mirror of
https://gitlab.com/Nanolx/patchimage.git
synced 2024-12-28 02:01:47 +01:00
23cf0fc935
make patchimage check for system-installed tools, else use bundled ones make it possible to install patchimage (+ debian packaging scripts) version 3.0
120 lines
4.3 KiB
Bash
120 lines
4.3 KiB
Bash
#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://dirbaio.net/newer/Another_Super_Mario_Brothers_Wii_2.0.zip"
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SOUNDTRACK_LINK="http://dirbaio.net/newer/Another_Super_Mario_Bros_Wii_Soundtrack.zip"
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SOUNDTRACK_ZIP="Another_Super_Mario_Bros_Wii_Soundtrack.zip"
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RIIVOLUTION_ZIP="Another_Super_Mario_Brothers_Wii_2.0.zip"
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RIIVOLUTION_DIR="Another"
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GAMENAME="Another Super Mario Brothers Wii 2.0"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="Riivolution/Another.xml"
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GAME_TYPE=RIIVOLUTION
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BANNER_LOCATION=${WORKDIR}/files/opening.bnr
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Another Super Mario Bros. Wii is a simple mod created by Skawo and
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released in December 2010 which includes a full set of new levels with
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the same themes as the original game.
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Source: http://www.newerteam.com/specials.html
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, USAv1, USAv2
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************************************************"
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}
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check_input_image_special () {
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check_input_image_nsmb
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}
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detect_game_version () {
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nsmbw_version
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GAMEID=SMN${REG_LETTER}05
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CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
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if [[ ${VERSION} == "EURv2" || ${VERSION} == "JPNv*" ]]; then
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echo -e "Version ${VERSION} is not supported!"
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exit 1
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fi
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/AnotherRes ${WORKDIR}/files/Sample ${WORKDIR}/files/EU/NedEU/staffroll ${WORKDIR}/files/EU/NedEU/Message ${WORKDIR}/files/EU/NedEU/Font )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EURv* )
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cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/EngEU/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/NedEU/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/EUFRENCH.arc ${WORKDIR}/files/EU/FraEU/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/EUGERMAN.arc ${WORKDIR}/files/EU/GerEU/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/EUITALIAN.arc ${WORKDIR}/files/EU/ItaEU/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/EUSPANISH.arc ${WORKDIR}/files/EU/SpaEU/Message/Message.arc
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/EU/${dir}/staffroll/
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cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/EU/${dir}/Font/
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done
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cp "${RIIVOLUTION_DIR}"/Layout/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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cp "${RIIVOLUTION_DIR}"/Lang/USENGLISH.arc ${WORKDIR}/files/US/EngUS/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/USFRENCH.arc ${WORKDIR}/files/US/FraUS/Message/Message.arc
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cp "${RIIVOLUTION_DIR}"/Lang/USSPANISH.arc ${WORKDIR}/files/US/SpaUS/Message/Message.arc
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/US/${dir}/staffroll/
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cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/US/${dir}/Font/
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done
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cp "${RIIVOLUTION_DIR}"/Layout/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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esac
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cp "${RIIVOLUTION_DIR}"/Lang/Other/01-0{1,2,4,6}_N_1.bin ${WORKDIR}/files/Replay/otehon/
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cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
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cp "${RIIVOLUTION_DIR}"/Sound/*.brstm ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/Layout/controllerInformation.arc ${WORKDIR}/files/Layout/controllerInformation/
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cp "${RIIVOLUTION_DIR}"/Layout/MultiCorseSelectTexture.arc ${WORKDIR}/files/Layout/textures/
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cp "${RIIVOLUTION_DIR}"/Object/*.arc ${WORKDIR}/files/Object/
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cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/AnotherRes/* ${WORKDIR}/files/AnotherRes/
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cp "${RIIVOLUTION_DIR}"/Object/Background/* ${WORKDIR}/files/Object/
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cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
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cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti ${WORKDIR}/files/Sample/
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}
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dolpatch () {
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cp "${XML_FILE}" "${XML_FILE}".new
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sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
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XML_FILE="${XML_FILE}".new
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${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/AnotherSMB-Loader.xml" -q
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${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}
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