re3-wiiu/src/vehicles/Door.h

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#pragma once
class CVehicle;
enum eDoorState
{
DOORST_SWINGING,
// actually wrong though,
// OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE
DOORST_OPEN,
DOORST_CLOSED
};
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class CDoor
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{
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public:
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float m_fMaxAngle;
float m_fMinAngle;
// direction of rotation for air resistance
int8 m_nDirn;
// axis in which this door rotates
int8 m_nAxis;
int8 m_nDoorState;
float m_fAngle;
float m_fPrevAngle;
float m_fAngVel;
CVector m_vecSpeed;
CDoor(void);
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void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
m_fMinAngle = minAngle;
m_fMaxAngle = maxAngle;
m_nDirn = dir;
m_nAxis = axis;
}
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void Open(float ratio);
void Process(CVehicle *veh);
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float RetAngleWhenClosed(void); // dead
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float RetAngleWhenOpen(void);
float GetAngleOpenRatio(void);
bool IsFullyOpen(void);
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bool IsClosed(void); // dead
};
class CTrainDoor
{
public:
float m_fClosedPosn;
float m_fOpenPosn;
int8 m_nDirn;
int8 m_nDoorState; // same enum as above?
int8 m_nAxis;
float m_fPosn;
float m_fPrevPosn;
int field_14; // unused?
CTrainDoor(void);
void Init(float open, float closed, int8 dir, int8 axis) {
m_fOpenPosn = open;
m_fClosedPosn = closed;
m_nDirn = dir;
m_nAxis = axis;
}
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bool IsClosed(void);
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bool IsFullyOpen(void);
float RetTranslationWhenClosed(void);
float RetTranslationWhenOpen(void);
void Open(float ratio);
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};