mirror of
https://github.com/LNH-team/pico-launcher.git
synced 2026-01-12 02:29:24 +01:00
93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
#include "common.h"
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#include "gui/Gx.h"
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#include "gui/VramContext.h"
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#include "gui/GraphicsContext.h"
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#include "gui/OamBuilder.h"
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#include "gui/input/InputProvider.h"
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#include "iconButtonSelectorTexture.h"
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#include "core/math/RgbMixer.h"
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#include "core/math/ColorConverter.h"
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#include "gui/palette/GradientPalette.h"
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#include "themes/material/MaterialColorScheme.h"
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#include "IconButton3DView.h"
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u32 IconButton3DView::sSelectorTextureVramOffset = 0;
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void IconButton3DView::Draw(GraphicsContext& graphicsContext)
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{
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if (!graphicsContext.IsVisible(GetBounds()))
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return;
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u32 iconPaletteRow;
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if (_isFocused)
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{
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const auto& selectorBaseColor = _materialColorScheme->GetColor(GetCircleBackgroundColor());
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const auto& fgColor = _materialColorScheme->GetColor(GetForegroundColor());
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auto selectorColor = RgbMixer::Lerp(selectorBaseColor, fgColor, 12, 100);
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DrawSelector(graphicsContext, selectorColor);
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iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
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GradientPalette(selectorColor, fgColor), _position.y + 8, _position.y + 24);
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}
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else
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{
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if (IsCircleBackgroundVisible())
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{
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auto circleBgColor = GetCircleBackgroundColor();
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DrawSelector(graphicsContext, _materialColorScheme->GetColor(circleBgColor));
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iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
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GradientPalette(
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_materialColorScheme->GetColor(circleBgColor),
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_materialColorScheme->GetColor(GetForegroundColor())),
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_position.y + 8, _position.y + 24);
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}
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else
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{
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iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
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GradientPalette(
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_materialColorScheme->GetColor(_backgroundColor),
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_materialColorScheme->GetColor(GetForegroundColor())),
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_position.y + 8, _position.y + 24);
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}
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}
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gfx_oam_entry_t* iconOam = graphicsContext.GetOamManager().AllocOams(1);
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OamBuilder::OamWithSize<16, 16>(
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_position.x + 8,
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_position.y + 8, _iconVramOffset >> 7)
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.WithPalette16(iconPaletteRow)
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.WithPriority(graphicsContext.GetPriority())
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.Build(iconOam[0]);
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}
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void IconButton3DView::UploadGraphics(const VramContext& vramContext)
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{
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const auto textureVramManager = vramContext.GetTexVramManager();
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if (textureVramManager)
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{
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sSelectorTextureVramOffset = textureVramManager->Alloc(iconButtonSelectorTextureBitmapLen);
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dma_ntrCopy32(3, iconButtonSelectorTextureBitmap, textureVramManager->GetVramAddress(sSelectorTextureVramOffset),
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iconButtonSelectorTextureBitmapLen);
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}
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}
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void IconButton3DView::DrawSelector(GraphicsContext& graphicsContext, const Rgb<8, 8, 8>& color)
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{
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Gx::MtxIdentity();
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Gx::PolygonAttr(GX_LIGHTMASK_NONE, GX_POLYGON_MODE_MODULATE, GX_DISPLAY_MODE_FRONT,
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false, false, false, GX_DEPTH_FUNC_LESS, false, 31, 62);
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Gx::TexImageParam(sSelectorTextureVramOffset >> 3, true, true, true, true, GX_TEXSIZE_16,
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GX_TEXSIZE_16, GX_TEXFMT_A5I3, false, GX_TEXGEN_NONE);
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graphicsContext.GetRgb6Palette()->ApplyColor(Rgb<6, 6, 6>(color));
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Gx::Begin(GX_PRIMITIVE_QUAD);
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Gx::TexCoord(0, 0);
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Gx::Vtx16(fix16<12>(fix32<12>(_position.x) >> 6), fix16<12>(fix32<12>(_position.y) >> 9), -1.0 / 64);
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Gx::TexCoord(0, 32);
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Gx::Vtx16(fix16<12>(fix32<12>(_position.x) >> 6), fix16<12>(fix32<12>(_position.y + 32) >> 9), -1.0 / 64);
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Gx::TexCoord(32, 32);
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Gx::Vtx16(fix16<12>(fix32<12>(_position.x + 32) >> 6), fix16<12>(fix32<12>(_position.y + 32) >> 9), -1.0 / 64);
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Gx::TexCoord(32, 0);
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Gx::Vtx16(fix16<12>(fix32<12>(_position.x + 32) >> 6), fix16<12>(fix32<12>(_position.y) >> 9), -1.0 / 64);
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Gx::End();
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}
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