- add support for SMN?MI (Midi's Super Mario Wii - Just A Little
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adventure)
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- add support for SMN?DU DarkUmbra SMB Anniversary Edition
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- add support for SMN?ZA Newer Apocalypse
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- add exit code 81 (hack does not support supplied game version)
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v5.1.0:
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- remove MKWIIMM_GAME_LANG from patchimage.rc (sets the language
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for the patcher only, so not required at all) Thanks @Leseratte
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for the hint.
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- fixup debian packaging scripts
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- add exit code 69 (wiimmfi failed) and 75 (wrong user-input)
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- proper error-code providing and exiting in mario kart wiimm,
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mario kart wiimm font, mario kart wiimm items, wiimmfi mario
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kart and wiimmfi generic modules
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v5.0.1:
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- fix bug in mario kart wiimm items (did not properly work)
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v5.0:
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- mario kart wiimm: when choosing all RMCP25 (Fun 2014-04) was
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not build (RMCP06 - RMCP24 were built "only")
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- mario kart wiimm items: backup the original common.szs on first
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customization of a game
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- mario kart wiimm fonts: support changing font in mario kart
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v4.98:
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- mario kart wiimm: when building mario kart wiimm from scratch
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use the wiimmfi mario kart patcher, not wiimmfi generic. Also
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some string changes and more detailed info on current step
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- supply wit 2.29a and szs 1.35a
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- always use supplied tools (don't fallback to system ones)
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v4.97:
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- changed IDs in the game selection menu (old A..Z for Wii, 1..9
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for ROMs / new <ID>1..<ID>..99 ; example: NSMB1, NSMB2, NSMB3)
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- mkwiimm_items: support for exchanging items in Mario Kart Wii
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(your item choices are saved and can be re-used, so if you want
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to modifiy more than one Mario Kart you only have to choose the
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items once for all mods)
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v4.96:
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- wiimmfi/mkwiimm/kirbywii: minor improvements and fixups
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- support RVLution Wii (a NewSMB Mod)
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- update README.GAMEIDS
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- update WinterMoon link to v1.2.3
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- added gdown.pl (google-drive downloader) by circulosmeos
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v4.95:
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- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
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- added support for exchanging first player's character
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in Kirby's Adventure Wii (using someone different than
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one of the different Kirbys may crash the game)
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v4.94:
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- wiimmfi generic: use correct version of wit
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- wiimmfi mario kart: major code simplification and major speed-up
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(as we now symlink the old images rather than copying)
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- mkwiimm support. Download and build any Mario Kart Wiimm distribution
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and patch it to use Wiimms custom server (thus patching process takes
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longer as there are two steps now). The old patchers will all work,
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because the outdated versions of the provided tools will be overriden.
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- new patchimage.rc options:
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MKWIIMM_GAME_LANG either de (german) or en (english)
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mkwiimm game language
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MKWIIMM_MSG_LANG either de, de+ (german) or en, en+ (english)
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mkwiimm message language. de+ and en+ also change all
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other languages to german or english
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MKWIIMM_SHARE_SAVE either 1=ja (yes) or 2=nein (no)
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whether to share save with the original game
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if you set them they will be applied for all mkwiimm patchers and no
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further user interactions with the wiimm patcher is needed.
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- NOTE: error-handling for mkwiimm, wiimmfi generic and wiimmfi mario
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kart is not yet complete
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v4.93:
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- various fixups
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- wiimmfi generic: show game titles next to id when showing available images
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- wiimmfi generic: only offer those games to be patched that are wfc-enabled
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(according to gametdb)
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- add support for Super Mario Skyland (SMN?ZY)
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v4.92:
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- wiimmfi mario kart: check if user-provided input is correct
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- wiimmfi generic: add generic wiimmfi patcher (only one game at a time)
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v4.91:
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- update my mail address
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- fixed downloading soundtracks
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- when using wiimmfi stuff, ask whether to patch all or a specific image
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- previously --soundtrack would download the soundtrack and exit. Now
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it does no longer exit.
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- added --only-soundtrack (download soundtrack for selected game and exit)
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- added --covers (download covers for selected game)
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- added --only-covers (download covers for selected game and exit)
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- added mkwiimm.db ("database" containing all RMC??? IDs for MKWiimm)
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v4.90:
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- support wiimmfi patcher. All RMC??? images in the current directory or
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all RMC??? images in ${PATCHIMAGE_WBFS_DIR} will be patched to use the
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new server. patchimage will download and prepare the wiimmfi-patcher,
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check the directory for RMC??? images (.iso and .wbfs), create a copy
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of your image for the patcher, let Wiimm's patcher do it's work, move
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the new image to ${PATCHIMAGE_GAME_DIR}.
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.
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Ensure both variables are set in ${HOME}/.patchimage.rc
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v4.0:
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- bugfix: fix looking for already downloaded riivolution files in
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${PATCHIMAGE_RIIVOLUTION_DIR}
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- bugfix: fix looking for original game iso in ${PATCHIMAGE_WBFS_DIR}
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- bugfix: if the directories set in ${HOME}/.patchimage.rc don't exist
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let the script create them
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- bugfix: fix paths for NewerSMBW (seems they changed the way the latest
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release is packaged slightly)
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- bugfix: download files with __tmp suffix, so that faulty downloads cause
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re-download the next time it is tried
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- bugfix: make use of ${PATCHIMAGE_PATCH_DIR} when building Retro Remix,
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fixing the openingTitle for PAL and US
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- bugfix: fix applying openingTitle for PAL and US in NSMBW4
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- bugfix: updated download link for NSMBW3 (downloading works again)
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- bugfix: don't apply wiiStrap from NSMBW3 on PAL (black screen on start)
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- added meaningfull exit codes to the script (see: EXIT_CODES for more info)
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- annoy the user with messages (eases finding bugs, as you now see when the
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script stopped working) and make wit quiet
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- do all operation in ${PWD}/workdir (which removed on each start)
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- support for Awesomer Super Luigi Mini (WIP)
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v3.1:
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- bugfix: for NSMBW3 on US games the language files weren't updated
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- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on US
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games the language files weren't updated
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- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on non-US
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games the supplied OpeningTitle does not work, so don' use it
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- support for Super Mario Vacation
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v3.0:
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- bugfix: don't exit with error on check_input_image as we will
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call check_input_image_special aswell
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- bugfix: WIT got the image name wrong if the image was detected
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using check_input_image_special
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- bugfix: if PATCHIMAGE_RIIVOLUTION_DOWNLOAD from $HOME/.patchimage.rc
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was not honoured by the script
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- bugfix: if riivolution patch existed in PATCHIMAGE_RIIVOLUTION_DIR
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(set by $HOME/.patchimage.rc) it was not properly handled
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- bugfix: actually utilize PATCHIMAGE_WBFS_DIR if set from
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$HOME/.patchimage.rc
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- move Newer Super Mario Bros. Wii image detection into own function,
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so that the function is duplicated over all NSMB patch scripts
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- make it possible to use system-wide installed wit, uips, unp and
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applyppf3 (if installed, else use the ones in tools/)
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- make it possible to install patchimage system-wide (running from
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unpacked archive as before still works aswell)
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- added debian packaging scripts
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- support for Super Mario: Mushroom Adventure PLUS - Winter Moon
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- support for NSMBW3: The Final Levels
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v2.5:
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- add opening titles for NSMBW 4 and Retro Remix (PAL, US) by alejandroues
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- add ucat and unp utilites (perl script to detect archive type and extract it)
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- add support for $HOME/.patchimage.rc (see README.RC)
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v2.4:
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- fixed downloading NewerSMBW
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- added support for New Super Mario Bros. Wii Retro Remix
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NOTE: on PAL/NTSC-J the game has the original opening title
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(there's only a opening title for NTSC-U)
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- add savegame hack to Epic Super Bowser World
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- add savegame hack to Newer: Holiday Special
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- add savegame hack to New Super Mario Bros. 4
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- leave a message where the file was created
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- removed patches/03-06.arc.LH (NewerSMBW 1.02 includes it)
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- moved NSMBW detection in a function (no more duplicated code)
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- fixed pre-requisite checking for Koopa Country
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- fixed handling .zip/.rar files with spaces in the name
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v2.3:
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- add support for New Super Mario Bros. 4
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- fixed building JPN version of NewerHoliday
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v2.2:
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- change ID for Koopa Country to SMN?10
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- fix handling .rar files for riivolution patches
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v2.1:
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- --clean no longer removes riivolution .zip files
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- only remove (if already existing) the wbfs file we are going to build,
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prior to do so, not all wbfs files in the directory
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- fixup support for Cannon SMBW (now built properly)
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- add download-link for Cannon SMBW
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v2.0:
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- --download Parameter (lädt Riivolution-Daten mit wget herunter)
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- --soundtrack Parameter (lädt Soundtrack mit wget herunter)
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- --banner Parameter (benutzt einen custom Banner)
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- --download-banner Parameter (lädt einen custom Banner mit wget herunter)
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- wit auf Version 2.22c aktualisiert
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- uips hinzugefügt
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- Loader-Patches von DMM auf aktuellem Stand
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- README hinzugefügt
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- GAMEIDS hinzugefügt
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Unterstützung für folgende neue Spiele:
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* Another SMBW
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* Newer Summer Sun
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* Newer Holiday Special
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* Epic Super Bowser World
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* Cannon SMBW [ungetestet]
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* Koopa Country
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* The Legend of Zelda - Parallel Worlds
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- diverse (Fehler)-Korrekturen, Verbesserungen und Umstrukturierungen
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v1.2:
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- Autoerkennung der Spielversion (EURv1, EURv2, USAv1, USAv2, JPNv1)
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- Fehlerbehebung bei Bearbeitung von USA/JPN-Versionen
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- --sharesave Parameter
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- --customid Parameter
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- unzip-Ausgabe nach /dev/null
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v1.1:
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- neue patches für EURv2, USAv1, USAv2, JPNv1 hinzugefügt (DMM)
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- Holländisch wird ebenfalls berücksichtigt
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- kleinere Verbesserungen am Code
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- --version= Parameter (zur Angabe der Spielversion)
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v1.0:
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- erste Version
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