patchimage/script.d/koopacountry.sh
Christopher Roy Bratusek 23cf0fc935 make patchimage respect PATCHIMAGE_WBFS_DIR
make patchimage check for system-installed tools, else use bundled ones
make it possible to install patchimage (+ debian packaging scripts)
version 3.0
2013-08-06 23:53:43 +02:00

114 lines
3.3 KiB
Bash

#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://www.nanolx.org/riivolution/Koopa%20country.rar"
RIIVOLUTION_ZIP="Koopa country.rar"
RIIVOLUTION_DIR="Koopa"
GAMENAME="Koopa Country"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/KoopaP.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Traverse through 13 new levels as you stop the evil king bowser
and his deadly invasion from taking over the mushroom kingdom,
sugar star forest and dear ol' Yoshi's island...
Take on the koopa kids and bowser himself in even more difficult
battles than before! And lastly, dont forget to save your power
ups because toad houses are something you wont see many of in
this adventure! oh...and wasn't there something on the top
floor of the castle?
Source: http://rvlution.net/forums/viewtopic.php?f=53&t=1352
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
check_input_image_nsmb
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}10
}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/NewerRes ${WORKDIR}/files/EU/NedEU )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{m,M}essage
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/EU/${dir}/
done
cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/US/${dir}/
done
cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/JP/
cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/Env/* ${WORKDIR}/files/Env/
cp "${RIIVOLUTION_DIR}"/sound/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/Object/* ${WORKDIR}/files/Object/
cp -r "${RIIVOLUTION_DIR}"/Layout/preGame.arc ${WORKDIR}/files/Layout/preGame/
# fixes
cp ${PATCHIMAGE_PATCH_DIR}/01-03.arc ${WORKDIR}/files/Stage/
cp ${PATCHIMAGE_PATCH_DIR}/08-01.arc ${WORKDIR}/files/Stage/
}
dolpatch() {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/KoopaCountry-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
}