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34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
#pragma once
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#include "LoaderInfo.h"
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#include "SdkVersion.h"
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class ApListEntry;
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class LoaderPlatform;
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class PatchContext;
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class PatchCollection;
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class OverlayHookPatch;
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/// @brief Class for patching the arm9 of retail roms.
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class Arm9Patcher
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{
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public:
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/// @brief Applies arm9 patches using the given \p loaderPlatform.
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/// @param loaderPlatform The loader platform to use.
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/// @param apListEntry The AP list entry for the rom being loaded, or \c nullptr if there is none.
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/// @param isCloneBootRom \c true if the rom being loaded is a clone boot rom, or \c false otherwise.
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/// @param loaderInfo The loader info to use.
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void ApplyPatches(const LoaderPlatform* loaderPlatform, const ApListEntry* apListEntry,
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bool isCloneBootRom, const loader_info_t* loaderInfo) const;
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private:
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const u32* FindMIiUncompressBackward(u32 arm9LoadAddress, SdkVersion sdkVersion) const;
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void AddGamePatches(PatchCollection& patchCollection, u32 gameCode, const ApListEntry* apListEntry) const;
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void AddDSProtectPatches(PatchCollection& patchCollection,
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OverlayHookPatch* overlayHookPatch, const ApListEntry* apListEntry) const;
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void AddGameSpecificPatches(PatchCollection& patchCollection,
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OverlayHookPatch* overlayHookPatch, u32 gameCode) const;
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void AddRestoreCompressedEndPatch(PatchContext& patchContext,
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u32 arm9AutoLoadDoneHookAddress, u32* moduleParamsCompressedEnd, u32 originalCompressedEndValue) const;
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u32 GetAvailableParentSectionSpace() const;
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};
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