patchimage/script.d/nsmbw/anothersmb.sh
Christopher Roy Bratusek 79e9767068 - add PATCHIMAGE_DATABASE_DIR new internal variable
- add PATCHIMAGE_OVERRIDE_DIR new internal variable
- shift around some paths
- update database with New Super Mario Bros. Wii mods
2016-08-04 20:28:09 +02:00

120 lines
4.3 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://dirbaio.net/newer/Another_Super_Mario_Brothers_Wii_2.0.zip"
SOUNDTRACK_LINK="http://dirbaio.net/newer/Another_Super_Mario_Bros_Wii_Soundtrack.zip"
SOUNDTRACK_ZIP="Another_Super_Mario_Bros_Wii_Soundtrack.zip"
RIIVOLUTION_ZIP="Another_Super_Mario_Brothers_Wii_2.0.zip"
RIIVOLUTION_DIR="Another"
GAMENAME="Another Super Mario Brothers Wii 2.0"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="Riivolution/Another.xml"
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Another Super Mario Bros. Wii is a simple mod created by Skawo and
released in December 2010 which includes a full set of new levels with
the same themes as the original game.
Source: http://www.newerteam.com/specials.html
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, USAv1, USAv2
************************************************"
}
check_input_image_special () {
check_input_image_nsmb
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}05
CUSTOM_BANNER=http://dl.dropboxusercontent.com/u/101209384/${GAMEID}.bnr
if [[ ${VERSION} == "EURv2" || ${VERSION} == "JPNv*" ]]; then
echo -e "Version ${VERSION} is not supported!"
exit 1
fi
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/AnotherRes ${WORKDIR}/files/Sample ${WORKDIR}/files/EU/NedEU/staffroll ${WORKDIR}/files/EU/NedEU/Message ${WORKDIR}/files/EU/NedEU/Font )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
case ${VERSION} in
EURv* )
cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/EngEU/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/EUENGLISH.arc ${WORKDIR}/files/EU/NedEU/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/EUFRENCH.arc ${WORKDIR}/files/EU/FraEU/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/EUGERMAN.arc ${WORKDIR}/files/EU/GerEU/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/EUITALIAN.arc ${WORKDIR}/files/EU/ItaEU/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/EUSPANISH.arc ${WORKDIR}/files/EU/SpaEU/Message/Message.arc
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/EU/${dir}/staffroll/
cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/EU/${dir}/Font/
done
cp "${RIIVOLUTION_DIR}"/Layout/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
cp "${RIIVOLUTION_DIR}"/Lang/USENGLISH.arc ${WORKDIR}/files/US/EngUS/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/USFRENCH.arc ${WORKDIR}/files/US/FraUS/Message/Message.arc
cp "${RIIVOLUTION_DIR}"/Lang/USSPANISH.arc ${WORKDIR}/files/US/SpaUS/Message/Message.arc
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp "${RIIVOLUTION_DIR}"/Lang/staffroll.bin ${WORKDIR}/files/US/${dir}/staffroll/
cp "${RIIVOLUTION_DIR}"/Lang/mj2d00_PictureFont_32_RGBA8.brfnt ${WORKDIR}/files/US/${dir}/Font/
done
cp "${RIIVOLUTION_DIR}"/Layout/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/Lang/Other/01-0{1,2,4,6}_N_1.bin ${WORKDIR}/files/Replay/otehon/
cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/Sound/*.brstm ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/Layout/controllerInformation.arc ${WORKDIR}/files/Layout/controllerInformation/
cp "${RIIVOLUTION_DIR}"/Layout/MultiCorseSelectTexture.arc ${WORKDIR}/files/Layout/textures/
cp "${RIIVOLUTION_DIR}"/Object/*.arc ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/AnotherRes/* ${WORKDIR}/files/AnotherRes/
cp "${RIIVOLUTION_DIR}"/Object/Background/* ${WORKDIR}/files/Object/
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti ${WORKDIR}/files/Sample/
}
dolpatch () {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" xml="${PATCHIMAGE_PATCH_DIR}/AnotherSMB-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}