patchimage/ChangeLog
Christopher Roy Bratusek f34cc30208 v5.0
2014-05-18 09:03:53 +02:00

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v5.0:
- mario kart wiimm: when choosing all RMCP25 (Fun 2014-04) was
not build (RMCP06 - RMCP24 were built "only")
- mario kart wiimm items: backup the original common.szs on first
customization of a game
- mario kart wiimm fonts: support changing font in mario kart
v4.98:
- mario kart wiimm: when building mario kart wiimm from scratch
use the wiimmfi mario kart patcher, not wiimmfi generic. Also
some string changes and more detailed info on current step
- supply wit 2.29a and szs 1.35a
- always use supplied tools (don't fallback to system ones)
v4.97:
- changed IDs in the game selection menu (old A..Z for Wii, 1..9
for ROMs / new <ID>1..<ID>..99 ; example: NSMB1, NSMB2, NSMB3)
- mkwiimm_items: support for exchanging items in Mario Kart Wii
(your item choices are saved and can be re-used, so if you want
to modifiy more than one Mario Kart you only have to choose the
items once for all mods)
v4.96:
- wiimmfi/mkwiimm/kirbywii: minor improvements and fixups
- support RVLution Wii (a NewSMB Mod)
- update README.GAMEIDS
- update WinterMoon link to v1.2.3
- added gdown.pl (google-drive downloader) by circulosmeos
v4.95:
- fixed storing NewSMB mods into ${PATCHIMAGE_GAME_DIR}
- added support for exchanging first player's character
in Kirby's Adventure Wii (using someone different than
one of the different Kirbys may crash the game)
v4.94:
- wiimmfi generic: use correct version of wit
- wiimmfi mario kart: major code simplification and major speed-up
(as we now symlink the old images rather than copying)
- mkwiimm support. Download and build any Mario Kart Wiimm distribution
and patch it to use Wiimms custom server (thus patching process takes
longer as there are two steps now). The old patchers will all work,
because the outdated versions of the provided tools will be overriden.
- new patchimage.rc options:
MKWIIMM_GAME_LANG either de (german) or en (english)
mkwiimm game language
MKWIIMM_MSG_LANG either de, de+ (german) or en, en+ (english)
mkwiimm message language. de+ and en+ also change all
other languages to german or english
MKWIIMM_SHARE_SAVE either 1=ja (yes) or 2=nein (no)
whether to share save with the original game
if you set them they will be applied for all mkwiimm patchers and no
further user interactions with the wiimm patcher is needed.
- NOTE: error-handling for mkwiimm, wiimmfi generic and wiimmfi mario
kart is not yet complete
v4.93:
- various fixups
- wiimmfi generic: show game titles next to id when showing available images
- wiimmfi generic: only offer those games to be patched that are wfc-enabled
(according to gametdb)
- add support for Super Mario Skyland (SMN?ZY)
v4.92:
- wiimmfi mario kart: check if user-provided input is correct
- wiimmfi generic: add generic wiimmfi patcher (only one game at a time)
v4.91:
- update my mail address
- fixed downloading soundtracks
- when using wiimmfi stuff, ask whether to patch all or a specific image
- previously --soundtrack would download the soundtrack and exit. Now
it does no longer exit.
- added --only-soundtrack (download soundtrack for selected game and exit)
- added --covers (download covers for selected game)
- added --only-covers (download covers for selected game and exit)
- added mkwiimm.db ("database" containing all RMC??? IDs for MKWiimm)
v4.90:
- support wiimmfi patcher. All RMC??? images in the current directory or
all RMC??? images in ${PATCHIMAGE_WBFS_DIR} will be patched to use the
new server. patchimage will download and prepare the wiimmfi-patcher,
check the directory for RMC??? images (.iso and .wbfs), create a copy
of your image for the patcher, let Wiimm's patcher do it's work, move
the new image to ${PATCHIMAGE_GAME_DIR}.
.
Ensure both variables are set in ${HOME}/.patchimage.rc
v4.0:
- bugfix: fix looking for already downloaded riivolution files in
${PATCHIMAGE_RIIVOLUTION_DIR}
- bugfix: fix looking for original game iso in ${PATCHIMAGE_WBFS_DIR}
- bugfix: if the directories set in ${HOME}/.patchimage.rc don't exist
let the script create them
- bugfix: fix paths for NewerSMBW (seems they changed the way the latest
release is packaged slightly)
- bugfix: download files with __tmp suffix, so that faulty downloads cause
re-download the next time it is tried
- bugfix: make use of ${PATCHIMAGE_PATCH_DIR} when building Retro Remix,
fixing the openingTitle for PAL and US
- bugfix: fix applying openingTitle for PAL and US in NSMBW4
- bugfix: updated download link for NSMBW3 (downloading works again)
- bugfix: don't apply wiiStrap from NSMBW3 on PAL (black screen on start)
- added meaningfull exit codes to the script (see: EXIT_CODES for more info)
- annoy the user with messages (eases finding bugs, as you now see when the
script stopped working) and make wit quiet
- do all operation in ${PWD}/workdir (which removed on each start)
- support for Awesomer Super Luigi Mini (WIP)
v3.1:
- bugfix: for NSMBW3 on US games the language files weren't updated
- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on US
games the language files weren't updated
- bugfix: for Super Mario: Mushroom Adventure PLUS - Winter Moon on non-US
games the supplied OpeningTitle does not work, so don' use it
- support for Super Mario Vacation
v3.0:
- bugfix: don't exit with error on check_input_image as we will
call check_input_image_special aswell
- bugfix: WIT got the image name wrong if the image was detected
using check_input_image_special
- bugfix: if PATCHIMAGE_RIIVOLUTION_DOWNLOAD from $HOME/.patchimage.rc
was not honoured by the script
- bugfix: if riivolution patch existed in PATCHIMAGE_RIIVOLUTION_DIR
(set by $HOME/.patchimage.rc) it was not properly handled
- bugfix: actually utilize PATCHIMAGE_WBFS_DIR if set from
$HOME/.patchimage.rc
- move Newer Super Mario Bros. Wii image detection into own function,
so that the function is duplicated over all NSMB patch scripts
- make it possible to use system-wide installed wit, uips, unp and
applyppf3 (if installed, else use the ones in tools/)
- make it possible to install patchimage system-wide (running from
unpacked archive as before still works aswell)
- added debian packaging scripts
- support for Super Mario: Mushroom Adventure PLUS - Winter Moon
- support for NSMBW3: The Final Levels
v2.5:
- add opening titles for NSMBW 4 and Retro Remix (PAL, US) by alejandroues
- add ucat and unp utilites (perl script to detect archive type and extract it)
- add support for $HOME/.patchimage.rc (see README.RC)
v2.4:
- fixed downloading NewerSMBW
- added support for New Super Mario Bros. Wii Retro Remix
NOTE: on PAL/NTSC-J the game has the original opening title
(there's only a opening title for NTSC-U)
- add savegame hack to Epic Super Bowser World
- add savegame hack to Newer: Holiday Special
- add savegame hack to New Super Mario Bros. 4
- leave a message where the file was created
- removed patches/03-06.arc.LH (NewerSMBW 1.02 includes it)
- moved NSMBW detection in a function (no more duplicated code)
- fixed pre-requisite checking for Koopa Country
- fixed handling .zip/.rar files with spaces in the name
v2.3:
- add support for New Super Mario Bros. 4
- fixed building JPN version of NewerHoliday
v2.2:
- change ID for Koopa Country to SMN?10
- fix handling .rar files for riivolution patches
v2.1:
- --clean no longer removes riivolution .zip files
- only remove (if already existing) the wbfs file we are going to build,
prior to do so, not all wbfs files in the directory
- fixup support for Cannon SMBW (now built properly)
- add download-link for Cannon SMBW
v2.0:
- --download Parameter (lädt Riivolution-Daten mit wget herunter)
- --soundtrack Parameter (lädt Soundtrack mit wget herunter)
- --banner Parameter (benutzt einen custom Banner)
- --download-banner Parameter (lädt einen custom Banner mit wget herunter)
- wit auf Version 2.22c aktualisiert
- uips hinzugefügt
- Loader-Patches von DMM auf aktuellem Stand
- README hinzugefügt
- GAMEIDS hinzugefügt
Unterstützung für folgende neue Spiele:
* Another SMBW
* Newer Summer Sun
* Newer Holiday Special
* Epic Super Bowser World
* Cannon SMBW [ungetestet]
* Koopa Country
* The Legend of Zelda - Parallel Worlds
- diverse (Fehler)-Korrekturen, Verbesserungen und Umstrukturierungen
v1.2:
- Autoerkennung der Spielversion (EURv1, EURv2, USAv1, USAv2, JPNv1)
- Fehlerbehebung bei Bearbeitung von USA/JPN-Versionen
- --sharesave Parameter
- --customid Parameter
- unzip-Ausgabe nach /dev/null
v1.1:
- neue patches für EURv2, USAv1, USAv2, JPNv1 hinzugefügt (DMM)
- Holländisch wird ebenfalls berücksichtigt
- kleinere Verbesserungen am Code
- --version= Parameter (zur Angabe der Spielversion)
v1.0:
- erste Version