patchimage/script.d/newersummersun.sh
Christopher Roy Bratusek 23cf0fc935 make patchimage respect PATCHIMAGE_WBFS_DIR
make patchimage check for system-installed tools, else use bundled ones
make it possible to install patchimage (+ debian packaging scripts)
version 3.0
2013-08-06 23:53:43 +02:00

108 lines
3.4 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Summer_Sun.zip"
SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Summer_Sun_Soundtrack.zip"
SOUNDTRACK_ZIP="Newer_Summer_Sun_Soundtrack.zip"
RIIVOLUTION_ZIP="Newer_Summer_Sun.zip"
RIIVOLUTION_DIR="Newer Summer Sun"
GAMENAME="Newer Summer Sun"
XML_SOURCE="${RIIVOLUTION_DIR}"/SumSun/
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/SumSunP.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Newer: Summer Sun is a short game with a hot theme, originally released
in Summer 2012. It features 23 new levels and some fresh music!
Source: http://www.newerteam.com/specials.html
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
check_input_image_nsmb
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}06
CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/NewerRes ${WORKDIR}/files/EU/NedEU )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{m,M}essage
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/US/${dir}/
done
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/SumSun/EU/EngEU/{Message,staffroll}/ ${WORKDIR}/files/JP/
cp "${RIIVOLUTION_DIR}"/SumSun/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/SumSun/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/SumSun/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/SumSun/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/SumSun/Env/* ${WORKDIR}/files/Env/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/SumSun/sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/SumSun/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/SumSun/Object/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/preGame.arc ${WORKDIR}/files/Layout/preGame/pregame.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBG.arc ${WORKDIR}/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/SumSun/Layout/sequenceBGTexture.arc ${WORKDIR}/files/Layout/textures/sequenceBGTexture.arc
}
dolpatch () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/SummerSun-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}