re3-wiiu/src/control/RoadBlocks.h

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#pragma once
#include "common.h"
class CVehicle;
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class CScriptRoadblock
{
public:
CVector m_vInf;
CVector m_vSup;
bool m_bInUse;
CVector GetPosition() { return (m_vInf + m_vSup) / 2; }
};
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class CRoadBlocks
{
public:
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static int16 NumRoadBlocks;
static int16 RoadBlockNodes[NUMROADBLOCKS];
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static bool InOrOut[NUMROADBLOCKS];
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static CScriptRoadblock aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
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static void Init(void);
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static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType);
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static void GenerateRoadBlocks(void);
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static void CreateRoadBlockBetween2Points(CVector, CVector);
static void RegisterScriptRoadBlock(CVector, CVector);
static void ClearScriptRoadBlocks();
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};