patchimage/scripts/nsmbw/awesomersuperluigi.sh
Christopher Roy Bratusek aa3d93c950 fixed regression from version 7.1.0 that made it impossible to patch
US version of New Super Mario Bros. Wii because it was looking for wrong
ID SMNU01 instead of correct ID SMNE01
2016-08-19 21:30:56 +02:00

86 lines
2.2 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
RIIVOLUTION_ZIP="AwesomerSLM.zip"
RIIVOLUTION_DIR="AwesomerSLM"
GAMENAME="Awesomer Super Luigi Mini"
XML_SOURCE="${RIIVOLUTION_DIR}"/AwesomerSLM
XML_FILE="${RIIVOLUTION_DIR}"/riivolution/ASLMriivo.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PEJ]01"
show_notes () {
echo -e \
"************************************************
${GAMENAME}
1: Custom Levels for World 1
2: World 1's map will be world 4's
3: Joietyfull64's NSMBU tilesets
4: Custom logo.
Source: http://rvlution.net/forums/viewtopic.php?f=53&t=1851
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}12
}
place_files () {
NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/Message "${WORKDIR}"/files/EU/PolEU/Message "${WORKDIR}"/files/Sample/)
for dir in "${NEW_DIRS[@]}"; do
mkdir -p "${dir}"
done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/AwesomerSLM/MessageEN/Message/Message.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
done
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/AwesomerSLM/MessageEN/Message/Message.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
done
cp -r "${RIIVOLUTION_DIR}"/AwesomerSLM/OpeningUS/openingTitle/ "${WORKDIR}"/files/US/Layout/
;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/AwesomerSLM/MessageEN/Message/Message.arc "${WORKDIR}"/files/JP/
;;
esac
cp -r "${RIIVOLUTION_DIR}"/AwesomerSLM/Stages/* "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/AwesomerSLM/Sound/*.brstm "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/AwesomerSLM/Sound/BRSAR/* "${WORKDIR}"/files/Sound/
cp -r "${RIIVOLUTION_DIR}"/AwesomerSLM/Object/ "${WORKDIR}"/files/Object/
}
dolpatch () {
${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}