Files
pico-launcher/arm9/source/romBrowser/views/IconButton3DView.cpp
2025-11-25 17:41:31 +01:00

93 lines
3.8 KiB
C++

#include "common.h"
#include "gui/Gx.h"
#include "gui/VramContext.h"
#include "gui/GraphicsContext.h"
#include "gui/OamBuilder.h"
#include "gui/input/InputProvider.h"
#include "iconButtonSelectorTexture.h"
#include "core/math/RgbMixer.h"
#include "core/math/ColorConverter.h"
#include "gui/palette/GradientPalette.h"
#include "themes/material/MaterialColorScheme.h"
#include "IconButton3DView.h"
u32 IconButton3DView::sSelectorTextureVramOffset = 0;
void IconButton3DView::Draw(GraphicsContext& graphicsContext)
{
if (!graphicsContext.IsVisible(GetBounds()))
return;
u32 iconPaletteRow;
if (_isFocused)
{
const auto& selectorBaseColor = _materialColorScheme->GetColor(GetCircleBackgroundColor());
const auto& fgColor = _materialColorScheme->GetColor(GetForegroundColor());
auto selectorColor = RgbMixer::Lerp(selectorBaseColor, fgColor, 12, 100);
DrawSelector(graphicsContext, selectorColor);
iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
GradientPalette(selectorColor, fgColor), _position.y + 8, _position.y + 24);
}
else
{
if (IsCircleBackgroundVisible())
{
auto circleBgColor = GetCircleBackgroundColor();
DrawSelector(graphicsContext, _materialColorScheme->GetColor(circleBgColor));
iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
GradientPalette(
_materialColorScheme->GetColor(circleBgColor),
_materialColorScheme->GetColor(GetForegroundColor())),
_position.y + 8, _position.y + 24);
}
else
{
iconPaletteRow = graphicsContext.GetPaletteManager().AllocRow(
GradientPalette(
_materialColorScheme->GetColor(_backgroundColor),
_materialColorScheme->GetColor(GetForegroundColor())),
_position.y + 8, _position.y + 24);
}
}
gfx_oam_entry_t* iconOam = graphicsContext.GetOamManager().AllocOams(1);
OamBuilder::OamWithSize<16, 16>(
_position.x + 8,
_position.y + 8, _iconVramOffset >> 7)
.WithPalette16(iconPaletteRow)
.WithPriority(graphicsContext.GetPriority())
.Build(iconOam[0]);
}
void IconButton3DView::UploadGraphics(const VramContext& vramContext)
{
const auto textureVramManager = vramContext.GetTexVramManager();
if (textureVramManager)
{
sSelectorTextureVramOffset = textureVramManager->Alloc(iconButtonSelectorTextureBitmapLen);
dma_ntrCopy32(3, iconButtonSelectorTextureBitmap, textureVramManager->GetVramAddress(sSelectorTextureVramOffset),
iconButtonSelectorTextureBitmapLen);
}
}
void IconButton3DView::DrawSelector(GraphicsContext& graphicsContext, const Rgb<8, 8, 8>& color)
{
Gx::MtxIdentity();
Gx::PolygonAttr(GX_LIGHTMASK_NONE, GX_POLYGON_MODE_MODULATE, GX_DISPLAY_MODE_FRONT,
false, false, false, GX_DEPTH_FUNC_LESS, false, 31, 62);
Gx::TexImageParam(sSelectorTextureVramOffset >> 3, true, true, true, true, GX_TEXSIZE_16,
GX_TEXSIZE_16, GX_TEXFMT_A5I3, false, GX_TEXGEN_NONE);
graphicsContext.GetRgb6Palette()->ApplyColor(Rgb<6, 6, 6>(color));
Gx::Begin(GX_PRIMITIVE_QUAD);
Gx::TexCoord(0, 0);
Gx::Vtx16(fix16<12>(fix32<12>(_position.x) >> 6), fix16<12>(fix32<12>(_position.y) >> 9), -1.0 / 64);
Gx::TexCoord(0, 32);
Gx::Vtx16(fix16<12>(fix32<12>(_position.x) >> 6), fix16<12>(fix32<12>(_position.y + 32) >> 9), -1.0 / 64);
Gx::TexCoord(32, 32);
Gx::Vtx16(fix16<12>(fix32<12>(_position.x + 32) >> 6), fix16<12>(fix32<12>(_position.y + 32) >> 9), -1.0 / 64);
Gx::TexCoord(32, 0);
Gx::Vtx16(fix16<12>(fix32<12>(_position.x + 32) >> 6), fix16<12>(fix32<12>(_position.y) >> 9), -1.0 / 64);
Gx::End();
}