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https://github.com/LNH-team/pico-launcher.git
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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include <array>
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#include "BottomSheetView.h"
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#include "gui/views/Label2DView.h"
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#include "IconButton2DView.h"
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#include "../viewModels/DisplaySettingsViewModel.h"
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class IRomBrowserController;
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class MaterialColorScheme;
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class IFontRepository;
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class DisplaySettingsBottomSheetView : public BottomSheetView
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{
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public:
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DisplaySettingsBottomSheetView(DisplaySettingsViewModel* viewModel,
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const MaterialColorScheme* materialColorScheme, const IFontRepository* fontRepository);
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void InitVram(const VramContext& vramContext) override;
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void Update() override;
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void Draw(GraphicsContext& graphicsContext) override;
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bool HandleInput(const InputProvider& inputProvider, FocusManager& focusManager) override;
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View* MoveFocus(View* currentFocus,
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FocusMoveDirection direction, View* source) override;
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void SetGraphics(const IconButton2DView::VramToken& iconButtonVramToken);
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void Focus(FocusManager& focusManager) override
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{
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focusManager.Focus(&_layoutOptions[0]);
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}
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private:
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DisplaySettingsViewModel* _viewModel;
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Label2DView _titleLabel;
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Label2DView _layoutLabel;
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Label2DView _sortingLabel;
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// LabelView _filtersLabel;
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std::array<IconButton2DView, 4> _layoutOptions;
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std::array<IconButton2DView, /*3*/2> _sortOptions;
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// std::array<IconButton2DView, 5> _filterOptions;
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const MaterialColorScheme* _materialColorScheme;
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IconButton2DView CreateLayoutOptionIconButton();
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IconButton2DView CreateSortOptionIconButton();
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// IconButton2DView CreateFilterOptionIconButton();
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void UpdateLabels();
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u32 LoadIcon(IVramManager& vramManager, const unsigned int* tiles, u32 tilesLength) const;
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};
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